diff options
author | Justin Clark-Casey (justincc) | 2012-02-15 02:41:50 +0000 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2012-02-15 02:41:50 +0000 |
commit | 96843f2b17e60dfb275b6564facf7000e1451ea0 (patch) | |
tree | 23e28153e45d69480a7184484e89a35cd2e16856 /OpenSim/Tests | |
parent | Merge branch 'master' into 0.7.3-post-fixes (diff) | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC_OLD-96843f2b17e60dfb275b6564facf7000e1451ea0.zip opensim-SC_OLD-96843f2b17e60dfb275b6564facf7000e1451ea0.tar.gz opensim-SC_OLD-96843f2b17e60dfb275b6564facf7000e1451ea0.tar.bz2 opensim-SC_OLD-96843f2b17e60dfb275b6564facf7000e1451ea0.tar.xz |
Merge branch 'master' into 0.7.3-post-fixes
Diffstat (limited to 'OpenSim/Tests')
-rw-r--r-- | OpenSim/Tests/Common/Helpers/SceneHelpers.cs | 23 | ||||
-rw-r--r-- | OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs | 12 | ||||
-rw-r--r-- | OpenSim/Tests/Common/Mock/TestScene.cs | 6 | ||||
-rw-r--r-- | OpenSim/Tests/Torture/NPCTortureTests.cs | 185 | ||||
-rw-r--r-- | OpenSim/Tests/Torture/ObjectTortureTests.cs | 35 | ||||
-rw-r--r-- | OpenSim/Tests/Torture/ScriptTortureTests.cs | 159 |
6 files changed, 410 insertions, 10 deletions
diff --git a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs index a25eb66..aa904aa 100644 --- a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs +++ b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs | |||
@@ -88,9 +88,27 @@ namespace OpenSim.Tests.Common | |||
88 | /// <param name="id">ID of the region</param> | 88 | /// <param name="id">ID of the region</param> |
89 | /// <param name="x">X co-ordinate of the region</param> | 89 | /// <param name="x">X co-ordinate of the region</param> |
90 | /// <param name="y">Y co-ordinate of the region</param> | 90 | /// <param name="y">Y co-ordinate of the region</param> |
91 | /// <param name="cm">This should be the same if simulating two scenes within a standalone</param> | 91 | /// <param name="cache"></param> |
92 | /// <returns></returns> | 92 | /// <returns></returns> |
93 | public static TestScene SetupScene(string name, UUID id, uint x, uint y, CoreAssetCache cache) | 93 | public static TestScene SetupScene( |
94 | string name, UUID id, uint x, uint y, CoreAssetCache cache) | ||
95 | { | ||
96 | return SetupScene(name, id, x, y, cache, new IniConfigSource()); | ||
97 | } | ||
98 | |||
99 | /// <summary> | ||
100 | /// Set up a scene. If it's more then one scene, use the same CommunicationsManager to link regions | ||
101 | /// or a different, to get a brand new scene with new shared region modules. | ||
102 | /// </summary> | ||
103 | /// <param name="name">Name of the region</param> | ||
104 | /// <param name="id">ID of the region</param> | ||
105 | /// <param name="x">X co-ordinate of the region</param> | ||
106 | /// <param name="y">Y co-ordinate of the region</param> | ||
107 | /// <param name="cache"></param> | ||
108 | /// <param name="configSource"></param> | ||
109 | /// <returns></returns> | ||
110 | public static TestScene SetupScene( | ||
111 | string name, UUID id, uint x, uint y, CoreAssetCache cache, IConfigSource configSource) | ||
94 | { | 112 | { |
95 | Console.WriteLine("Setting up test scene {0}", name); | 113 | Console.WriteLine("Setting up test scene {0}", name); |
96 | 114 | ||
@@ -106,7 +124,6 @@ namespace OpenSim.Tests.Common | |||
106 | 124 | ||
107 | ISimulationDataService simDataService = OpenSim.Server.Base.ServerUtils.LoadPlugin<ISimulationDataService>("OpenSim.Tests.Common.dll", null); | 125 | ISimulationDataService simDataService = OpenSim.Server.Base.ServerUtils.LoadPlugin<ISimulationDataService>("OpenSim.Tests.Common.dll", null); |
108 | IEstateDataService estateDataService = null; | 126 | IEstateDataService estateDataService = null; |
