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authoronefang2019-09-11 16:36:50 +1000
committeronefang2019-09-11 16:36:50 +1000
commit50cd1ffd32f69228e566f2b0b89f86ea0d9fe489 (patch)
tree52f2ab0c04f1a5d7d6ac5dc872981b4b156447e7 /OpenSim/Services/Interfaces/IAssetService.cs
parentRenamed branch to SledjChisl. (diff)
parentBump to release flavour, build 0. (diff)
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Merge branch 'SledjChisl'
Diffstat (limited to 'OpenSim/Services/Interfaces/IAssetService.cs')
-rw-r--r--OpenSim/Services/Interfaces/IAssetService.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Services/Interfaces/IAssetService.cs b/OpenSim/Services/Interfaces/IAssetService.cs
index 28c3315..170dc97 100644
--- a/OpenSim/Services/Interfaces/IAssetService.cs
+++ b/OpenSim/Services/Interfaces/IAssetService.cs
@@ -47,7 +47,7 @@ namespace OpenSim.Services.Interfaces
47 /// <param name="id"></param> 47 /// <param name="id"></param>
48 /// <returns></returns> 48 /// <returns></returns>
49 AssetMetadata GetMetadata(string id); 49 AssetMetadata GetMetadata(string id);
50 50
51 /// <summary> 51 /// <summary>
52 /// Get an asset's data, ignoring the metadata. 52 /// Get an asset's data, ignoring the metadata.
53 /// </summary> 53 /// </summary>
@@ -63,7 +63,7 @@ namespace OpenSim.Services.Interfaces
63 AssetBase GetCached(string id); 63 AssetBase GetCached(string id);
64 64
65 /// <summary> 65 /// <summary>
66 /// Get an asset synchronously or asynchronously (depending on whether 66 /// Get an asset synchronously or asynchronously (depending on whether
67 /// it is locally cached) and fire a callback with the fetched asset 67 /// it is locally cached) and fire a callback with the fetched asset
68 /// </summary> 68 /// </summary>
69 /// <param name="id">The asset id</param> 69 /// <param name="id">The asset id</param>
@@ -75,7 +75,7 @@ namespace OpenSim.Services.Interfaces
75 /// </param> 75 /// </param>
76 /// <returns>True if the id was parseable, false otherwise</returns> 76 /// <returns>True if the id was parseable, false otherwise</returns>
77 bool Get(string id, Object sender, AssetRetrieved handler); 77 bool Get(string id, Object sender, AssetRetrieved handler);
78 78
79 /// <summary> 79 /// <summary>
80 /// Check if assets exist in the database. 80 /// Check if assets exist in the database.
81 /// </summary> 81 /// </summary>