From 7665aad002ef066fc31fa9497225d2668641c769 Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Mon, 22 Feb 2010 13:27:17 -0800 Subject: * Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it --- OpenSim/Tests/Common/Setup/AssetHelpers.cs | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) (limited to 'OpenSim/Tests/Common/Setup') diff --git a/OpenSim/Tests/Common/Setup/AssetHelpers.cs b/OpenSim/Tests/Common/Setup/AssetHelpers.cs index 1188b62..98de514 100644 --- a/OpenSim/Tests/Common/Setup/AssetHelpers.cs +++ b/OpenSim/Tests/Common/Setup/AssetHelpers.cs @@ -38,12 +38,9 @@ namespace OpenSim.Tests.Common /// /// Create an asset from the given data /// - /// - /// - /// - public static AssetBase CreateAsset(UUID assetUuid, string data) + public static AssetBase CreateAsset(UUID assetUuid, string data, UUID creatorID) { - AssetBase asset = new AssetBase(assetUuid, assetUuid.ToString(), (sbyte)AssetType.Object); + AssetBase asset = new AssetBase(assetUuid, assetUuid.ToString(), (sbyte)AssetType.Object, creatorID); asset.Data = Encoding.ASCII.GetBytes(data); return asset; } @@ -56,7 +53,7 @@ namespace OpenSim.Tests.Common /// public static AssetBase CreateAsset(UUID assetUuid, SceneObjectGroup sog) { - AssetBase asset = new AssetBase(assetUuid, assetUuid.ToString(), (sbyte)AssetType.Object); + AssetBase asset = new AssetBase(assetUuid, assetUuid.ToString(), (sbyte)AssetType.Object, sog.OwnerID); asset.Data = Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(sog)); return asset; } -- cgit v1.1