diff options
author | Sean Dague | 2008-05-15 15:30:03 +0000 |
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committer | Sean Dague | 2008-05-15 15:30:03 +0000 |
commit | c45218e275f11ae2d953bb7b6eefdf3df1dc4756 (patch) | |
tree | c70f6d546991641d8e9707a2c353bb95b238761f /OpenSim | |
parent | minor refactor of some properties for readability (diff) | |
download | opensim-SC_OLD-c45218e275f11ae2d953bb7b6eefdf3df1dc4756.zip opensim-SC_OLD-c45218e275f11ae2d953bb7b6eefdf3df1dc4756.tar.gz opensim-SC_OLD-c45218e275f11ae2d953bb7b6eefdf3df1dc4756.tar.bz2 opensim-SC_OLD-c45218e275f11ae2d953bb7b6eefdf3df1dc4756.tar.xz |
add the rest of my UserAppearance created methods to
AvatarAppearance
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Framework/AvatarAppearance.cs | 117 |
1 files changed, 117 insertions, 0 deletions
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs index 64d8c0d..0b59a67 100644 --- a/OpenSim/Framework/AvatarAppearance.cs +++ b/OpenSim/Framework/AvatarAppearance.cs | |||
@@ -99,6 +99,123 @@ namespace OpenSim.Framework | |||
99 | set { m_wearables = value; } | 99 | set { m_wearables = value; } |
100 | } | 100 | } |
101 | 101 | ||
102 | public LLUUID BodyItem { | ||
103 | get { return m_wearables[BODY].ItemID; } | ||
104 | set { m_wearables[BODY].ItemID = value; } | ||
105 | } | ||
106 | public LLUUID BodyAsset { | ||
107 | get { return m_wearables[BODY].AssetID; } | ||
108 | set { m_wearables[BODY].AssetID = value; } | ||
109 | } | ||
110 | public LLUUID SkinItem { | ||
111 | get { return m_wearables[SKIN].ItemID; } | ||
112 | set { m_wearables[SKIN].ItemID = value; } | ||
113 | } | ||
114 | public LLUUID SkinAsset { | ||
115 | get { return m_wearables[SKIN].AssetID; } | ||
116 | set { m_wearables[SKIN].AssetID = value; } | ||
117 | } | ||
118 | public LLUUID HairItem { | ||
119 | get { return m_wearables[HAIR].ItemID; } | ||
120 | set { m_wearables[HAIR].ItemID = value; } | ||
121 | } | ||
122 | public LLUUID HairAsset { | ||
123 | get { return m_wearables[HAIR].AssetID; } | ||
124 | set { m_wearables[HAIR].AssetID = value; } | ||
125 | } | ||
126 | public LLUUID EyesItem { | ||
127 | get { return m_wearables[EYES].ItemID; } | ||
128 | set { m_wearables[EYES].ItemID = value; } | ||
129 | } | ||
130 | public LLUUID EyesAsset { | ||
131 | get { return m_wearables[EYES].AssetID; } | ||
132 | set { m_wearables[EYES].AssetID = value; } | ||
133 | } | ||
134 | public LLUUID ShirtItem { | ||
135 | get { return m_wearables[SHIRT].ItemID; } | ||
136 | set { m_wearables[SHIRT].ItemID = value; } | ||
137 | } | ||
138 | public LLUUID ShirtAsset { | ||
139 | get { return m_wearables[SHIRT].AssetID; } | ||
140 | set { m_wearables[SHIRT].AssetID = value; } | ||
141 | } | ||
142 | public LLUUID PantsItem { | ||
143 | get { return m_wearables[PANTS].ItemID; } | ||
144 | set { m_wearables[PANTS].ItemID = value; } | ||
145 | } | ||
146 | public LLUUID PantsAsset { | ||
147 | get { return m_wearables[BODY].AssetID; } | ||
148 | set { m_wearables[BODY].AssetID = value; } | ||
