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author | diva | 2009-05-23 17:51:13 +0000 |
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committer | diva | 2009-05-23 17:51:13 +0000 |
commit | fb6d314d4db0a157799a1d49a5f467f1c051ec9b (patch) | |
tree | 3a5f7c8d3f91722d6a32ee85b7031dfb4c2de6b0 /OpenSim/Services | |
parent | Added one missing config var for HG standalones. (diff) | |
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This should make HG asset transfers work much better. It now uses HGUuidGatherer, which is a subclass of UuidGatherer. Hence, on-line HG asset transfers use exactly the same UUID collection code as save oar/xml. If it doesn't work, it's Justin's fault :D
Diffstat (limited to 'OpenSim/Services')
-rw-r--r-- | OpenSim/Services/AssetService/AssetService.cs | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Services/AssetService/AssetService.cs b/OpenSim/Services/AssetService/AssetService.cs index 968cf5c..d1053f1 100644 --- a/OpenSim/Services/AssetService/AssetService.cs +++ b/OpenSim/Services/AssetService/AssetService.cs | |||
@@ -66,7 +66,7 @@ namespace OpenSim.Services.AssetService | |||
66 | 66 | ||
67 | public AssetBase Get(string id) | 67 | public AssetBase Get(string id) |
68 | { | 68 | { |
69 | m_log.DebugFormat("[ASSET SERVICE]: Get asset {0}", id); | 69 | //m_log.DebugFormat("[ASSET SERVICE]: Get asset {0}", id); |
70 | UUID assetID; | 70 | UUID assetID; |
71 | 71 | ||
72 | if (!UUID.TryParse(id, out assetID)) | 72 | if (!UUID.TryParse(id, out assetID)) |
@@ -99,7 +99,7 @@ namespace OpenSim.Services.AssetService | |||
99 | 99 | ||
100 | public bool Get(string id, Object sender, AssetRetrieved handler) | 100 | public bool Get(string id, Object sender, AssetRetrieved handler) |
101 | { | 101 | { |
102 | //m_log.DebugFormat("[AssetService]: Got request for {0}", id); | 102 | //m_log.DebugFormat("[AssetService]: Get asset async {0}", id); |
103 | 103 | ||
104 | UUID assetID; | 104 | UUID assetID; |
105 | 105 | ||
@@ -117,6 +117,7 @@ namespace OpenSim.Services.AssetService | |||
117 | 117 | ||
118 | public string Store(AssetBase asset) | 118 | public string Store(AssetBase asset) |
119 | { | 119 | { |
120 | //m_log.DebugFormat("[ASSET SERVICE]: Store asset {0} {1}", asset.Name, asset.ID); | ||
120 | m_Database.CreateAsset(asset); | 121 | m_Database.CreateAsset(asset); |
121 | 122 | ||
122 | return asset.ID; | 123 | return asset.ID; |