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authorMelanie2010-11-16 20:44:39 +0100
committerMelanie2010-11-16 20:44:39 +0100
commit4f15b8d4e6be1e1fe88ad32aa43595861d1005ad (patch)
tree5c6dd29543347ea43c2a46658a451b355fdbf528 /OpenSim/Services/Connectors/Simulation
parentCan't detach an object from within the script thread because it will throw. (diff)
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Change the way attachments are persisted. Editing a worn attachment will now
save properly, as will the results of a resizer script working. Attachment positions are no longer saved on each move, but instead are saved once on logout. Attachment script states are saved as part of the attachment now when detaching.
Diffstat (limited to 'OpenSim/Services/Connectors/Simulation')
-rw-r--r--OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs b/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
index 0626ebe..1730b95 100644
--- a/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
@@ -565,6 +565,7 @@ namespace OpenSim.Services.Connectors.Simulation
565 OSDMap args = new OSDMap(2); 565 OSDMap args = new OSDMap(2);
566 args["sog"] = OSD.FromString(sog.ToXml2()); 566 args["sog"] = OSD.FromString(sog.ToXml2());
567 args["extra"] = OSD.FromString(sog.ExtraToXmlString()); 567 args["extra"] = OSD.FromString(sog.ExtraToXmlString());
568 args["modified"] = OSD.FromBoolean(sog.HasGroupChanged);
568 string state = sog.GetStateSnapshot(); 569 string state = sog.GetStateSnapshot();
569 if (state.Length > 0) 570 if (state.Length > 0)
570 args["state"] = OSD.FromString(state); 571 args["state"] = OSD.FromString(state);