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authorMic Bowman2011-04-18 11:29:43 -0700
committerMic Bowman2011-04-18 11:29:43 -0700
commit452ae375f0fdd62ba16fb170869ea470c6906cfe (patch)
treeb5a7d364e509f2ff7f1b9086e2ba5658f4ee99ac /OpenSim/Tests/Common/Setup/AssetHelpers.cs
parentRemove the call to remove tokens from the parent. Under heavy load (diff)
parentMantis #5442: Add admin_save_heightmap (diff)
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Merge branch 'master' into test-merge0418
Diffstat (limited to 'OpenSim/Tests/Common/Setup/AssetHelpers.cs')
-rw-r--r--OpenSim/Tests/Common/Setup/AssetHelpers.cs25
1 files changed, 23 insertions, 2 deletions
diff --git a/OpenSim/Tests/Common/Setup/AssetHelpers.cs b/OpenSim/Tests/Common/Setup/AssetHelpers.cs
index af66d7f..d572249 100644
--- a/OpenSim/Tests/Common/Setup/AssetHelpers.cs
+++ b/OpenSim/Tests/Common/Setup/AssetHelpers.cs
@@ -30,6 +30,7 @@ using OpenMetaverse;
30using OpenSim.Framework; 30using OpenSim.Framework;
31using OpenSim.Region.Framework.Scenes; 31using OpenSim.Region.Framework.Scenes;
32using OpenSim.Region.Framework.Scenes.Serialization; 32using OpenSim.Region.Framework.Scenes.Serialization;
33using OpenSim.Services.Interfaces;
33 34
34namespace OpenSim.Tests.Common 35namespace OpenSim.Tests.Common
35{ 36{
@@ -55,7 +56,7 @@ namespace OpenSim.Tests.Common
55 AssetBase asset = CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId); 56 AssetBase asset = CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId);
56 scene.AssetService.Store(asset); 57 scene.AssetService.Store(asset);
57 return asset; 58 return asset;
58 } 59 }
59 60
60 /// <summary> 61 /// <summary>
61 /// Create an asset from the given scene object. 62 /// Create an asset from the given scene object.
@@ -75,6 +76,20 @@ namespace OpenSim.Tests.Common
75 /// <summary> 76 /// <summary>
76 /// Create an asset from the given scene object. 77 /// Create an asset from the given scene object.
77 /// </summary> 78 /// </summary>
79 /// <param name="assetUuidTailZ">
80 /// The hexadecimal last part of the UUID for the asset created. A UUID of the form "00000000-0000-0000-0000-{0:XD12}"
81 /// will be used.
82 /// </param>
83 /// <param name="coa"></param>
84 /// <returns></returns>
85 public static AssetBase CreateAsset(int assetUuidTail, CoalescedSceneObjects coa)
86 {
87 return CreateAsset(new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", assetUuidTail)), coa);
88 }
89
90 /// <summary>
91 /// Create an asset from the given scene object.
92 /// </summary>
78 /// <param name="assetUuid"></param> 93 /// <param name="assetUuid"></param>
79 /// <param name="coa"></param> 94 /// <param name="coa"></param>
80 /// <returns></returns> 95 /// <returns></returns>
@@ -85,7 +100,7 @@ namespace OpenSim.Tests.Common
85 AssetType.Object, 100 AssetType.Object,
86 Encoding.ASCII.GetBytes(CoalescedSceneObjectsSerializer.ToXml(coa)), 101 Encoding.ASCII.GetBytes(CoalescedSceneObjectsSerializer.ToXml(coa)),
87 coa.CreatorId); 102 coa.CreatorId);
88 } 103 }
89 104
90 /// <summary> 105 /// <summary>
91 /// Create an asset from the given data. 106 /// Create an asset from the given data.
@@ -104,5 +119,11 @@ namespace OpenSim.Tests.Common
104 asset.Data = data; 119 asset.Data = data;
105 return asset; 120 return asset;
106 } 121 }
122
123 public static string ReadAssetAsString(IAssetService assetService, UUID uuid)
124 {
125 byte[] assetData = assetService.GetData(uuid.ToString());
126 return Encoding.ASCII.GetString(assetData);
127 }
107 } 128 }
108} 129}