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author | Teravus Ovares | 2007-11-13 03:18:54 +0000 |
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committer | Teravus Ovares | 2007-11-13 03:18:54 +0000 |
commit | 57b646b7ae020453fbfcb3fe9ae27c4f5ce536ab (patch) | |
tree | 88dd0a93fc58a1d3c703dbb72ab36865186f3221 /OpenSim | |
parent | added IDs for all built-in animations (diff) | |
download | opensim-SC_OLD-57b646b7ae020453fbfcb3fe9ae27c4f5ce536ab.zip opensim-SC_OLD-57b646b7ae020453fbfcb3fe9ae27c4f5ce536ab.tar.gz opensim-SC_OLD-57b646b7ae020453fbfcb3fe9ae27c4f5ce536ab.tar.bz2 opensim-SC_OLD-57b646b7ae020453fbfcb3fe9ae27c4f5ce536ab.tar.xz |
* Added AV Height Glue & Avatar Height stored on m_AVHeight in ScenePresence
* Added glue to send it to the Physics Engines (in meters)
* ODE Initial implementation of Avatar Height :D Change your height and not get all knee bendy
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 18 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 65 |
2 files changed, 59 insertions, 24 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 4502fb3..69bf05a 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -67,6 +67,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
67 | private bool m_newForce = false; | 67 | private bool m_newForce = false; |
68 | private bool m_newAvatar = false; | 68 | private bool m_newAvatar = false; |
69 | private bool m_newCoarseLocations = true; | 69 | private bool m_newCoarseLocations = true; |
70 | private float m_avHeight = 127.0f; | ||
70 | 71 | ||
71 | protected RegionInfo m_regionInfo; | 72 | protected RegionInfo m_regionInfo; |
72 | protected ulong crossingFromRegion = 0; | 73 | protected ulong crossingFromRegion = 0; |
@@ -442,12 +443,25 @@ namespace OpenSim.Region.Environment.Scenes | |||
442 | { | 443 | { |
443 | LLObject.TextureEntry textureEnt = new LLObject.TextureEntry(texture, 0, texture.Length); | 444 | LLObject.TextureEntry textureEnt = new LLObject.TextureEntry(texture, 0, texture.Length); |
444 | m_textureEntry = textureEnt; | 445 | m_textureEntry = textureEnt; |
445 | 446 | ||
446 | for (int i = 0; i < visualParam.Length; i++) | 447 | for (int i = 0; i < visualParam.Length; i++) |
447 | { | 448 | { |
448 | m_visualParams[i] = visualParam[i].ParamValue; | 449 | m_visualParams[i] = visualParam[i].ParamValue; |
450 | //OpenSim.Framework.Console.MainLog.Instance.Verbose("CLIENT", "VisualData[" + i.ToString() + "]: " + visualParam[i].ParamValue.ToString() + "m"); | ||
451 | |||
449 | } | 452 | } |
450 | 453 | ||
454 | // Teravus : Nifty AV Height Getting Maaaaagical formula. Oh how we love turning 0-255 into meters. | ||
455 | // (float)m_visualParams[25] = Height | ||
456 | // (float)m_visualParams[125] = LegLength | ||
457 | m_avHeight = (1.50856f + (((float)m_visualParams[25] / 255.0f) * (2.525506f - 1.50856f))) | ||
458 | + (((float)m_visualParams[125] / 255.0f) / 1.5f); | ||
459 | if (PhysicsActor != null) | ||
460 | { | ||
461 | PhysicsVector SetSize = new PhysicsVector(0, 0, m_avHeight); | ||
462 | PhysicsActor.Size = SetSize; | ||
463 | } | ||
464 | //OpenSim.Framework.Console.MainLog.Instance.Verbose("CLIENT", "Set Avatar Height to: " + (1.50856f + (((float)m_visualParams[25] / 255.0f) * (2.525506f - 1.50856f))).ToString() + "m" + " Leglength: " + ((float)m_visualParams[125]).ToString() + ":" + (((float)m_visualParams[125] / 255.0f)).ToString() + "m"); | ||
