aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Services/AssetService/XAssetServiceBase.cs
diff options
context:
space:
mode:
authorRobert Adams2012-08-25 23:18:46 -0700
committerRobert Adams2012-08-31 11:41:18 -0700
commit7c140570db3b01eb83efc0d42a47715d3047e376 (patch)
treeb077012e0c00cc7bb07f6e81e07359e14ffd2721 /OpenSim/Services/AssetService/XAssetServiceBase.cs
parentBulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLink... (diff)
downloadopensim-SC_OLD-7c140570db3b01eb83efc0d42a47715d3047e376.zip
opensim-SC_OLD-7c140570db3b01eb83efc0d42a47715d3047e376.tar.gz
opensim-SC_OLD-7c140570db3b01eb83efc0d42a47715d3047e376.tar.bz2
opensim-SC_OLD-7c140570db3b01eb83efc0d42a47715d3047e376.tar.xz
BulletSim: Changes to terrain storage and management so mega-regions work.
Moved all terrain code out of BSScene and into new BSTerrainManager. Added logic to manage multiple terrains for mega-regions. Added new functions to BulletSimAPI to match the library. Moved all of the terrain creation and setup logic from C++ code to C# code. The unused code has not yet been removed from either place. Soon. Moved checks for avatar above ground and in bounds into BSCharacter.
Diffstat (limited to 'OpenSim/Services/AssetService/XAssetServiceBase.cs')
0 files changed, 0 insertions, 0 deletions