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authorMelanie2011-05-14 21:09:52 +0100
committerMelanie2011-05-14 21:09:52 +0100
commit37a7b8786248e3af9774b8051dc29001b49179bd (patch)
tree18f5ae3490fe16ddf906482ef578bb590291d592 /OpenSim/Tests/Common
parentGlobally throttle script channel 0 comms to 5/s with 10s burst to prevent lag (diff)
parentAlso changed a couple of messages in WebUtil from Wanr/Info to Debug. (diff)
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Merge branch 'master' into careminster-presence-refactor
Diffstat (limited to 'OpenSim/Tests/Common')
-rw-r--r--OpenSim/Tests/Common/Mock/TestLandChannel.cs13
1 files changed, 11 insertions, 2 deletions
diff --git a/OpenSim/Tests/Common/Mock/TestLandChannel.cs b/OpenSim/Tests/Common/Mock/TestLandChannel.cs
index c3134b3..0e4dfb9 100644
--- a/OpenSim/Tests/Common/Mock/TestLandChannel.cs
+++ b/OpenSim/Tests/Common/Mock/TestLandChannel.cs
@@ -40,10 +40,12 @@ namespace OpenSim.Tests.Common.Mock
40 public class TestLandChannel : ILandChannel 40 public class TestLandChannel : ILandChannel
41 { 41 {
42 private Scene m_scene; 42 private Scene m_scene;
43 private List<ILandObject> m_parcels;
43 44
44 public TestLandChannel(Scene scene) 45 public TestLandChannel(Scene scene)
45 { 46 {
46 m_scene = scene; 47 m_scene = scene;
48 m_parcels = new List<ILandObject>();
47 } 49 }
48 50
49 public List<ILandObject> ParcelsNearPoint(Vector3 position) 51 public List<ILandObject> ParcelsNearPoint(Vector3 position)
@@ -53,12 +55,19 @@ namespace OpenSim.Tests.Common.Mock
53 55
54 public List<ILandObject> AllParcels() 56 public List<ILandObject> AllParcels()
55 { 57 {
56 return new List<ILandObject>(); 58 return m_parcels;
57 } 59 }
58 60
59 public void Clear(bool setupDefaultParcel) 61 public void Clear(bool setupDefaultParcel)
60 { 62 {
61 // Intentionally blank since we don't save any parcel data in the test channel 63 m_parcels.Clear();
64
65 if (setupDefaultParcel)
66 {
67 ILandObject obj = new LandObject(UUID.Zero, false, m_scene);
68 obj.LandData.Name = "Your Parcel";
69 m_parcels.Add(obj);
70 }
62 } 71 }
63 72
64 protected ILandObject GetNoLand() 73 protected ILandObject GetNoLand()