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Revert my two quick fixes for the lag issue and put in the real fix, which
is to only write to the database if data was changed. I was writing to the db
on every step of every avatar. Sure to give us lag, that.
Diffstat (limited to 'OpenSim/Tests/Common/QuaternionToleranceConstraint.cs')
0 files changed, 0 insertions, 0 deletions