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authorJustin Clark-Casey (justincc)2013-02-16 00:26:21 +0000
committerJustin Clark-Casey (justincc)2013-02-16 00:26:21 +0000
commite9cc22fea48a6d80fccbd624fd9710dfa3830980 (patch)
tree1298f28b915ce6c0d23a5ac50aea93f8e06fdc19 /OpenSim/Tests/Common
parentEnable one sub-test in TestJsonSetValue() which now works (using identifier w... (diff)
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Add regression test TestSaveNonRootFolderToIar
Diffstat (limited to 'OpenSim/Tests/Common')
-rw-r--r--OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs109
1 files changed, 89 insertions, 20 deletions
diff --git a/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
index 87d9410..a1794c9 100644
--- a/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
@@ -45,6 +45,9 @@ namespace OpenSim.Tests.Common
45 /// <summary> 45 /// <summary>
46 /// Add an existing scene object as an item in the user's inventory. 46 /// Add an existing scene object as an item in the user's inventory.
47 /// </summary> 47 /// </summary>
48 /// <remarks>
49 /// Will be added to the system Objects folder.
50 /// </remarks>
48 /// <param name='scene'></param> 51 /// <param name='scene'></param>
49 /// <param name='so'></param> 52 /// <param name='so'></param>
50 /// <param name='inventoryIdTail'></param> 53 /// <param name='inventoryIdTail'></param>
@@ -63,7 +66,29 @@ namespace OpenSim.Tests.Common
63 } 66 }
64 67
65 /// <summary> 68 /// <summary>
66 /// Creates a notecard in the objects folder and specify an item id. 69 /// Add an existing scene object as an item in the user's inventory at the given path.
70 /// </summary>
71 /// <param name='scene'></param>
72 /// <param name='so'></param>
73 /// <param name='inventoryIdTail'></param>
74 /// <param name='assetIdTail'></param>
75 /// <returns>The inventory item created.</returns>
76 public static InventoryItemBase AddInventoryItem(
77 Scene scene, SceneObjectGroup so, int inventoryIdTail, int assetIdTail, string path)
78 {
79 return AddInventoryItem(
80 scene,
81 so.Name,
82 TestHelpers.ParseTail(inventoryIdTail),
83 InventoryType.Object,
84 AssetHelpers.CreateAsset(TestHelpers.ParseTail(assetIdTail), so),
85 so.OwnerID,
86 path);
87 }
88
89 /// <summary>
90 /// Adds the given item to the existing system folder for its type (e.g. an object will go in the "Objects"
91 /// folder).
67 /// </summary> 92 /// </summary>
68 /// <param name="scene"></param> 93 /// <param name="scene"></param>
69 /// <param name="itemName"></param> 94 /// <param name="itemName"></param>
@@ -75,6 +100,25 @@ namespace OpenSim.Tests.Common
75 private static InventoryItemBase AddInventoryItem( 100 private static InventoryItemBase AddInventoryItem(
76 Scene scene, string itemName, UUID itemId, InventoryType itemType, AssetBase asset, UUID userId) 101 Scene scene, string itemName, UUID itemId, InventoryType itemType, AssetBase asset, UUID userId)
77 { 102 {
103 return AddInventoryItem(
104 scene, itemName, itemId, itemType, asset, userId,
105 scene.InventoryService.GetFolderForType(userId, (AssetType)asset.Type).Name);
106 }
107
108 /// <summary>
109 /// Adds the given item to an inventory folder
110 /// </summary>
111 /// <param name="scene"></param>
112 /// <param name="itemName"></param>
113 /// <param name="itemId"></param>
114 /// <param name="itemType"></param>
115 /// <param name="asset">The serialized asset for this item</param>
116 /// <param name="userId"></param>
117 /// <param name="path">Existing inventory path at which to add.</param>
118 /// <returns></returns>
119 private static InventoryItemBase AddInventoryItem(
120 Scene scene, string itemName, UUID itemId, InventoryType itemType, AssetBase asset, UUID userId, string path)
121 {
78 scene.AssetService.Store(asset); 122 scene.AssetService.Store(asset);
79 123
80 InventoryItemBase item = new InventoryItemBase(); 124 InventoryItemBase item = new InventoryItemBase();
@@ -85,7 +129,7 @@ namespace OpenSim.Tests.Common
85 item.AssetType = asset.Type; 129 item.AssetType = asset.Type;
86 item.InvType = (int)itemType; 130 item.InvType = (int)itemType;
87 131
88 InventoryFolderBase folder = scene.InventoryService.GetFolderForType(userId, (AssetType)asset.Type); 132 InventoryFolderBase folder = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, userId, path)[0];
89 133
90 item.Folder = folder.ID; 134 item.Folder = folder.ID;
91 scene.AddInventoryItem(item); 135 scene.AddInventoryItem(item);
@@ -156,58 +200,83 @@ namespace OpenSim.Tests.Common
156 /// <summary> 200 /// <summary>
157 /// Create inventory folders starting from the user's root folder. 201 /// Create inventory folders starting from the user's root folder.
