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authoronefang2019-05-19 21:24:15 +1000
committeronefang2019-05-19 21:24:15 +1000
commit5e4d6cab00cb29cd088ab7b62ab13aff103b64cb (patch)
treea9fbc62df9eb2d1d9ba2698d8552eae71eca20d8 /OpenSim/Server/Handlers/Neighbour/NeighbourServiceInConnector.cs
parentAdd a build script. (diff)
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Dump OpenSim 0.9.0.1 into it's own branch.
Diffstat (limited to 'OpenSim/Server/Handlers/Neighbour/NeighbourServiceInConnector.cs')
-rw-r--r--OpenSim/Server/Handlers/Neighbour/NeighbourServiceInConnector.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Server/Handlers/Neighbour/NeighbourServiceInConnector.cs b/OpenSim/Server/Handlers/Neighbour/NeighbourServiceInConnector.cs
index ac2e75f..65ac4e6 100644
--- a/OpenSim/Server/Handlers/Neighbour/NeighbourServiceInConnector.cs
+++ b/OpenSim/Server/Handlers/Neighbour/NeighbourServiceInConnector.cs
@@ -55,7 +55,7 @@ namespace OpenSim.Server.Handlers.Neighbour
55 m_log.Error("[NEIGHBOUR IN CONNECTOR]: neighbour service was not provided"); 55 m_log.Error("[NEIGHBOUR IN CONNECTOR]: neighbour service was not provided");
56 return; 56 return;
57 } 57 }
58 58
59 //bool authentication = neighbourConfig.GetBoolean("RequireAuthentication", false); 59 //bool authentication = neighbourConfig.GetBoolean("RequireAuthentication", false);
60 //if (authentication) 60 //if (authentication)
61 // m_AuthenticationService = scene.RequestModuleInterface<IAuthenticationService>(); 61 // m_AuthenticationService = scene.RequestModuleInterface<IAuthenticationService>();