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authorMelanie2011-10-25 03:18:29 +0100
committerMelanie2011-10-25 03:18:29 +0100
commit56f3da7b5a1af106b776dee3151cb350abb0e8f8 (patch)
tree40425b2a00e9fda440384cb1c1e48f129e133f03 /OpenSim/Tests/Common/Helpers/AssetHelpers.cs
parentMerge commit 'a1f05a289dd845edb7e3d163b84ceecc85374427' into bigmerge (diff)
parentrefactor: rename some AssetHelpers.CreateAsset() methods to CreateNotecardAss... (diff)
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Merge commit '9b3bbedeea5c6ea2421b36e5f0e23ab798870ba0' into bigmerge
Diffstat (limited to 'OpenSim/Tests/Common/Helpers/AssetHelpers.cs')
-rw-r--r--OpenSim/Tests/Common/Helpers/AssetHelpers.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Tests/Common/Helpers/AssetHelpers.cs b/OpenSim/Tests/Common/Helpers/AssetHelpers.cs
index 99eb124..4839bcb 100644
--- a/OpenSim/Tests/Common/Helpers/AssetHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/AssetHelpers.cs
@@ -40,9 +40,9 @@ namespace OpenSim.Tests.Common
40 /// Create a notecard asset with a random uuids and dummy text. 40 /// Create a notecard asset with a random uuids and dummy text.
41 /// </summary> 41 /// </summary>
42 /// <returns></returns> 42 /// <returns></returns>
43 public static AssetBase CreateAsset() 43 public static AssetBase CreateNotecardAsset()
44 { 44 {
45 return CreateAsset(UUID.Random()); 45 return CreateNotecardAsset(UUID.Random());
46 } 46 }
47 47
48 /// <summary> 48 /// <summary>
@@ -50,7 +50,7 @@ namespace OpenSim.Tests.Common
50 /// </summary> 50 /// </summary>
51 /// <param name="creatorId">/param> 51 /// <param name="creatorId">/param>
52 /// <returns></returns> 52 /// <returns></returns>
53 public static AssetBase CreateAsset(UUID id) 53 public static AssetBase CreateNotecardAsset(UUID id)
54 { 54 {
55 return CreateAsset(id, AssetType.Notecard, "hello", UUID.Random()); 55 return CreateAsset(id, AssetType.Notecard, "hello", UUID.Random());
56 } 56 }
@@ -60,7 +60,7 @@ namespace OpenSim.Tests.Common
60 /// </summary> 60 /// </summary>
61 /// <param name="creatorId">/param> 61 /// <param name="creatorId">/param>
62 /// <returns></returns> 62 /// <returns></returns>
63 public static AssetBase CreateAsset(Scene scene, UUID creatorId) 63 public static AssetBase CreateNotecardAsset(Scene scene, UUID creatorId)
64 { 64 {
65 AssetBase asset = CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId); 65 AssetBase asset = CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId);
66 scene.AssetService.Store(asset); 66 scene.AssetService.Store(asset);