109 | IConfigSource configSource = new IniConfigSource(); | ||
110 | 127 | ||
111 | TestScene testScene = new TestScene( | 128 | TestScene testScene = new TestScene( |
112 | regInfo, acm, scs, simDataService, estateDataService, null, false, configSource, null); | 129 | regInfo, acm, scs, simDataService, estateDataService, null, false, configSource, null); |
diff --git a/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs b/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs index a8f0d59..7058d1e 100644 --- a/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs +++ b/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs | |||
@@ -72,15 +72,21 @@ namespace OpenSim.Tests.Common | |||
72 | /// <param name="sop"></param> | 72 | /// <param name="sop"></param> |
73 | /// <param name="itemName"></param> | 73 | /// <param name="itemName"></param> |
74 | /// <param name="id"></param> | 74 | /// <param name="id"></param> |
75 | public static TaskInventoryItem AddSceneObject(Scene scene, SceneObjectPart sop, string itemName, UUID id) | 75 | /// <param name="userId"></param> |
76 | public static TaskInventoryItem AddSceneObject( | ||
77 | Scene scene, SceneObjectPart sop, string itemName, UUID id, UUID userId) | ||
76 | { | 78 | { |
77 | SceneObjectGroup taskSceneObject = SceneHelpers.CreateSceneObject(1, UUID.Zero); | 79 | SceneObjectGroup taskSceneObject = SceneHelpers.CreateSceneObject(1, UUID.Zero); |
78 | AssetBase taskSceneObjectAsset = AssetHelpers.CreateAsset(0x10, taskSceneObject); | 80 | AssetBase taskSceneObjectAsset = AssetHelpers.CreateAsset(0x10, taskSceneObject); |
79 | scene.AssetService.Store(taskSceneObjectAsset); | 81 | scene.AssetService.Store(taskSceneObjectAsset); |
80 | TaskInventoryItem taskSceneObjectItem | 82 | TaskInventoryItem taskSceneObjectItem |
81 | = new TaskInventoryItem | 83 | = new TaskInventoryItem |
82 | { Name = itemName, AssetID = taskSceneObjectAsset.FullID, ItemID = id, | 84 | { Name = itemName, |
83 | Type = (int)AssetType.Object, InvType = (int)InventoryType.Object }; | 85 | AssetID = taskSceneObjectAsset.FullID, |
86 | ItemID = id, | ||
87 | OwnerID = userId, | ||
88 | Type = (int)AssetType.Object, | ||
89 | InvType = (int)InventoryType.Object }; | ||
84 | sop.Inventory.AddInventoryItem(taskSceneObjectItem, true); | 90 | sop.Inventory.AddInventoryItem(taskSceneObjectItem, true); |
85 | 91 | ||
86 | return taskSceneObjectItem; | 92 | return taskSceneObjectItem; |
diff --git a/OpenSim/Tests/Common/Mock/TestScene.cs b/OpenSim/Tests/Common/Mock/TestScene.cs index 07bcdce..eea68c3 100644 --- a/OpenSim/Tests/Common/Mock/TestScene.cs +++ b/OpenSim/Tests/Common/Mock/TestScene.cs | |||
@@ -47,6 +47,12 @@ namespace OpenSim.Tests.Common.Mock | |||
47 | dumpAssetsToFile, config, simulatorVersion) | 47 | dumpAssetsToFile, config, simulatorVersion) |
48 | { | 48 | { |
49 | } | 49 | } |
50 | |||
51 | ~TestScene() | ||
52 | { | ||
53 | //Console.WriteLine("TestScene destructor called for {0}", RegionInfo.RegionName); | ||
54 | Console.WriteLine("TestScene destructor called"); | ||
55 | } | ||
50 | 56 | ||
51 | /// <summary> | 57 | /// <summary> |
52 | /// Temporarily override session authentication for tests (namely teleport). | 58 | /// Temporarily override session authentication for tests (namely teleport). |
diff --git a/OpenSim/Tests/Torture/NPCTortureTests.cs b/OpenSim/Tests/Torture/NPCTortureTests.cs new file mode 100644 index 0000000..8078d9d --- /dev/null +++ b/OpenSim/Tests/Torture/NPCTortureTests.cs | |||
@@ -0,0 +1,185 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Diagnostics; | ||
31 | using System.Reflection; | ||
32 | using log4net; | ||
33 | using Nini.Config; | ||
