From 812c498ef4da06d8c842e53e16e22c45e2fecbc2 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Mon, 20 Aug 2012 21:58:18 +0100
Subject: When loading an OAR, validate any group UUIDs and properly
reconstruct parcel access lists.
If a group UUID is present that is not on this simulator then the object or parcel is no longer group owned.
This is a change from previous behaviour where such invalid UUIDs were kept.
This is an adaptation of patch 0002 from http://opensimulator.org/mantis/view.php?id=6105 by Oren Hurvitz of Kitely.
My adaptations are formatting only, apart from the notices about parcel owner IDs not being saved since this has now been fixed.
Thanks Oren.
---
.../World/Archiver/ArchiveReadRequest.cs | 63 +++++++++++++++++++++-
1 file changed, 62 insertions(+), 1 deletion(-)
(limited to 'OpenSim')
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index 2b61800..433166d 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -97,6 +97,13 @@ namespace OpenSim.Region.CoreModules.World.Archiver
}
}
+ ///
+ /// Used to cache lookups for valid groups.
+ ///
+ private IDictionary m_validGroupUuids = new Dictionary();
+
+ private IGroupsModule m_groupsModule;
+
public ArchiveReadRequest(Scene scene, string loadPath, bool merge, bool skipAssets, Guid requestId)
{
m_scene = scene;
@@ -120,6 +127,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
// Zero can never be a valid user id
m_validUserUuids[UUID.Zero] = false;
+
+ m_groupsModule = m_scene.RequestModuleInterface();
}
public ArchiveReadRequest(Scene scene, Stream loadStream, bool merge, bool skipAssets, Guid requestId)
@@ -132,6 +141,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
// Zero can never be a valid user id
m_validUserUuids[UUID.Zero] = false;
+
+ m_groupsModule = m_scene.RequestModuleInterface();
}
///
@@ -302,6 +313,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver
if (!ResolveUserUuid(part.LastOwnerID))
part.LastOwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
+ if (!ResolveGroupUuid(part.GroupID))
+ part.GroupID = UUID.Zero;
+
// And zap any troublesome sit target information
// part.SitTargetOrientation = new Quaternion(0, 0, 0, 1);
// part.SitTargetPosition = new Vector3(0, 0, 0);
@@ -318,13 +332,18 @@ namespace OpenSim.Region.CoreModules.World.Archiver
{
kvp.Value.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
}
+
if (kvp.Value.CreatorData == null || kvp.Value.CreatorData == string.Empty)
{
if (!ResolveUserUuid(kvp.Value.CreatorID))
kvp.Value.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner;
}
+
if (UserManager != null)
UserManager.AddUser(kvp.Value.CreatorID, kvp.Value.CreatorData);
+
+ if (!ResolveGroupUuid(kvp.Value.GroupID))
+ kvp.Value.GroupID = UUID.Zero;
}
}
}
@@ -364,9 +383,27 @@ namespace OpenSim.Region.CoreModules.World.Archiver
foreach (string serialisedParcel in serialisedParcels)
{
LandData parcel = LandDataSerializer.Deserialize(serialisedParcel);
+
+ // Validate User and Group UUID's
+
if (!ResolveUserUuid(parcel.OwnerID))
parcel.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
-
+
+ if (!ResolveGroupUuid(parcel.GroupID))
+ {
+ parcel.GroupID = UUID.Zero;
+ parcel.IsGroupOwned = false;
+ }
+
+ List accessList = new List();
+ foreach (LandAccessEntry entry in parcel.ParcelAccessList)
+ {
+ if (ResolveUserUuid(entry.AgentID))
+ accessList.Add(entry);
+ // else, drop this access rule
+ }
+ parcel.ParcelAccessList = accessList;
+
// m_log.DebugFormat(
// "[ARCHIVER]: Adding parcel {0}, local id {1}, area {2}",
// parcel.Name, parcel.LocalID, parcel.Area);
@@ -401,6 +438,30 @@ namespace OpenSim.Region.CoreModules.World.Archiver
}
///
+ /// Look up the given group id to check whether it's one that is valid for this grid.
+ ///
+ ///
+ ///
+ private bool ResolveGroupUuid(UUID uuid)
+ {
+ if (uuid == UUID.Zero)
+ return true; // this means the object has no group
+
+ if (!m_validGroupUuids.ContainsKey(uuid))
+ {
+ bool exists;
+
+ if (m_groupsModule == null)
+ exists = false;
+ else
+ exists = (m_groupsModule.GetGroupRecord(uuid) != null);
+
+ m_validGroupUuids.Add(uuid, exists);
+ }
+
+ return m_validGroupUuids[uuid];
+ }
+
/// Load an asset
///
///
--
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