From c45218e275f11ae2d953bb7b6eefdf3df1dc4756 Mon Sep 17 00:00:00 2001 From: Sean Dague Date: Thu, 15 May 2008 15:30:03 +0000 Subject: add the rest of my UserAppearance created methods to AvatarAppearance --- OpenSim/Framework/AvatarAppearance.cs | 117 ++++++++++++++++++++++++++++++++++ 1 file changed, 117 insertions(+) (limited to 'OpenSim') diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs index 64d8c0d..0b59a67 100644 --- a/OpenSim/Framework/AvatarAppearance.cs +++ b/OpenSim/Framework/AvatarAppearance.cs @@ -99,6 +99,123 @@ namespace OpenSim.Framework set { m_wearables = value; } } + public LLUUID BodyItem { + get { return m_wearables[BODY].ItemID; } + set { m_wearables[BODY].ItemID = value; } + } + public LLUUID BodyAsset { + get { return m_wearables[BODY].AssetID; } + set { m_wearables[BODY].AssetID = value; } + } + public LLUUID SkinItem { + get { return m_wearables[SKIN].ItemID; } + set { m_wearables[SKIN].ItemID = value; } + } + public LLUUID SkinAsset { + get { return m_wearables[SKIN].AssetID; } + set { m_wearables[SKIN].AssetID = value; } + } + public LLUUID HairItem { + get { return m_wearables[HAIR].ItemID; } + set { m_wearables[HAIR].ItemID = value; } + } + public LLUUID HairAsset { + get { return m_wearables[HAIR].AssetID; } + set { m_wearables[HAIR].AssetID = value; } + } + public LLUUID EyesItem { + get { return m_wearables[EYES].ItemID; } + set { m_wearables[EYES].ItemID = value; } + } + public LLUUID EyesAsset { + get { return m_wearables[EYES].AssetID; } + set { m_wearables[EYES].AssetID = value; } + } + public LLUUID ShirtItem { + get { return m_wearables[SHIRT].ItemID; } + set { m_wearables[SHIRT].ItemID = value; } + } + public LLUUID ShirtAsset { + get { return m_wearables[SHIRT].AssetID; } + set { m_wearables[SHIRT].AssetID = value; } + } + public LLUUID PantsItem { + get { return m_wearables[PANTS].ItemID; } + set { m_wearables[PANTS].ItemID = value; } + } + public LLUUID PantsAsset { + get { return m_wearables[BODY].AssetID; } + set { m_wearables[BODY].AssetID = value; } + } + public LLUUID ShoesItem { + get { return m_wearables[SHOES].ItemID; } + set { m_wearables[SHOES].ItemID = value; } + } + public LLUUID ShoesAsset { + get { return m_wearables[SHOES].AssetID; } + set { m_wearables[SHOES].AssetID = value; } + } + public LLUUID SocksItem { + get { return m_wearables[SOCKS].ItemID; } + set { m_wearables[SOCKS].ItemID = value; } + } + public LLUUID SocksAsset { + get { return m_wearables[SOCKS].AssetID; } + set { m_wearables[SOCKS].AssetID = value; } + } + public LLUUID JacketItem { + get { return m_wearables[JACKET].ItemID; } + set { m_wearables[JACKET].ItemID = value; } + } + public LLUUID JacketAsset { + get { return m_wearables[JACKET].AssetID; } + set { m_wearables[JACKET].AssetID = value; } + } + public LLUUID GlovesItem { + get { return m_wearables[GLOVES].ItemID; } + set { m_wearables[GLOVES].ItemID = value; } + } + public LLUUID GlovesAsset { + get { return m_wearables[GLOVES].AssetID; } + set { m_wearables[GLOVES].AssetID = value; } + } + public LLUUID UnderShirtItem { + get { return m_wearables[UNDERSHIRT].ItemID; } + set { m_wearables[UNDERSHIRT].ItemID = value; } + } + public LLUUID UnderShirtAsset { + get { return m_wearables[UNDERSHIRT].AssetID; } + set { m_wearables[UNDERSHIRT].AssetID = value; } + } + public LLUUID UnderPantsItem { + get { return m_wearables[UNDERPANTS].ItemID; } + set { m_wearables[UNDERPANTS].ItemID = value; } + } + public LLUUID UnderPantsAsset { + get { return m_wearables[UNDERPANTS].AssetID; } + set { m_wearables[UNDERPANTS].AssetID = value; } + } + public LLUUID SkirtItem { + get { return m_wearables[SKIRT].ItemID; } + set { m_wearables[SKIRT].ItemID = value; } + } + public LLUUID SkirtAsset { + get { return m_wearables[SKIRT].AssetID; } + set { m_wearables[SKIRT].AssetID = value; } + } + + public void SetDefaultWearables() + { + m_wearables[BODY].AssetID = BODY_ASSET; + m_wearables[BODY].ItemID = BODY_ITEM; + m_wearables[SKIN].AssetID = SKIN_ASSET; + m_wearables[SKIN].ItemID = SKIN_ITEM; + m_wearables[SHIRT].AssetID = SHIRT_ASSET; + m_wearables[SHIRT].ItemID = SHIRT_ITEM; + m_wearables[PANTS].AssetID = PANTS_ASSET; + m_wearables[PANTS].ItemID = PANTS_ITEM; + } + protected LLObject.TextureEntry m_texture; public LLObject.TextureEntry Texture -- cgit v1.1