34 | using NUnit.Framework; | ||
35 | using OpenMetaverse; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Framework.Communications; | ||
38 | using OpenSim.Region.CoreModules.Avatar.Attachments; | ||
39 | using OpenSim.Region.CoreModules.Avatar.AvatarFactory; | ||
40 | using OpenSim.Region.CoreModules.Framework.InventoryAccess; | ||
41 | using OpenSim.Region.CoreModules.Framework.UserManagement; | ||
42 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Avatar; | ||
43 | using OpenSim.Region.Framework.Interfaces; | ||
44 | using OpenSim.Region.Framework.Scenes; | ||
45 | using OpenSim.Region.OptionalModules.World.NPC; | ||
46 | using OpenSim.Services.AvatarService; | ||
47 | using OpenSim.Tests.Common; | ||
48 | using OpenSim.Tests.Common.Mock; | ||
49 | |||
50 | namespace OpenSim.Tests.Torture | ||
51 | { | ||
52 | /// <summary> | ||
53 | /// NPC torture tests | ||
54 | /// </summary> | ||
55 | /// <remarks> | ||
56 | /// Don't rely on the numbers given by these tests - they will vary a lot depending on what is already cached, | ||
57 | /// how much memory is free, etc. In some cases, later larger tests will apparently take less time than smaller | ||
58 | /// earlier tests. | ||
59 | /// </remarks> | ||
60 | [TestFixture] | ||
61 | public class NPCTortureTests | ||
62 | { | ||
63 | private TestScene scene; | ||
64 | private AvatarFactoryModule afm; | ||
65 | private UserManagementModule umm; | ||
66 | private AttachmentsModule am; | ||
67 | |||
68 | [TestFixtureSetUp] | ||
69 | public void FixtureInit() | ||
70 | { | ||
71 | // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread. | ||
72 | Util.FireAndForgetMethod = FireAndForgetMethod.None; | ||
73 | } | ||
74 | |||
75 | [TestFixtureTearDown] | ||
76 | public void TearDown() | ||
77 | { | ||
78 | // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple | ||
79 | // threads. Possibly, later tests should be rewritten not to worry about such things. | ||
80 | Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod; | ||
81 | } | ||
82 | |||
83 | [SetUp] | ||
84 | public void Init() | ||
85 | { | ||
86 | IConfigSource config = new IniConfigSource(); | ||
87 | config.AddConfig("NPC"); | ||
88 | config.Configs["NPC"].Set("Enabled", "true"); | ||
89 | config.AddConfig("Modules"); | ||
90 | config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); | ||
91 | |||
92 | afm = new AvatarFactoryModule(); | ||
93 | umm = new UserManagementModule(); | ||
94 | am = new AttachmentsModule(); | ||
95 | |||
96 | scene = SceneHelpers.SetupScene(); | ||
97 | SceneHelpers.SetupSceneModules(scene, config, afm, umm, am, new BasicInventoryAccessModule(), new NPCModule()); | ||
98 | } | ||
99 | |||
100 | [Test] | ||
101 | public void TestAddRemove100NPCs() | ||
102 | { | ||
103 | TestHelpers.InMethod(); | ||
104 | // log4net.Config.XmlConfigurator.Configure(); | ||
105 | |||
106 | TestAddRemoveNPCs(100); | ||
107 | } | ||
108 | |||
109 | [Test] | ||
110 | public void TestAddRemove1000NPCs() | ||
111 | { | ||
112 | TestHelpers.InMethod(); | ||
113 | // log4net.Config.XmlConfigurator.Configure(); | ||
114 | |||
115 | TestAddRemoveNPCs(1000); | ||
116 | } | ||
117 | |||
118 | [Test] | ||
119 | public void TestAddRemove2000NPCs() | ||
120 | { | ||
121 | TestHelpers.InMethod(); | ||
122 | // log4net.Config.XmlConfigurator.Configure(); | ||
123 | |||
124 | TestAddRemoveNPCs(2000); | ||
125 | } | ||
126 | |||
127 | private void TestAddRemoveNPCs(int numberOfNpcs) | ||
128 | { | ||
129 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); | ||
130 | // ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId); | ||
131 | |||
132 | // 8 is the index of the first baked texture in AvatarAppearance | ||
