From 57b646b7ae020453fbfcb3fe9ae27c4f5ce536ab Mon Sep 17 00:00:00 2001
From: Teravus Ovares
Date: Tue, 13 Nov 2007 03:18:54 +0000
Subject: * Added AV Height Glue & Avatar Height stored on m_AVHeight in
 ScenePresence * Added glue to send it to the Physics Engines (in meters) *
 ODE Initial implementation of Avatar Height :D Change your height and not get
 all knee bendy

---
 OpenSim/Region/Environment/Scenes/ScenePresence.cs | 18 +++++-
 OpenSim/Region/Physics/OdePlugin/OdePlugin.cs      | 65 ++++++++++++++--------
 2 files changed, 59 insertions(+), 24 deletions(-)

(limited to 'OpenSim')

diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 4502fb3..69bf05a 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -67,6 +67,7 @@ namespace OpenSim.Region.Environment.Scenes
         private bool m_newForce = false;
         private bool m_newAvatar = false;
         private bool m_newCoarseLocations = true;
+        private float m_avHeight = 127.0f;
 
         protected RegionInfo m_regionInfo;
         protected ulong crossingFromRegion = 0;
@@ -442,12 +443,25 @@ namespace OpenSim.Region.Environment.Scenes
         {
             LLObject.TextureEntry textureEnt = new LLObject.TextureEntry(texture, 0, texture.Length);
             m_textureEntry = textureEnt;
-
+            
             for (int i = 0; i < visualParam.Length; i++)
             {
                 m_visualParams[i] = visualParam[i].ParamValue;
+                //OpenSim.Framework.Console.MainLog.Instance.Verbose("CLIENT", "VisualData[" + i.ToString() + "]: " + visualParam[i].ParamValue.ToString() + "m");
+                
             }
-
+            
+            // Teravus : Nifty AV Height Getting Maaaaagical formula.  Oh how we love turning 0-255 into meters.
+            // (float)m_visualParams[25] = Height
+            // (float)m_visualParams[125] = LegLength
+            m_avHeight = (1.50856f + (((float)m_visualParams[25] / 255.0f) * (2.525506f - 1.50856f)))
+                + (((float)m_visualParams[125] / 255.0f) / 1.5f);
+            if (PhysicsActor != null)
+            {
+                PhysicsVector SetSize = new PhysicsVector(0, 0, m_avHeight);
+                PhysicsActor.Size = SetSize;
+            }
+            //OpenSim.Framework.Console.MainLog.Instance.Verbose("CLIENT", "Set Avatar Height to: " + (1.50856f + (((float)m_visualParams[25] / 255.0f) * (2.525506f - 1.50856f))).ToString() + "m" + " Leglength: " + ((float)m_visualParams[125]).ToString() + ":" + (((float)m_visualParams[125] / 255.0f)).ToString() + "m");
             SendAppearanceToAllOtherAgents();
         }
 
