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authorJustin Clark-Casey (justincc)2011-03-23 22:40:23 +0000
committerJustin Clark-Casey (justincc)2011-03-23 22:40:23 +0000
commitd5c7ae5c6b55ae794f630ae55a100b19eef2362c (patch)
tree3dd60ec7567c0a85c32a4001d51700c729e746ca /OpenSim/Tests/Common/Setup
parentrefactor: simplify part of AddSceneObject() test setup by moving sog construc... (diff)
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refactor common sop setup parts into a single method
Diffstat (limited to 'OpenSim/Tests/Common/Setup')
-rw-r--r--OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs40
1 files changed, 23 insertions, 17 deletions
diff --git a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
index b7b7383..87b6389 100644
--- a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
+++ b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
@@ -454,9 +454,7 @@ namespace OpenSim.Tests.Common.Setup
454 /// <returns></returns> 454 /// <returns></returns>
455 public static SceneObjectPart AddSceneObject(Scene scene, string name) 455 public static SceneObjectPart AddSceneObject(Scene scene, string name)
456 { 456 {
457 SceneObjectPart part 457 SceneObjectPart part = CreateSceneObjectPart(name, UUID.Random(), UUID.Zero);
458 = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
459 part.Name = name;
460 458
461 //part.UpdatePrimFlags(false, false, true); 459 //part.UpdatePrimFlags(false, false, true);
462 //part.ObjectFlags |= (uint)PrimFlags.Phantom; 460 //part.ObjectFlags |= (uint)PrimFlags.Phantom;
@@ -467,6 +465,20 @@ namespace OpenSim.Tests.Common.Setup
467 } 465 }
468 466
469 /// <summary> 467 /// <summary>
468 /// Create a scene object part.
469 /// </summary>
470 /// <param name="name"></param>
471 /// <param name="id"></param>
472 /// <param name="ownerId"></param>
473 /// <returns></returns>
474 public static SceneObjectPart CreateSceneObjectPart(string name, UUID id, UUID ownerId)
475 {
476 return new SceneObjectPart(
477 ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
478 { Name = name, UUID = id };
479 }
480
481 /// <summary>
470 /// Create a scene object but do not add it to the scene. 482 /// Create a scene object but do not add it to the scene.
471 /// </summary> 483 /// </summary>
472 /// <remarks> 484 /// <remarks>
@@ -477,25 +489,19 @@ namespace OpenSim.Tests.Common.Setup
477 /// <returns></returns> 489 /// <returns></returns>
478 public static SceneObjectGroup CreateSceneObject(int parts, UUID ownerId) 490 public static SceneObjectGroup CreateSceneObject(int parts, UUID ownerId)
479 { 491 {
480 SceneObjectPart rootPart 492 SceneObjectGroup sog
481 = new SceneObjectPart(ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) 493 = new SceneObjectGroup(
482 { Name = "part1", UUID = new UUID("00000000-0000-0000-0000-000000000001") }; 494 CreateSceneObjectPart("part1", new UUID("00000000-0000-0000-0000-000000000001"), ownerId));
483 SceneObjectGroup sog = new SceneObjectGroup(rootPart);
484 495
485 if (parts > 1) 496 if (parts > 1)
486 {
487 for (int i = 2; i <= parts; i++) 497 for (int i = 2; i <= parts; i++)
488 {
489 sog.AddPart( 498 sog.AddPart(
490 new SceneObjectPart(ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) 499 CreateSceneObjectPart(
491 { 500 string.Format("obj{0}", i),
492 Name = string.Format("obj{0}", i), 501 new UUID(string.Format("00000000-0000-0000-0000-{0:D12}", i)),
493 UUID = new UUID(string.Format("00000000-0000-0000-0000-{0:D12}", i)) 502 ownerId));
494 });
495 }
496 }
497 503
498 return sog; 504 return sog;
499 } 505 }
500 } 506 }
501} 507} \ No newline at end of file