133 | UUID originalFace8TextureId = TestHelpers.ParseTail(0x10); | ||
134 | Primitive.TextureEntry originalTe = new Primitive.TextureEntry(UUID.Zero); | ||
135 | Primitive.TextureEntryFace originalTef = originalTe.CreateFace(8); | ||
136 | originalTef.TextureID = originalFace8TextureId; | ||
137 | |||
138 | // We also need to add the texture to the asset service, otherwise the AvatarFactoryModule will tell | ||
139 | // ScenePresence.SendInitialData() to reset our entire appearance. | ||
140 | scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId)); | ||
141 | |||
142 | afm.SetAppearance(sp, originalTe, null); | ||
143 | |||
144 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); | ||
145 | |||
146 | List<UUID> npcs = new List<UUID>(); | ||
147 | |||
148 | long startGcMemory = GC.GetTotalMemory(true); | ||
149 | Stopwatch sw = new Stopwatch(); | ||
150 | sw.Start(); | ||
151 | |||
152 | for (int i = 0; i < numberOfNpcs; i++) | ||
153 | { | ||
154 | npcs.Add( | ||
155 | npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, scene, sp.Appearance)); | ||
156 | } | ||
157 | |||
158 | for (int i = 0; i < numberOfNpcs; i++) | ||
159 | { | ||
160 | Assert.That(npcs[i], Is.Not.Null); | ||
161 | |||
162 | ScenePresence npc = scene.GetScenePresence(npcs[i]); | ||
163 | Assert.That(npc, Is.Not.Null); | ||
164 | } | ||
165 | |||
166 | for (int i = 0; i < numberOfNpcs; i++) | ||
167 | { | ||
168 | Assert.That(npcModule.DeleteNPC(npcs[i], scene), Is.True); | ||
169 | ScenePresence npc = scene.GetScenePresence(npcs[i]); | ||
170 | Assert.That(npc, Is.Null); | ||
171 | } | ||
172 | |||
173 | sw.Stop(); | ||
174 | |||
175 | long endGcMemory = GC.GetTotalMemory(true); | ||
176 | |||
177 | Console.WriteLine("Took {0} ms", sw.ElapsedMilliseconds); | ||
178 | Console.WriteLine( | ||
179 | "End {0} MB, Start {1} MB, Diff {2} MB", | ||
180 | endGcMemory / 1024 / 1024, | ||
181 | startGcMemory / 1024 / 1024, | ||
182 | (endGcMemory - startGcMemory) / 1024 / 1024); | ||
183 | } | ||
184 | } | ||
185 | } \ No newline at end of file | ||
diff --git a/OpenSim/Tests/Torture/ObjectTortureTests.cs b/OpenSim/Tests/Torture/ObjectTortureTests.cs index b9764d7..e83186a 100644 --- a/OpenSim/Tests/Torture/ObjectTortureTests.cs +++ b/OpenSim/Tests/Torture/ObjectTortureTests.cs | |||
@@ -49,6 +49,13 @@ namespace OpenSim.Tests.Torture | |||
49 | [TestFixture] | 49 | [TestFixture] |
50 | public class ObjectTortureTests | 50 | public class ObjectTortureTests |
51 | { | 51 | { |
52 | [TearDown] | ||
53 | public void TearDown() | ||
54 | { | ||
55 | GC.Collect(); | ||
56 | GC.WaitForPendingFinalizers(); | ||
57 | } | ||
58 | |||
52 | // [Test] | 59 | // [Test] |
53 | // public void Test0000Clean() | 60 | // public void Test0000Clean() |
54 | // { | 61 | // { |
@@ -118,7 +125,7 @@ namespace OpenSim.Tests.Torture | |||
118 | 125 | ||
119 | TestScene scene = SceneHelpers.SetupScene(); | 126 | TestScene scene = SceneHelpers.SetupScene(); |
120 | 127 | ||
121 | Process process = Process.GetCurrentProcess(); | 128 | // Process process = Process.GetCurrentProcess(); |
122 | // long startProcessMemory = process.PrivateMemorySize64; | 129 | // long startProcessMemory = process.PrivateMemorySize64; |
123 | long startGcMemory = GC.GetTotalMemory(true); | 130 | long startGcMemory = GC.GetTotalMemory(true); |
124 | DateTime start = DateTime.Now; | 131 | DateTime start = DateTime.Now; |
@@ -131,7 +138,7 @@ namespace OpenSim.Tests.Torture | |||
131 | 138 | ||
132 | TimeSpan elapsed = DateTime.Now - start; | 139 | TimeSpan elapsed = DateTime.Now - start; |
133 | // long processMemoryAlloc = process.PrivateMemorySize64 - startProcessMemory; | 140 | // long processMemoryAlloc = process.PrivateMemorySize64 - startProcessMemory; |
