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authoronefang2019-05-19 21:24:15 +1000
committeronefang2019-05-19 21:24:15 +1000
commit5e4d6cab00cb29cd088ab7b62ab13aff103b64cb (patch)
treea9fbc62df9eb2d1d9ba2698d8552eae71eca20d8 /OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
parentAdd a build script. (diff)
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Dump OpenSim 0.9.0.1 into it's own branch.
Diffstat (limited to 'OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs')
-rw-r--r--OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs20
1 files changed, 12 insertions, 8 deletions
diff --git a/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
index 5a36332..e188665 100644
--- a/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs
@@ -101,7 +101,7 @@ namespace OpenSim.Tests.Common
101 Scene scene, string itemName, UUID itemId, InventoryType itemType, AssetBase asset, UUID userId) 101 Scene scene, string itemName, UUID itemId, InventoryType itemType, AssetBase asset, UUID userId)
102 { 102 {
103 return AddInventoryItem( 103 return AddInventoryItem(
104 scene, itemName, itemId, itemType, asset, userId, 104 scene, itemName, itemId, itemType, asset, userId,
105 scene.InventoryService.GetFolderForType(userId, (FolderType)asset.Type).Name); 105 scene.InventoryService.GetFolderForType(userId, (FolderType)asset.Type).Name);
106 } 106 }
107 107
@@ -128,6 +128,10 @@ namespace OpenSim.Tests.Common
128 item.Owner = userId; 128 item.Owner = userId;
129 item.AssetType = asset.Type; 129 item.AssetType = asset.Type;
130 item.InvType = (int)itemType; 130 item.InvType = (int)itemType;
131 item.BasePermissions = (uint)OpenMetaverse.PermissionMask.All |
132 (uint)(Framework.PermissionMask.FoldedMask | Framework.PermissionMask.FoldedCopy | Framework.PermissionMask.FoldedModify | Framework.PermissionMask.FoldedTransfer);
133 item.CurrentPermissions = (uint)OpenMetaverse.PermissionMask.All |
134 (uint)(Framework.PermissionMask.FoldedMask | Framework.PermissionMask.FoldedCopy | Framework.PermissionMask.FoldedModify | Framework.PermissionMask.FoldedTransfer);
131 135
132 InventoryFolderBase folder = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, userId, path)[0]; 136 InventoryFolderBase folder = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, userId, path)[0];
133 137
@@ -207,7 +211,7 @@ namespace OpenSim.Tests.Common
207 /// </param> 211 /// </param>
208 /// <param name="useExistingFolders"> 212 /// <param name="useExistingFolders">
209 /// If true, then folders in the path which already the same name are 213 /// If true, then folders in the path which already the same name are
210 /// used. This applies to the terminal folder as well. 214 /// used. This applies to the terminal folder as well.
211 /// If false, then all folders in the path are created, even if there is already a folder at a particular 215 /// If false, then all folders in the path are created, even if there is already a folder at a particular
212 /// level with the same name. 216 /// level with the same name.
213 /// </param> 217 /// </param>
@@ -232,7 +236,7 @@ namespace OpenSim.Tests.Common
232 /// </param> 236 /// </param>
233 /// <param name="useExistingFolders"> 237 /// <param name="useExistingFolders">
234 /// If true, then folders in the path which already the same name are 238 /// If true, then folders in the path which already the same name are
235 /// used. This applies to the terminal folder as well. 239 /// used. This applies to the terminal folder as well.
236 /// If false, then all folders in the path are created, even if there is already a folder at a particular 240 /// If false, then all folders in the path are created, even if there is already a folder at a particular
237 /// level with the same name. 241 /// level with the same name.
238 /// </param> 242 /// </param>
@@ -255,7 +259,7 @@ namespace OpenSim.Tests.Common
255 /// Create inventory folders starting from a given parent folder 259 /// Create inventory folders starting from a given parent folder
256 /// </summary> 260 /// </summary>
257 /// <remarks> 261 /// <remarks>
258 /// If any stem of the path names folders that already exist then these are not recreated. This includes the 262 /// If any stem of the path names folders that already exist then these are not recreated. This includes the
259 /// final folder. 263 /// final folder.
260 /// TODO: May need to make it an option to create duplicate folders. 264 /// TODO: May need to make it an option to create duplicate folders.
261 /// </remarks> 265 /// </remarks>
@@ -267,7 +271,7 @@ namespace OpenSim.Tests.Common
267 /// </param> 271 /// </param>
268 /// <param name="useExistingFolders"> 272 /// <param name="useExistingFolders">
269 /// If true, then folders in the path which already the same name are 273 /// If true, then folders in the path which already the same name are
270 /// used. This applies to the terminal folder as well. 274 /// used. This applies to the terminal folder as well.
271 /// If false, then all folders in the path are created, even if there is already a folder at a particular 275 /// If false, then all folders in the path are created, even if there is already a folder at a particular
272 /// level with the same name. 276 /// level with the same name.
273 /// </param> 277 /// </param>
@@ -295,10 +299,10 @@ namespace OpenSim.Tests.Common
295 else 299 else
296 folderIdForCreate = folderId; 300 folderIdForCreate = folderId;
297 301
298 folder 302 folder
299 = new InventoryFolderBase( 303 = new InventoryFolderBase(
300 folderIdForCreate, components[0], parentFolder.Owner, (short)AssetType.Unknown, parentFolder.ID, 0); 304 folderIdForCreate, components[0], parentFolder.Owner, (short)AssetType.Unknown, parentFolder.ID, 0);
301 305
302 inventoryService.AddFolder(folder); 306 inventoryService.AddFolder(folder);
303 } 307 }
304// else 308// else
@@ -367,4 +371,4 @@ namespace OpenSim.Tests.Common
367 return InventoryArchiveUtils.FindItemsByPath(inventoryService, userId, path); 371 return InventoryArchiveUtils.FindItemsByPath(inventoryService, userId, path);
368 } 372 }
369 } 373 }
370} \ No newline at end of file 374}