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authorDiva Canto2009-08-19 10:56:08 -0700
committerDiva Canto2009-08-19 10:56:08 -0700
commitd519f1885f587409592cf92bc0f4ba8533a1866f (patch)
treedc8d0073d09050c8787121290b1e3a8f65119812 /OpenSim/Services/Connectors/Inventory/QuickAndDirtyInventoryServiceConnector.cs
parentAsync purge so that the client thread doesn't wait. (diff)
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Added MoveItems, which is most useful upon viewer-delete inventory operation. Moving a batch of items is a 1-time operation. Made it async anyway, so that the viewer doesn't wait in case the DB layer is dumb (which is the case currently).
Diffstat (limited to 'OpenSim/Services/Connectors/Inventory/QuickAndDirtyInventoryServiceConnector.cs')
-rw-r--r--OpenSim/Services/Connectors/Inventory/QuickAndDirtyInventoryServiceConnector.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Services/Connectors/Inventory/QuickAndDirtyInventoryServiceConnector.cs b/OpenSim/Services/Connectors/Inventory/QuickAndDirtyInventoryServiceConnector.cs
index 3bbf129..cd283ff 100644
--- a/OpenSim/Services/Connectors/Inventory/QuickAndDirtyInventoryServiceConnector.cs
+++ b/OpenSim/Services/Connectors/Inventory/QuickAndDirtyInventoryServiceConnector.cs
@@ -151,6 +151,11 @@ namespace OpenSim.Services.Connectors
151 return false; 151 return false;
152 } 152 }
153 153
154 public bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
155 {
156 return false;
157 }
158
154 public bool DeleteItems(UUID owner, List<UUID> itemIDs) 159 public bool DeleteItems(UUID owner, List<UUID> itemIDs)
155 { 160 {
156 return false; 161 return false;