158 /// </summary> 202 /// </summary>
159 ///
160 /// Ignores any existing folders with the same name
161 ///
162 /// <param name="inventoryService"></param> 203 /// <param name="inventoryService"></param>
163 /// <param name="userId"></param> 204 /// <param name="userId"></param>
164 /// <param name="path"> 205 /// <param name="path">
165 /// The folders to create. Multiple folders can be specified on a path delimited by the PATH_DELIMITER 206 /// The folders to create. Multiple folders can be specified on a path delimited by the PATH_DELIMITER
166 /// </param> 207 /// </param>
208 /// <param name="useExistingFolders">
209 /// If true, then folders in the path which already the same name are
210 /// used. This applies to the terminal folder as well.
211 /// If false, then all folders in the path are created, even if there is already a folder at a particular
212 /// level with the same name.
213 /// </param>
167 /// <returns> 214 /// <returns>
168 /// The folder created. If the path contains multiple folders then the last one created is returned. 215 /// The folder created. If the path contains multiple folders then the last one created is returned.
169 /// Will return null if the root folder could not be found. 216 /// Will return null if the root folder could not be found.
170 /// </returns> 217 /// </returns>
171 public static InventoryFolderBase CreateInventoryFolder( 218 public static InventoryFolderBase CreateInventoryFolder(
172 IInventoryService inventoryService, UUID userId, string path) 219 IInventoryService inventoryService, UUID userId, string path, bool useExistingFolders)
173 { 220 {
174 InventoryFolderBase rootFolder = inventoryService.GetRootFolder(userId); 221 InventoryFolderBase rootFolder = inventoryService.GetRootFolder(userId);
175 222
176 if (null == rootFolder) 223 if (null == rootFolder)
177 return null; 224 return null;
178 225
179 return CreateInventoryFolder(inventoryService, rootFolder, path); 226 return CreateInventoryFolder(inventoryService, rootFolder, path, useExistingFolders);
180 } 227 }
181 228
182 /// <summary> 229 /// <summary>
183 /// Create inventory folders starting from a given parent folder 230 /// Create inventory folders starting from a given parent folder
184 /// </summary> 231 /// </summary>
185 /// 232 /// <remarks>
186 /// Ignores any existing folders with the same name 233 /// If any stem of the path names folders that already exist then these are not recreated. This includes the
187 /// 234 /// final folder.
235 /// TODO: May need to make it an option to create duplicate folders.
236 /// </remarks>
188 /// <param name="inventoryService"></param> 237 /// <param name="inventoryService"></param>
189 /// <param name="parentFolder"></param> 238 /// <param name="parentFolder"></param>
190 /// <param name="path"> 239 /// <param name="path">
191 /// The folders to create. Multiple folders can be specified on a path delimited by the PATH_DELIMITER 240 /// The folder to create.
241 /// </param>
242 /// <param name="useExistingFolders">
243 /// If true, then folders in the path which already the same name are
244 /// used. This applies to the terminal folder as well.
245 /// If false, then all folders in the path are created, even if there is already a folder at a particular
246 /// level with the same name.
192 /// </param> 247 /// </param>
193 /// <returns> 248 /// <returns>
194 /// The folder created. If the path contains multiple folders then the last one created is returned. 249 /// The folder created. If the path contains multiple folders then the last one created is returned.
195 /// </returns> 250 /// </returns>
196 public static InventoryFolderBase CreateInventoryFolder( 251 public static InventoryFolderBase CreateInventoryFolder(
197 IInventoryService inventoryService, InventoryFolderBase parentFolder, string path) 252 IInventoryService inventoryService, InventoryFolderBase parentFolder, string path, bool useExistingFolders)
198 { 253 {
199 string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None); 254 string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None);
200 255
201 InventoryFolderBase newFolder 256 InventoryFolderBase folder = null;
202 = new InventoryFolderBase( 257
203 UUID.Random(), components[0], parentFolder.Owner, (short)AssetType.Unknown, parentFolder.ID, 0); 258 if (useExistingFolders)
204 259 folder = InventoryArchiveUtils.FindFolderByPath(inventoryService, parentFolder, components[0]);
205 inventoryService.AddFolder(newFolder); 260
261 if (folder == null)
262 {
263// Console.WriteLine("Creating folder {0} at {1}", components[0], parentFolder.Name);
264
265 folder
266 = new InventoryFolderBase(
267 UUID.Random(), components[0], parentFolder.Owner, (short)AssetType.Unknown, parentFolder.ID, 0);
268
269 inventoryService.AddFolder(folder);
270 }
271// else
272// {
273// Console.WriteLine("Found existing folder {0}", folder.Name);
274// }
206 275
207 if (components.Length > 1) 276 if (components.Length > 1)
208 return CreateInventoryFolder(inventoryService, newFolder, components[1]); 277 return CreateInventoryFolder(inventoryService, folder, components[1], useExistingFolders);
209 else 278 else
210 return newFolder; 279 return folder;
211 } 280 }
212 281
213 /// <summary> 282 /// <summary>
@@ -237,7 +306,7 @@ namespace OpenSim.Tests.Common
237 /// <returns>An empty list if no matching folders were found</returns> 306 /// <returns>An empty list if no matching folders were found</returns>
238 public static List<InventoryFolderBase> GetInventoryFolders(IInventoryService inventoryService, UUID userId, string path) 307 public static List<InventoryFolderBase> GetInventoryFolders(IInventoryService inventoryService, UUID userId, string path)
239 { 308 {
240 return InventoryArchiveUtils.FindFolderByPath(inventoryService, userId, path); 309 return InventoryArchiveUtils.FindFoldersByPath(inventoryService, userId, path);
241 } 310 }
242 311
243 /// <summary> 312 /// <summary>