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authorUbitUmarov2016-08-02 01:15:53 +0100
committerUbitUmarov2016-08-02 01:15:53 +0100
commitb1ef269dd3cc0557c37dc1f205fe8929ac49f4e9 (patch)
tree3eae87eff9916292ab36b3a6a98f5cb8a4c6c4f4 /OpenSim/Services/Connectors
parentmissed a Math.sqrt ... (diff)
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add a extra null check on epxirecache out ( ?? )
Diffstat (limited to 'OpenSim/Services/Connectors')
-rw-r--r--OpenSim/Services/Connectors/Estate/EstateDataConnector.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Services/Connectors/Estate/EstateDataConnector.cs b/OpenSim/Services/Connectors/Estate/EstateDataConnector.cs
index 6412bcd..eed25cc 100644
--- a/OpenSim/Services/Connectors/Estate/EstateDataConnector.cs
+++ b/OpenSim/Services/Connectors/Estate/EstateDataConnector.cs
@@ -119,7 +119,7 @@ namespace OpenSim.Services.Connectors
119 List<int> eids = new List<int>(); 119 List<int> eids = new List<int>();
120 // If we don't have them, load them from the server 120 // If we don't have them, load them from the server
121 List<EstateSettings> estates = null; 121 List<EstateSettings> estates = null;
122 if (!m_EstateCache.TryGetValue("estates", out estates)) 122 if (!m_EstateCache.TryGetValue("estates", out estates) || estates == null)
123 LoadEstateSettingsAll(); 123 LoadEstateSettingsAll();
124 124
125 foreach (EstateSettings es in estates) 125 foreach (EstateSettings es in estates)
@@ -132,7 +132,7 @@ namespace OpenSim.Services.Connectors
132 { 132 {
133 // If we don't have them, load them from the server 133 // If we don't have them, load them from the server
134 List<EstateSettings> estates = null; 134 List<EstateSettings> estates = null;
135 if (!m_EstateCache.TryGetValue("estates", out estates)) 135 if (!m_EstateCache.TryGetValue("estates", out estates) || estates == null)
136 LoadEstateSettingsAll(); 136 LoadEstateSettingsAll();
137 137
138 List<int> eids = new List<int>(); 138 List<int> eids = new List<int>();
@@ -147,7 +147,7 @@ namespace OpenSim.Services.Connectors
147 { 147 {
148 // If we don't have them, load them from the server 148 // If we don't have them, load them from the server
149 List<EstateSettings> estates = null; 149 List<EstateSettings> estates = null;
150 if (!m_EstateCache.TryGetValue("estates", out estates)) 150 if (!m_EstateCache.TryGetValue("estates", out estates) || estates == null)
151 LoadEstateSettingsAll(); 151 LoadEstateSettingsAll();
152 152
153 List<int> eids = new List<int>(); 153 List<int> eids = new List<int>();