451 | SendAppearanceToAllOtherAgents(); | 465 | SendAppearanceToAllOtherAgents(); |
452 | } | 466 | } |
453 | 467 | ||
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index b528b9b..a397467 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -539,28 +539,28 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
539 | /// debugging code | 539 | /// debugging code |
540 | float Zoff = -33.0f; | 540 | float Zoff = -33.0f; |
541 | d.Matrix3 temp = d.BodyGetRotation(actor.Body); | 541 | d.Matrix3 temp = d.BodyGetRotation(actor.Body); |
542 | Console.WriteLine("RENDER: cylinder; " + // shape | 542 | //Console.WriteLine("RENDER: cylinder; " + // shape |
543 | OdeCharacter.CAPSULE_RADIUS + ", " + OdeCharacter.CAPSULE_LENGTH + //size | 543 | //OdeCharacter.CAPSULE_RADIUS + ", " + OdeCharacter.CAPSULE_LENGTH + //size |
544 | "; 0, 1, 0; " + // color | 544 | //"; 0, 1, 0; " + // color |
545 | (actor.Position.X - 128.0f) + ", " + (actor.Position.Y - 128.0f) + ", " + | 545 | //(actor.Position.X - 128.0f) + ", " + (actor.Position.Y - 128.0f) + ", " + |
546 | (actor.Position.Z + Zoff) + "; " + // position | 546 | //(actor.Position.Z + Zoff) + "; " + // position |
547 | temp.M00 + "," + temp.M10 + "," + temp.M20 + ", " + // rotation | 547 | //temp.M00 + "," + temp.M10 + "," + temp.M20 + ", " + // rotation |
548 | temp.M01 + "," + temp.M11 + "," + temp.M21 + ", " + | 548 | //temp.M01 + "," + temp.M11 + "," + temp.M21 + ", " + |
549 | temp.M02 + "," + temp.M12 + "," + temp.M22); | 549 | //temp.M02 + "," + temp.M12 + "," + temp.M22); |
550 | d.Vector3 caphead; | 550 | d.Vector3 caphead; |
551 | d.BodyGetRelPointPos(actor.Body, 0, 0, OdeCharacter.CAPSULE_LENGTH*.5f, out caphead); | 551 | //d.BodyGetRelPointPos(actor.Body, 0, 0, OdeCharacter.CAPSULE_LENGTH*.5f, out caphead); |
552 | d.Vector3 capfoot; | 552 | d.Vector3 capfoot; |
553 | d.BodyGetRelPointPos(actor.Body, 0, 0, -OdeCharacter.CAPSULE_LENGTH*.5f, out capfoot); | 553 | //d.BodyGetRelPointPos(actor.Body, 0, 0, -OdeCharacter.CAPSULE_LENGTH*.5f, out capfoot); |
554 | Console.WriteLine("RENDER: sphere; " + OdeCharacter.CAPSULE_RADIUS + // shape, size | 554 | //Console.WriteLine("RENDER: sphere; " + OdeCharacter.CAPSULE_RADIUS + // shape, size |
555 | "; 1, 0, 1; " + //color | 555 | //"; 1, 0, 1; " + //color |
556 | (caphead.X - 128.0f) + ", " + (caphead.Y - 128.0f) + ", " + (caphead.Z + Zoff) + | 556 | //(caphead.X - 128.0f) + ", " + (caphead.Y - 128.0f) + ", " + (caphead.Z + Zoff) + |
557 | "; " + // position | 557 | //"; " + // position |
558 | "1,0,0, 0,1,0, 0,0,1"); // rotation | 558 | ///"1,0,0, 0,1,0, 0,0,1"); // rotation |
559 | Console.WriteLine("RENDER: sphere; " + OdeCharacter.CAPSULE_RADIUS + // shape, size | 559 | // Console.WriteLine("RENDER: sphere; " + OdeCharacter.CAPSULE_RADIUS + // shape, size |
560 | "; 1, 0, 0; " + //color | 560 | //"; 1, 0, 0; " + //color |
561 | (capfoot.X - 128.0f) + ", " + (capfoot.Y - 128.0f) + ", " + (capfoot.Z + Zoff) + | 561 | //(capfoot.X - 128.0f) + ", " + (capfoot.Y - 128.0f) + ", " + (capfoot.Z + Zoff) + |
562 | "; " + // position | 562 | //"; " + // position |
