diff options
author | Justin Clark-Casey (justincc) | 2011-08-11 01:56:42 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2011-08-11 01:56:42 +0100 |
commit | 4402851b086e7faf0d441d2ae0d5f6a3e1ea04b8 (patch) | |
tree | ff44ea86dfd8ba586ae4439728ef26341085691a /OpenSim/Services/Connectors/SimianGrid/SimianInventoryServiceConnector.cs | |
parent | If SP.MoveToTarget has been called with a force walk, begin by landing the av... (diff) | |
download | opensim-SC_OLD-4402851b086e7faf0d441d2ae0d5f6a3e1ea04b8.zip opensim-SC_OLD-4402851b086e7faf0d441d2ae0d5f6a3e1ea04b8.tar.gz opensim-SC_OLD-4402851b086e7faf0d441d2ae0d5f6a3e1ea04b8.tar.bz2 opensim-SC_OLD-4402851b086e7faf0d441d2ae0d5f6a3e1ea04b8.tar.xz |
Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) after finishing their movement. This also fixes judder after an avatar has finished "go here"/autopilot movement in a viewer.
This meant reseting the SP.AgentControlFlags since the Animator uses these to determine the correct default animation.
Diffstat (limited to 'OpenSim/Services/Connectors/SimianGrid/SimianInventoryServiceConnector.cs')
0 files changed, 0 insertions, 0 deletions