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authoronefang2019-07-04 18:38:39 +1000
committeronefang2019-07-04 18:38:39 +1000
commit52fac1eb5dc10c0c264f5a6ce515922c2d8d1a8f (patch)
treefecd1fcbafa716c4f69639400fd369efefe89ddc /OpenSim/Services/FSAssetService
parentPut ConfigPath back in. (diff)
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Log FS asset base and spool directory.
The assets cache directory is already logged.
Diffstat (limited to 'OpenSim/Services/FSAssetService')
-rw-r--r--OpenSim/Services/FSAssetService/FSAssetService.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Services/FSAssetService/FSAssetService.cs b/OpenSim/Services/FSAssetService/FSAssetService.cs
index 812d89d..4d47589 100644
--- a/OpenSim/Services/FSAssetService/FSAssetService.cs
+++ b/OpenSim/Services/FSAssetService/FSAssetService.cs
@@ -179,6 +179,7 @@ namespace OpenSim.Services.FSAssetService
179 Directory.CreateDirectory(spoolTmp); 179 Directory.CreateDirectory(spoolTmp);
180 180
181 m_FSBase = assetConfig.GetString("BaseDirectory", String.Empty); 181 m_FSBase = assetConfig.GetString("BaseDirectory", String.Empty);
182 m_log.InfoFormat("[FSASSETS]: Assets base and spool directory are {0} and {1}", m_FSBase, m_SpoolDirectory);
182 if (m_FSBase == String.Empty) 183 if (m_FSBase == String.Empty)
183 { 184 {
184 m_log.ErrorFormat("[FSASSETS]: BaseDirectory not specified"); 185 m_log.ErrorFormat("[FSASSETS]: BaseDirectory not specified");