563 | "1,0,0, 0,1,0, 0,0,1"); // rotation | 563 | //"1,0,0, 0,1,0, 0,0,1"); // rotation |
564 | } | 564 | } |
565 | } | 565 | } |
566 | if (timeStep < 0.2f) | 566 | if (timeStep < 0.2f) |
@@ -656,11 +656,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
656 | private static float PID_P = 7000.0f; | 656 | private static float PID_P = 7000.0f; |
657 | private static float POSTURE_SERVO = 10000.0f; | 657 | private static float POSTURE_SERVO = 10000.0f; |
658 | public static float CAPSULE_RADIUS = 0.5f; | 658 | public static float CAPSULE_RADIUS = 0.5f; |
659 | public static float CAPSULE_LENGTH = 0.79f; | 659 | public float CAPSULE_LENGTH = 0.79f; |
660 | private bool flying = false; | 660 | private bool flying = false; |
661 | private bool m_iscolliding = false; | 661 | private bool m_iscolliding = false; |
662 | private bool m_wascolliding = false; | 662 | private bool m_wascolliding = false; |
663 | private bool m_alwaysRun = false; | 663 | private bool m_alwaysRun = false; |
664 | private string m_name = ""; | ||
664 | 665 | ||
665 | private bool[] m_colliderarr = new bool[11]; | 666 | private bool[] m_colliderarr = new bool[11]; |
666 | 667 | ||
@@ -695,6 +696,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
695 | d.BodySetPosition(Body, pos.X, pos.Y, pos.Z); | 696 | d.BodySetPosition(Body, pos.X, pos.Y, pos.Z); |
696 | d.GeomSetBody(Shell, Body); | 697 | d.GeomSetBody(Shell, Body); |
697 | } | 698 | } |
699 | m_name = avName; | ||
698 | parent_scene.geom_name_map[Shell] = avName; | 700 | parent_scene.geom_name_map[Shell] = avName; |
699 | parent_scene.actor_name_map[Shell] = (PhysicsActor)this; | 701 | parent_scene.actor_name_map[Shell] = (PhysicsActor)this; |
700 | } | 702 | } |
@@ -802,7 +804,26 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
802 | public override PhysicsVector Size | 804 | public override PhysicsVector Size |
803 | { | 805 | { |
804 | get { return new PhysicsVector(CAPSULE_RADIUS*2, CAPSULE_RADIUS*2, CAPSULE_LENGTH); } | 806 | get { return new PhysicsVector(CAPSULE_RADIUS*2, CAPSULE_RADIUS*2, CAPSULE_LENGTH); } |
805 | set { } | 807 | set { |
808 | lock (OdeScene.OdeLock) | ||
809 | { | ||
810 | PhysicsVector SetSize = value; | ||
811 | float prevCapsule = CAPSULE_LENGTH; | ||
812 | |||
813 | CAPSULE_LENGTH = (SetSize.Z - (CAPSULE_RADIUS * 2))/ 1.75f; //; | ||
814 | d.BodyDestroy(Body); | ||
815 | d.GeomDestroy(Shell); | ||
816 | //OpenSim.Framework.Console.MainLog.Instance.Verbose("PHYSICS", "Set Avatar Height To: " + (CAPSULE_RADIUS + CAPSULE_LENGTH)); | ||
817 | Shell = d.CreateCapsule(_parent_scene.space, CAPSULE_RADIUS, CAPSULE_LENGTH); | ||
818 | d.MassSetCapsule(out ShellMass, 50.0f, 3, CAPSULE_RADIUS, CAPSULE_LENGTH); | ||
819 | Body = d.BodyCreate(_parent_scene.world); | ||
820 | d.BodySetMass(Body, ref ShellMass); | ||
821 | d.BodySetPosition(Body, _position.X, _position.Y, _position.Z + Math.Abs(CAPSULE_LENGTH-prevCapsule)); | ||
822 | d.GeomSetBody(Shell, Body); | ||
823 | } | ||
824 | _parent_scene.geom_name_map[Shell] = m_name; | ||
825 | _parent_scene.actor_name_map[Shell] = (PhysicsActor)this; | ||
826 | } | ||
806 | } | 827 | } |
807 | 828 | ||
808 | public override PrimitiveBaseShape Shape | 829 | public override PrimitiveBaseShape Shape |