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author | John Hurliman | 2010-02-22 13:27:17 -0800 |
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committer | John Hurliman | 2010-02-22 13:27:17 -0800 |
commit | 7665aad002ef066fc31fa9497225d2668641c769 (patch) | |
tree | ce2ad89f1ffd20c6f5e9a3b6558f7b90c651c830 /OpenSim/Tests/Common/Setup | |
parent | * Added a sanity check for missing asset data in LLClientView (diff) | |
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* Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
Diffstat (limited to 'OpenSim/Tests/Common/Setup')
-rw-r--r-- | OpenSim/Tests/Common/Setup/AssetHelpers.cs | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/OpenSim/Tests/Common/Setup/AssetHelpers.cs b/OpenSim/Tests/Common/Setup/AssetHelpers.cs index 1188b62..98de514 100644 --- a/OpenSim/Tests/Common/Setup/AssetHelpers.cs +++ b/OpenSim/Tests/Common/Setup/AssetHelpers.cs | |||
@@ -38,12 +38,9 @@ namespace OpenSim.Tests.Common | |||
38 | /// <summary> | 38 | /// <summary> |
39 | /// Create an asset from the given data | 39 | /// Create an asset from the given data |
40 | /// </summary> | 40 | /// </summary> |
41 | /// <param name="assetUuid"></param> | 41 | public static AssetBase CreateAsset(UUID assetUuid, string data, UUID creatorID) |
42 | /// <param name="data"></param> | ||
43 | /// <returns></returns> | ||
44 | public static AssetBase CreateAsset(UUID assetUuid, string data) | ||
45 | { | 42 | { |
46 | AssetBase asset = new AssetBase(assetUuid, assetUuid.ToString(), (sbyte)AssetType.Object); | 43 | AssetBase asset = new AssetBase(assetUuid, assetUuid.ToString(), (sbyte)AssetType.Object, creatorID); |
47 | asset.Data = Encoding.ASCII.GetBytes(data); | 44 | asset.Data = Encoding.ASCII.GetBytes(data); |
48 | return asset; | 45 | return asset; |
49 | } | 46 | } |
@@ -56,7 +53,7 @@ namespace OpenSim.Tests.Common | |||
56 | /// <returns></returns> | 53 | /// <returns></returns> |
57 | public static AssetBase CreateAsset(UUID assetUuid, SceneObjectGroup sog) | 54 | public static AssetBase CreateAsset(UUID assetUuid, SceneObjectGroup sog) |
58 | { | 55 | { |
59 | AssetBase asset = new AssetBase(assetUuid, assetUuid.ToString(), (sbyte)AssetType.Object); | 56 | AssetBase asset = new AssetBase(assetUuid, assetUuid.ToString(), (sbyte)AssetType.Object, sog.OwnerID); |
60 | asset.Data = Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(sog)); | 57 | asset.Data = Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(sog)); |
61 | return asset; | 58 | return asset; |
62 | } | 59 | } |