149 | } | ||
150 | public LLUUID ShoesItem { | ||
151 | get { return m_wearables[SHOES].ItemID; } | ||
152 | set { m_wearables[SHOES].ItemID = value; } | ||
153 | } | ||
154 | public LLUUID ShoesAsset { | ||
155 | get { return m_wearables[SHOES].AssetID; } | ||
156 | set { m_wearables[SHOES].AssetID = value; } | ||
157 | } | ||
158 | public LLUUID SocksItem { | ||
159 | get { return m_wearables[SOCKS].ItemID; } | ||
160 | set { m_wearables[SOCKS].ItemID = value; } | ||
161 | } | ||
162 | public LLUUID SocksAsset { | ||
163 | get { return m_wearables[SOCKS].AssetID; } | ||
164 | set { m_wearables[SOCKS].AssetID = value; } | ||
165 | } | ||
166 | public LLUUID JacketItem { | ||
167 | get { return m_wearables[JACKET].ItemID; } | ||
168 | set { m_wearables[JACKET].ItemID = value; } | ||
169 | } | ||
170 | public LLUUID JacketAsset { | ||
171 | get { return m_wearables[JACKET].AssetID; } | ||
172 | set { m_wearables[JACKET].AssetID = value; } | ||
173 | } | ||
174 | public LLUUID GlovesItem { | ||
175 | get { return m_wearables[GLOVES].ItemID; } | ||
176 | set { m_wearables[GLOVES].ItemID = value; } | ||
177 | } | ||
178 | public LLUUID GlovesAsset { | ||
179 | get { return m_wearables[GLOVES].AssetID; } | ||
180 | set { m_wearables[GLOVES].AssetID = value; } | ||
181 | } | ||
182 | public LLUUID UnderShirtItem { | ||
183 | get { return m_wearables[UNDERSHIRT].ItemID; } | ||
184 | set { m_wearables[UNDERSHIRT].ItemID = value; } | ||
185 | } | ||
186 | public LLUUID UnderShirtAsset { | ||
187 | get { return m_wearables[UNDERSHIRT].AssetID; } | ||
188 | set { m_wearables[UNDERSHIRT].AssetID = value; } | ||
189 | } | ||
190 | public LLUUID UnderPantsItem { | ||
191 | get { return m_wearables[UNDERPANTS].ItemID; } | ||
192 | set { m_wearables[UNDERPANTS].ItemID = value; } | ||
193 | } | ||
194 | public LLUUID UnderPantsAsset { | ||
195 | get { return m_wearables[UNDERPANTS].AssetID; } | ||
196 | set { m_wearables[UNDERPANTS].AssetID = value; } | ||
197 | } | ||
198 | public LLUUID SkirtItem { | ||
199 | get { return m_wearables[SKIRT].ItemID; } | ||
200 | set { m_wearables[SKIRT].ItemID = value; } | ||
201 | } | ||
202 | public LLUUID SkirtAsset { | ||
203 | get { return m_wearables[SKIRT].AssetID; } | ||
204 | set { m_wearables[SKIRT].AssetID = value; } | ||
205 | } | ||
206 | |||
207 | public void SetDefaultWearables() | ||
208 | { | ||
209 | m_wearables[BODY].AssetID = BODY_ASSET; | ||
210 | m_wearables[BODY].ItemID = BODY_ITEM; | ||
211 | m_wearables[SKIN].AssetID = SKIN_ASSET; | ||
212 | m_wearables[SKIN].ItemID = SKIN_ITEM; | ||
213 | m_wearables[SHIRT].AssetID = SHIRT_ASSET; | ||
214 | m_wearables[SHIRT].ItemID = SHIRT_ITEM; | ||
215 | m_wearables[PANTS].AssetID = PANTS_ASSET; | ||
216 | m_wearables[PANTS].ItemID = PANTS_ITEM; | ||
217 | } | ||
218 | |||
102 | protected LLObject.TextureEntry m_texture; | 219 | protected LLObject.TextureEntry m_texture; |
103 | 220 | ||
104 | public LLObject.TextureEntry Texture | 221 | public LLObject.TextureEntry Texture |