From fb6d314d4db0a157799a1d49a5f467f1c051ec9b Mon Sep 17 00:00:00 2001 From: diva Date: Sat, 23 May 2009 17:51:13 +0000 Subject: This should make HG asset transfers work much better. It now uses HGUuidGatherer, which is a subclass of UuidGatherer. Hence, on-line HG asset transfers use exactly the same UUID collection code as save oar/xml. If it doesn't work, it's Justin's fault :D --- OpenSim/Services/AssetService/AssetService.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'OpenSim/Services') diff --git a/OpenSim/Services/AssetService/AssetService.cs b/OpenSim/Services/AssetService/AssetService.cs index 968cf5c..d1053f1 100644 --- a/OpenSim/Services/AssetService/AssetService.cs +++ b/OpenSim/Services/AssetService/AssetService.cs @@ -66,7 +66,7 @@ namespace OpenSim.Services.AssetService public AssetBase Get(string id) { - m_log.DebugFormat("[ASSET SERVICE]: Get asset {0}", id); + //m_log.DebugFormat("[ASSET SERVICE]: Get asset {0}", id); UUID assetID; if (!UUID.TryParse(id, out assetID)) @@ -99,7 +99,7 @@ namespace OpenSim.Services.AssetService public bool Get(string id, Object sender, AssetRetrieved handler) { - //m_log.DebugFormat("[AssetService]: Got request for {0}", id); + //m_log.DebugFormat("[AssetService]: Get asset async {0}", id); UUID assetID; @@ -117,6 +117,7 @@ namespace OpenSim.Services.AssetService public string Store(AssetBase asset) { + //m_log.DebugFormat("[ASSET SERVICE]: Store asset {0} {1}", asset.Name, asset.ID); m_Database.CreateAsset(asset); return asset.ID; -- cgit v1.1