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
index b528b9b..a397467 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
@@ -539,28 +539,28 @@ namespace OpenSim.Region.Physics.OdePlugin
                         /// debugging code
                         float Zoff = -33.0f;
                         d.Matrix3 temp = d.BodyGetRotation(actor.Body);
-                        Console.WriteLine("RENDER: cylinder; " + // shape
-                                          OdeCharacter.CAPSULE_RADIUS + ", " + OdeCharacter.CAPSULE_LENGTH + //size
-                                          "; 0, 1, 0;  " + // color
-                                          (actor.Position.X - 128.0f) + ", " + (actor.Position.Y - 128.0f) + ", " +
-                                          (actor.Position.Z + Zoff) + ";  " + // position
-                                          temp.M00 + "," + temp.M10 + "," + temp.M20 + ", " + // rotation
-                                          temp.M01 + "," + temp.M11 + "," + temp.M21 + ", " +
-                                          temp.M02 + "," + temp.M12 + "," + temp.M22);
+                        //Console.WriteLine("RENDER: cylinder; " + // shape
+                                          //OdeCharacter.CAPSULE_RADIUS + ", " + OdeCharacter.CAPSULE_LENGTH + //size
+                                          //"; 0, 1, 0;  " + // color
+                                          //(actor.Position.X - 128.0f) + ", " + (actor.Position.Y - 128.0f) + ", " +
+                                          //(actor.Position.Z + Zoff) + ";  " + // position
+                                          //temp.M00 + "," + temp.M10 + "," + temp.M20 + ", " + // rotation
+                                          //temp.M01 + "," + temp.M11 + "," + temp.M21 + ", " +
+                                          //temp.M02 + "," + temp.M12 + "," + temp.M22);
                         d.Vector3 caphead;
-                        d.BodyGetRelPointPos(actor.Body, 0, 0, OdeCharacter.CAPSULE_LENGTH*.5f, out caphead);
+                        //d.BodyGetRelPointPos(actor.Body, 0, 0, OdeCharacter.CAPSULE_LENGTH*.5f, out caphead);
                         d.Vector3 capfoot;
-                        d.BodyGetRelPointPos(actor.Body, 0, 0, -OdeCharacter.CAPSULE_LENGTH*.5f, out capfoot);
-                        Console.WriteLine("RENDER: sphere;  " + OdeCharacter.CAPSULE_RADIUS + // shape, size
-                                          "; 1, 0, 1;  " + //color
-                                          (caphead.X - 128.0f) + ", " + (caphead.Y - 128.0f) + ", " + (caphead.Z + Zoff) +
-                                          ";  " + // position
-                                          "1,0,0, 0,1,0, 0,0,1"); // rotation
-                        Console.WriteLine("RENDER: sphere;  " + OdeCharacter.CAPSULE_RADIUS + // shape, size
-                                          "; 1, 0, 0;  " + //color
-                                          (capfoot.X - 128.0f) + ", " + (capfoot.Y - 128.0f) + ", " + (capfoot.Z + Zoff) +
-                                          ";  " + // position
-                                          "1,0,0, 0,1,0, 0,0,1"); // rotation
+                        //d.BodyGetRelPointPos(actor.Body, 0, 0, -OdeCharacter.CAPSULE_LENGTH*.5f, out capfoot);
+                        //Console.WriteLine("RENDER: sphere;  " + OdeCharacter.CAPSULE_RADIUS + // shape, size
+                                          //"; 1, 0, 1;  " + //color
+                                          //(caphead.X - 128.0f) + ", " + (caphead.Y - 128.0f) + ", " + (caphead.Z + Zoff) +
+                                          //";  " + // position
+                                          ///"1,0,0, 0,1,0, 0,0,1"); // rotation
+                       // Console.WriteLine("RENDER: sphere;  " + OdeCharacter.CAPSULE_RADIUS + // shape, size
+                                          //"; 1, 0, 0;  " + //color
+                                          //(capfoot.X - 128.0f) + ", " + (capfoot.Y - 128.0f) + ", " + (capfoot.Z + Zoff) +
+                                          //";  " + // position
+                                          //"1,0,0, 0,1,0, 0,0,1"); // rotation
                     }
                 }
                 if (timeStep < 0.2f)
@@ -656,11 +656,12 @@ namespace OpenSim.Region.Physics.OdePlugin
         private static float PID_P = 7000.0f;
         private static float POSTURE_SERVO = 10000.0f;
         public static float CAPSULE_RADIUS = 0.5f;
-        public static float CAPSULE_LENGTH = 0.79f;
+        public float CAPSULE_LENGTH = 0.79f;
         private bool flying = false;
         private bool m_iscolliding = false;
         private bool m_wascolliding = false;
         private bool m_alwaysRun = false;
+        private string m_name = "";
         
         private bool[] m_colliderarr = new bool[11];
 
@@ -695,6 +696,7 @@ namespace OpenSim.Region.Physics.OdePlugin
                 d.BodySetPosition(Body, pos.X, pos.Y, pos.Z);
                 d.GeomSetBody(Shell, Body);
             }
+            m_name = avName;
             parent_scene.geom_name_map[Shell] = avName;
             parent_scene.actor_name_map[Shell] = (PhysicsActor)this;
         }
@@ -802,7 +804,26 @@ namespace OpenSim.Region.Physics.OdePlugin
         public override PhysicsVector Size
         {
             get { return new PhysicsVector(CAPSULE_RADIUS*2, CAPSULE_RADIUS*2, CAPSULE_LENGTH); }
-            set { }
+            set {
+                lock (OdeScene.OdeLock)
+                {
+                    PhysicsVector SetSize = value;
+                    float prevCapsule = CAPSULE_LENGTH;
+
+                    CAPSULE_LENGTH = (SetSize.Z - (CAPSULE_RADIUS * 2))/ 1.75f; //;
+                    d.BodyDestroy(Body);
+                    d.GeomDestroy(Shell);
+                    //OpenSim.Framework.Console.MainLog.Instance.Verbose("PHYSICS", "Set Avatar Height To: " + (CAPSULE_RADIUS + CAPSULE_LENGTH));
+                    Shell = d.CreateCapsule(_parent_scene.space, CAPSULE_RADIUS, CAPSULE_LENGTH);
+                    d.MassSetCapsule(out ShellMass, 50.0f, 3, CAPSULE_RADIUS, CAPSULE_LENGTH);
+                    Body = d.BodyCreate(_parent_scene.world);
+                    d.BodySetMass(Body, ref ShellMass);
+                    d.BodySetPosition(Body, _position.X, _position.Y, _position.Z + Math.Abs(CAPSULE_LENGTH-prevCapsule));
+                    d.GeomSetBody(Shell, Body);
+                }
+                _parent_scene.geom_name_map[Shell] = m_name;
+                _parent_scene.actor_name_map[Shell] = (PhysicsActor)this;
+            }
         }
 
         public override PrimitiveBaseShape Shape
-- 
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