From 6b135ee371a0a78e299357b1c7086c2949059991 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Wed, 15 Dec 2010 00:14:43 +0000
Subject: fix mistake in last change of local.include
---
OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs | 10 ++++++----
1 file changed, 6 insertions(+), 4 deletions(-)
(limited to 'OpenSim')
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
index b3b99f4..39116b6 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
@@ -43,13 +43,14 @@ using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.Framework.Scenes.Tests
{
///
- /// Tests manipulation of scene objects by users.
+ /// Tests derez of scene objects by users.
///
- ///
+ ///
/// This is at a level above the SceneObjectBasicTests, which act on the scene directly.
- /// FIXME: These tests are very incomplete - they only test for a few conditions.
+ /// TODO: These tests are very incomplete - they only test for a few conditions.
+ ///
[TestFixture]
- public class SceneObjectUserTests
+ public class SceneObjectDeRezTests
{
///
/// Test deleting an object from a scene.
@@ -122,6 +123,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.Delete, UUID.Zero);
sogd.InventoryDeQueueAndDelete();
+ // Object should still be in the scene.
SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID));
}
--
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