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authorBrian McBee2007-08-08 18:18:14 +0000
committerBrian McBee2007-08-08 18:18:14 +0000
commit01f4aeb5203b97ed3fa224abbae9f69d970ca8be (patch)
tree9f3d1e247d0f870f60ffb9ddf02821463359a3ed /OpenSim
parentdatabits are actually flowing to disk (diff)
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when teleporting to a non-adjacent region, client was not getting new neighbours
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index cc66b2e..f218895 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -467,7 +467,7 @@ namespace OpenSim.Region.Environment.Scenes
467 public void SendInitialData() 467 public void SendInitialData()
468 { 468 {
469 this.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.m_firstname, this.m_lastname, this.m_uuid, this.LocalId, this.Pos, this.m_textureEntry.ToBytes()); 469 this.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.m_firstname, this.m_lastname, this.m_uuid, this.LocalId, this.Pos, this.m_textureEntry.ToBytes());
470 if (this.newAvatar) 470 if (!this.childAgent)
471 { 471 {
472 this.m_scene.InformClientOfNeighbours(this.ControllingClient); 472 this.m_scene.InformClientOfNeighbours(this.ControllingClient);
473 this.newAvatar = false; 473 this.newAvatar = false;