aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Tools
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2012-07-11 22:54:22 +0100
committerJustin Clark-Casey (justincc)2012-07-11 22:54:22 +0100
commit916e3bf886ee622e2f18d6eb74f90fee8c630471 (patch)
tree69f9a6d2a7f7041966400f56f46c198f2cc06158 /OpenSim/Tools
parentFix build break for windows with missing package for IScriptEngine in prebuil... (diff)
downloadopensim-SC_OLD-916e3bf886ee622e2f18d6eb74f90fee8c630471.zip
opensim-SC_OLD-916e3bf886ee622e2f18d6eb74f90fee8c630471.tar.gz
opensim-SC_OLD-916e3bf886ee622e2f18d6eb74f90fee8c630471.tar.bz2
opensim-SC_OLD-916e3bf886ee622e2f18d6eb74f90fee8c630471.tar.xz
Where possible, use the system Encoding.ASCII and Encoding.UTF8 rather than constructing fresh copies.
The encodings are thread-safe and already used in such a manner in other places. This isn't done where Byte Order Mark output is suppressed, since Encoding.UTF8 is constructed to output the BOM.
Diffstat (limited to 'OpenSim/Tools')
-rw-r--r--OpenSim/Tools/Compiler/Program.cs13
1 files changed, 5 insertions, 8 deletions
diff --git a/OpenSim/Tools/Compiler/Program.cs b/OpenSim/Tools/Compiler/Program.cs
index 249e18b..6c59c31 100644
--- a/OpenSim/Tools/Compiler/Program.cs
+++ b/OpenSim/Tools/Compiler/Program.cs
@@ -28,6 +28,7 @@
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.IO; 30using System.IO;
31using System.Text;
31using Microsoft.CSharp; 32using Microsoft.CSharp;
32using OpenSim.Region.ScriptEngine.Shared.CodeTools; 33using OpenSim.Region.ScriptEngine.Shared.CodeTools;
33using System.CodeDom.Compiler; 34using System.CodeDom.Compiler;
@@ -201,12 +202,8 @@ namespace OpenSim.Tools.LSL.Compiler
201 // Convert to base64 202 // Convert to base64
202 // 203 //
203 string filetext = System.Convert.ToBase64String(data); 204 string filetext = System.Convert.ToBase64String(data);
204 205 Byte[] buf = Encoding.ASCII.GetBytes(filetext);
205 System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding(); 206 FileStream sfs = File.Create(OutFile + ".text");
206
207 Byte[] buf = enc.GetBytes(filetext);
208
209 FileStream sfs = File.Create(OutFile+".text");
210 sfs.Write(buf, 0, buf.Length); 207 sfs.Write(buf, 0, buf.Length);
211 sfs.Close(); 208 sfs.Close();
212 209
@@ -222,9 +219,9 @@ namespace OpenSim.Tools.LSL.Compiler
222// } 219// }
223// } 220// }
224 221
225 buf = enc.GetBytes(posmap); 222 buf = Encoding.ASCII.GetBytes(posmap);
226 223
227 FileStream mfs = File.Create(OutFile+".map"); 224 FileStream mfs = File.Create(OutFile + ".map");
228 mfs.Write(buf, 0, buf.Length); 225 mfs.Write(buf, 0, buf.Length);
229 mfs.Close(); 226 mfs.Close();
230 227