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author | Diva Canto | 2009-08-19 10:56:08 -0700 |
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committer | Diva Canto | 2009-08-19 10:56:08 -0700 |
commit | d519f1885f587409592cf92bc0f4ba8533a1866f (patch) | |
tree | dc8d0073d09050c8787121290b1e3a8f65119812 /OpenSim/Services/Connectors/Inventory/QuickAndDirtyInventoryServiceConnector.cs | |
parent | Async purge so that the client thread doesn't wait. (diff) | |
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Added MoveItems, which is most useful upon viewer-delete inventory operation. Moving a batch of items is a 1-time operation. Made it async anyway, so that the viewer doesn't wait in case the DB layer is dumb (which is the case currently).
Diffstat (limited to 'OpenSim/Services/Connectors/Inventory/QuickAndDirtyInventoryServiceConnector.cs')
-rw-r--r-- | OpenSim/Services/Connectors/Inventory/QuickAndDirtyInventoryServiceConnector.cs | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Services/Connectors/Inventory/QuickAndDirtyInventoryServiceConnector.cs b/OpenSim/Services/Connectors/Inventory/QuickAndDirtyInventoryServiceConnector.cs index 3bbf129..cd283ff 100644 --- a/OpenSim/Services/Connectors/Inventory/QuickAndDirtyInventoryServiceConnector.cs +++ b/OpenSim/Services/Connectors/Inventory/QuickAndDirtyInventoryServiceConnector.cs | |||
@@ -151,6 +151,11 @@ namespace OpenSim.Services.Connectors | |||
151 | return false; | 151 | return false; |
152 | } | 152 | } |
153 | 153 | ||
154 | public bool MoveItems(UUID ownerID, List<InventoryItemBase> items) | ||
155 | { | ||
156 | return false; | ||
157 | } | ||
158 | |||
154 | public bool DeleteItems(UUID owner, List<UUID> itemIDs) | 159 | public bool DeleteItems(UUID owner, List<UUID> itemIDs) |
155 | { | 160 | { |
156 | return false; | 161 | return false; |