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authorUbitUmarov2012-03-10 20:32:19 +0000
committerUbitUmarov2012-03-10 20:32:19 +0000
commit908abb1c3dded307e769abac71f660b835875975 (patch)
tree755d4e532a94346fe1960e3870f07767fbcfdd4a /OpenSim/Tests/Common
parentubitOde bug (diff)
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BIG MESS. changed Iclient interface so only one event is used to inform scene about position scale or rotation change by client (others can be added). Its served at SceneGraph that does permition checks, undostore and sends down to SOG. changed values are stored in a class (ObjectChangeData) and what is changed as a enum (ObjectChangeWhat) with bit fields and 'macros' of this for better readability (at top of scenegraph.cs lasy to find better place for now) this can be extended for other things clients changes and need undo/redo. SOG process acording to what is changed. Changed UNDO/redo to use this also (warning is only storing what is changed, previus stored all, this must be checked for side efects. to save all PRS change commented line in scenegraph). Still have excessive calls to ScheduleGroupForTerseUpdate. **** UNTESTED ****
Diffstat (limited to 'OpenSim/Tests/Common')
-rw-r--r--OpenSim/Tests/Common/Mock/TestClient.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Tests/Common/Mock/TestClient.cs b/OpenSim/Tests/Common/Mock/TestClient.cs
index fa750ab..be6b81b 100644
--- a/OpenSim/Tests/Common/Mock/TestClient.cs
+++ b/OpenSim/Tests/Common/Mock/TestClient.cs
@@ -135,6 +135,7 @@ namespace OpenSim.Tests.Common.Mock
135 public event GenericCall7 OnObjectMaterial; 135 public event GenericCall7 OnObjectMaterial;
136 public event UpdatePrimFlags OnUpdatePrimFlags; 136 public event UpdatePrimFlags OnUpdatePrimFlags;
137 public event UpdatePrimTexture OnUpdatePrimTexture; 137 public event UpdatePrimTexture OnUpdatePrimTexture;
138 public event ClientChangeObject onClientChangeObject;
138 public event UpdateVector OnUpdatePrimGroupPosition; 139 public event UpdateVector OnUpdatePrimGroupPosition;
139 public event UpdateVector OnUpdatePrimSinglePosition; 140 public event UpdateVector OnUpdatePrimSinglePosition;
140 public event UpdatePrimRotation OnUpdatePrimGroupRotation; 141 public event UpdatePrimRotation OnUpdatePrimGroupRotation;