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authorJustin Clark-Casey (justincc)2014-08-13 23:45:51 +0100
committerJustin Clark-Casey (justincc)2014-08-13 23:45:51 +0100
commitbc0895c758c8b206ecdd0139d982f3a5fe9b8672 (patch)
tree6487cd1eed000d0483959768e0f299e08865a264 /OpenSim/Server/Handlers
parentRemove redundant origin region lock in SP.CompleteMovement() (diff)
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On entity transfer of scene presence, replace polling sleep in SP.WaitForUpdateAgent() with a triggered event instead.
Rapid polls are more expensive than triggered events (several polls vs one trigger) and may be problematic on heavily loaded simulators where many threads are vying for processor time. A triggered event is also slightly quicker as there is no maximum 200ms wait between polls.
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