134 | long processGcAlloc = GC.GetTotalMemory(false) - startGcMemory; | 141 | long endGcMemory = GC.GetTotalMemory(false); |
135 | 142 | ||
136 | for (int i = 1; i <= objectsToAdd; i++) | 143 | for (int i = 1; i <= objectsToAdd; i++) |
137 | { | 144 | { |
@@ -141,9 +148,29 @@ namespace OpenSim.Tests.Torture | |||
141 | string.Format("Object {0} could not be retrieved", i)); | 148 | string.Format("Object {0} could not be retrieved", i)); |
142 | } | 149 | } |
143 | 150 | ||
151 | // When a scene object is added to a scene, it is placed in the update list for sending to viewers | ||
152 | // (though in this case we have none). When it is deleted, it is not removed from the update which is | ||
153 | // fine since it will later be ignored. | ||
154 | // | ||
155 | // However, that means that we need to manually run an update here to clear out that list so that deleted | ||
156 | // objects will be clean up by the garbage collector before the next stress test is run. | ||
157 | scene.Update(); | ||
158 | |||
159 | // Currently, we need to do this in order to garbage collect the scene objects ready for the next test run. | ||
160 | // However, what we really need to do is find out why the entire scene is not garbage collected in | ||
161 | // teardown. | ||
162 | scene.DeleteAllSceneObjects(); | ||
163 | |||
144 | Console.WriteLine( | 164 | Console.WriteLine( |
145 | "Took {0}ms, {1}MB to create {2} objects each containing {3} prim(s)", | 165 | "Took {0}ms, {1}MB ({2} - {3}) to create {4} objects each containing {5} prim(s)", |
146 | Math.Round(elapsed.TotalMilliseconds), processGcAlloc / 1024 / 1024, objectsToAdd, primsInEachObject); | 166 | Math.Round(elapsed.TotalMilliseconds), |
167 | (endGcMemory - startGcMemory) / 1024 / 1024, | ||
168 | endGcMemory / 1024 / 1024, | ||
169 | startGcMemory / 1024 / 1024, | ||
170 | objectsToAdd, | ||
171 | primsInEachObject); | ||
172 | |||
173 | scene = null; | ||
147 | } | 174 | } |
148 | } | 175 | } |
149 | } \ No newline at end of file | 176 | } \ No newline at end of file |
diff --git a/OpenSim/Tests/Torture/ScriptTortureTests.cs b/OpenSim/Tests/Torture/ScriptTortureTests.cs new file mode 100644 index 0000000..d94bbde --- /dev/null +++ b/OpenSim/Tests/Torture/ScriptTortureTests.cs | |||
@@ -0,0 +1,159 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Diagnostics; | ||
31 | using System.Reflection; | ||
32 | using System.Threading; | ||
33 | using log4net; | ||
34 | using Nini.Config; | ||
35 | using NUnit.Framework; | ||
36 | using OpenMetaverse; | ||
37 | using OpenSim.Framework; | ||
38 | using OpenSim.Region.CoreModules.Scripting.WorldComm; | ||
39 | using OpenSim.Region.Framework.Interfaces; | ||
40 | using OpenSim.Region.Framework.Scenes; | ||
41 | using OpenSim.Region.ScriptEngine.XEngine; | ||
42 | using OpenSim.Tests.Common; | ||
43 | using OpenSim.Tests.Common.Mock; | ||
44 | |||
45 | namespace OpenSim.Tests.Torture | ||
46 | { | ||
47 | /// <summary> | ||
48 | /// Script torture tests | ||
49 | /// </summary> | ||
50 | /// <remarks> | ||
51 | /// Don't rely on the numbers given by these tests - they will vary a lot depending on what is already cached, | ||
52 | /// how much memory is free, etc. In some cases, later larger tests will apparently take less time than smaller | ||
53 | /// earlier tests. | ||
54 | /// </remarks> | ||
55 | [TestFixture] | ||
56 | public class ScriptTortureTests | ||
57 | { | ||
58 | private TestScene m_scene; | ||
59 | private XEngine m_xEngine; | ||
60 | private AutoResetEvent m_chatEvent = new AutoResetEvent(false); | ||
61 | |||
62 | private int m_expectedChatMessages; | ||
63 | private List<OSChatMessage> m_osChatMessagesReceived = new List<OSChatMessage>(); | ||
64 | |||
