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author | Dan Lake | 2010-03-17 06:40:00 -0700 |
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committer | John Hurliman | 2010-03-17 11:21:27 -0700 |
commit | 73e9b0be725a73a489b29f3fe2df236c897ef3b5 (patch) | |
tree | 0d039d61d327e98ed22e4bce30de65c24fc5780d /OpenSim/Services/Connectors/Authentication/AuthenticationServiceConnector.cs | |
parent | minor logging changes to BaseHttpServer, OSHttpRequest (diff) | |
download | opensim-SC_OLD-73e9b0be725a73a489b29f3fe2df236c897ef3b5.zip opensim-SC_OLD-73e9b0be725a73a489b29f3fe2df236c897ef3b5.tar.gz opensim-SC_OLD-73e9b0be725a73a489b29f3fe2df236c897ef3b5.tar.bz2 opensim-SC_OLD-73e9b0be725a73a489b29f3fe2df236c897ef3b5.tar.xz |
Inconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class.
This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences.
Diffstat (limited to 'OpenSim/Services/Connectors/Authentication/AuthenticationServiceConnector.cs')
0 files changed, 0 insertions, 0 deletions