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authorJustin Clark-Casey (justincc)2010-12-15 00:14:43 +0000
committerJustin Clark-Casey (justincc)2010-12-15 00:14:43 +0000
commit6b135ee371a0a78e299357b1c7086c2949059991 (patch)
tree4e9dafffa173bdd034ae93569f633d633eaf1637 /OpenSim
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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fix mistake in last change of local.include
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs10
1 files changed, 6 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
index b3b99f4..39116b6 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
@@ -43,13 +43,14 @@ using OpenSim.Tests.Common.Setup;
43namespace OpenSim.Region.Framework.Scenes.Tests 43namespace OpenSim.Region.Framework.Scenes.Tests
44{ 44{
45 /// <summary> 45 /// <summary>
46 /// Tests manipulation of scene objects by users. 46 /// Tests derez of scene objects by users.
47 /// </summary> 47 /// </summary>
48 /// 48 /// <remarks>
49 /// This is at a level above the SceneObjectBasicTests, which act on the scene directly. 49 /// This is at a level above the SceneObjectBasicTests, which act on the scene directly.
50 /// FIXME: These tests are very incomplete - they only test for a few conditions. 50 /// TODO: These tests are very incomplete - they only test for a few conditions.
51 /// </remarks>
51 [TestFixture] 52 [TestFixture]
52 public class SceneObjectUserTests 53 public class SceneObjectDeRezTests
53 { 54 {
54 /// <summary> 55 /// <summary>
55 /// Test deleting an object from a scene. 56 /// Test deleting an object from a scene.
@@ -122,6 +123,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
122 scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.Delete, UUID.Zero); 123 scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.Delete, UUID.Zero);
123 sogd.InventoryDeQueueAndDelete(); 124 sogd.InventoryDeQueueAndDelete();
124 125
126 // Object should still be in the scene.
125 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); 127 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
126 Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID)); 128 Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID));
127 } 129 }