65 | [SetUp] | ||
66 | public void Init() | ||
67 | { | ||
68 | //AppDomain.CurrentDomain.SetData("APPBASE", Environment.CurrentDirectory + "/bin"); | ||
69 | // Console.WriteLine(AppDomain.CurrentDomain.BaseDirectory); | ||
70 | m_xEngine = new XEngine(); | ||
71 | |||
72 | // Necessary to stop serialization complaining | ||
73 | WorldCommModule wcModule = new WorldCommModule(); | ||
74 | |||
75 | IniConfigSource configSource = new IniConfigSource(); | ||
76 | |||
77 | IConfig startupConfig = configSource.AddConfig("Startup"); | ||
78 | startupConfig.Set("DefaultScriptEngine", "XEngine"); | ||
79 | |||
80 | IConfig xEngineConfig = configSource.AddConfig("XEngine"); | ||
81 | xEngineConfig.Set("Enabled", "true"); | ||
82 | |||
83 | // These tests will not run with AppDomainLoading = true, at least on mono. For unknown reasons, the call | ||
84 | // to AssemblyResolver.OnAssemblyResolve fails. | ||
85 | xEngineConfig.Set("AppDomainLoading", "false"); | ||
86 | |||
87 | m_scene = SceneHelpers.SetupScene("My Test", UUID.Random(), 1000, 1000, null, configSource); | ||
88 | SceneHelpers.SetupSceneModules(m_scene, configSource, m_xEngine, wcModule); | ||
89 | |||
90 | m_scene.EventManager.OnChatFromWorld += OnChatFromWorld; | ||
91 | m_scene.StartScripts(); | ||
92 | } | ||
93 | |||
94 | [Test] | ||
95 | public void TestCompileAndStart100Scripts() | ||
96 | { | ||
97 | TestHelpers.InMethod(); | ||
98 | log4net.Config.XmlConfigurator.Configure(); | ||
99 | |||
100 | TestCompileAndStartScripts(100); | ||
101 | } | ||
102 | |||
103 | private void TestCompileAndStartScripts(int scriptsToCreate) | ||
104 | { | ||
105 | UUID userId = TestHelpers.ParseTail(0x1); | ||
106 | |||
107 | m_expectedChatMessages = scriptsToCreate; | ||
108 | int startingObjectIdTail = 0x100; | ||
109 | |||
110 | GC.Collect(); | ||
111 | |||
112 | for (int idTail = startingObjectIdTail;idTail < startingObjectIdTail + scriptsToCreate; idTail++) | ||
113 | { | ||
114 | AddObjectAndScript(idTail, userId); | ||
115 | } | ||
116 | |||
117 | m_chatEvent.WaitOne(40000 + scriptsToCreate * 1000); | ||
118 | |||
119 | Assert.That(m_osChatMessagesReceived.Count, Is.EqualTo(m_expectedChatMessages)); | ||
120 | |||
121 | foreach (OSChatMessage msg in m_osChatMessagesReceived) | ||
122 | Assert.That( | ||
123 | msg.Message, | ||
124 | Is.EqualTo("Script running"), | ||
125 | string.Format( | ||
126 | "Message from {0} was {1} rather than {2}", msg.SenderUUID, msg.Message, "Script running")); | ||
127 | } | ||
128 | |||
129 | private void AddObjectAndScript(int objectIdTail, UUID userId) | ||
130 | { | ||
131 | // UUID itemId = TestHelpers.ParseTail(0x3); | ||
132 | string itemName = string.Format("AddObjectAndScript() Item for object {0}", objectIdTail); | ||
133 | |||
134 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, "AddObjectAndScriptPart_", objectIdTail); | ||
135 | m_scene.AddNewSceneObject(so, true); | ||
136 | |||
137 | InventoryItemBase itemTemplate = new InventoryItemBase(); | ||
138 | // itemTemplate.ID = itemId; | ||
139 | itemTemplate.Name = itemName; | ||
140 | itemTemplate.Folder = so.UUID; | ||
141 | itemTemplate.InvType = (int)InventoryType.LSL; | ||
142 | |||
143 | m_scene.RezNewScript(userId, itemTemplate); | ||
144 | } | ||
145 | |||
146 | private void OnChatFromWorld(object sender, OSChatMessage oscm) | ||
147 | { | ||
148 | // Console.WriteLine("Got chat [{0}]", oscm.Message); | ||
149 | |||
150 | lock (m_osChatMessagesReceived) | ||
151 | { | ||
152 | m_osChatMessagesReceived.Add(oscm); | ||
153 | |||
154 | if (m_osChatMessagesReceived.Count == m_expectedChatMessages) | ||
155 | m_chatEvent.Set(); | ||
156 | } | ||
157 | } | ||
158 | } | ||
159 | } \ No newline at end of file | ||