From 01f4aeb5203b97ed3fa224abbae9f69d970ca8be Mon Sep 17 00:00:00 2001 From: Brian McBee Date: Wed, 8 Aug 2007 18:18:14 +0000 Subject: when teleporting to a non-adjacent region, client was not getting new neighbours --- OpenSim/Region/Environment/Scenes/ScenePresence.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index cc66b2e..f218895 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs @@ -467,7 +467,7 @@ namespace OpenSim.Region.Environment.Scenes public void SendInitialData() { this.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.m_firstname, this.m_lastname, this.m_uuid, this.LocalId, this.Pos, this.m_textureEntry.ToBytes()); - if (this.newAvatar) + if (!this.childAgent) { this.m_scene.InformClientOfNeighbours(this.ControllingClient); this.newAvatar = false; -- cgit v1.1