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authorDiva Canto2009-08-19 10:56:08 -0700
committerDiva Canto2009-08-19 10:56:08 -0700
commitd519f1885f587409592cf92bc0f4ba8533a1866f (patch)
treedc8d0073d09050c8787121290b1e3a8f65119812 /OpenSim/Services/Interfaces/IInventoryService.cs
parentAsync purge so that the client thread doesn't wait. (diff)
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Added MoveItems, which is most useful upon viewer-delete inventory operation. Moving a batch of items is a 1-time operation. Made it async anyway, so that the viewer doesn't wait in case the DB layer is dumb (which is the case currently).
Diffstat (limited to 'OpenSim/Services/Interfaces/IInventoryService.cs')
-rw-r--r--OpenSim/Services/Interfaces/IInventoryService.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Services/Interfaces/IInventoryService.cs b/OpenSim/Services/Interfaces/IInventoryService.cs
index 6409b57..ebdb09a 100644
--- a/OpenSim/Services/Interfaces/IInventoryService.cs
+++ b/OpenSim/Services/Interfaces/IInventoryService.cs
@@ -142,6 +142,8 @@ namespace OpenSim.Services.Interfaces
142 /// <returns>true if the item was successfully updated</returns> 142 /// <returns>true if the item was successfully updated</returns>
143 bool UpdateItem(InventoryItemBase item); 143 bool UpdateItem(InventoryItemBase item);
144 144
145 bool MoveItems(UUID ownerID, List<InventoryItemBase> items);
146
145 /// <summary> 147 /// <summary>
146 /// Delete an item from the user's inventory 148 /// Delete an item from the user's inventory
147 /// </summary> 149 /// </summary>