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authorDiva Canto2010-04-28 07:41:16 -0700
committerDiva Canto2010-04-28 07:41:16 -0700
commit2c595227b030221a0fa2ca2765b3bd3f053deac7 (patch)
tree989cacd515eea32d98ba05a00a3071d513508b93 /OpenSim/Server/Handlers/Inventory
parentPutting it back to protected; Melanie doesn't like it to be public. (diff)
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Commented verbose debug messages from XInventory handler.
Diffstat (limited to 'OpenSim/Server/Handlers/Inventory')
-rw-r--r--OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs26
1 files changed, 13 insertions, 13 deletions
diff --git a/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs b/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs
index c95b4d4..16b05df 100644
--- a/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs
+++ b/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs
@@ -91,7 +91,7 @@ namespace OpenSim.Server.Handlers.Asset
91 sr.Close(); 91 sr.Close();
92 body = body.Trim(); 92 body = body.Trim();
93 93
94 m_log.DebugFormat("[XXX]: query String: {0}", body); 94 //m_log.DebugFormat("[XXX]: query String: {0}", body);
95 95
96 try 96 try
97 { 97 {
@@ -213,7 +213,7 @@ namespace OpenSim.Server.Handlers.Asset
213 result["RESULT"] = "False"; 213 result["RESULT"] = "False";
214 214
215 string xmlString = ServerUtils.BuildXmlResponse(result); 215 string xmlString = ServerUtils.BuildXmlResponse(result);
216 m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); 216 //m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
217 UTF8Encoding encoding = new UTF8Encoding(); 217 UTF8Encoding encoding = new UTF8Encoding();
218 return encoding.GetBytes(xmlString); 218 return encoding.GetBytes(xmlString);
219 } 219 }
@@ -241,7 +241,7 @@ namespace OpenSim.Server.Handlers.Asset
241 result["FOLDERS"] = sfolders; 241 result["FOLDERS"] = sfolders;
242 242
243 string xmlString = ServerUtils.BuildXmlResponse(result); 243 string xmlString = ServerUtils.BuildXmlResponse(result);
244 m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); 244 //m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
245 UTF8Encoding encoding = new UTF8Encoding(); 245 UTF8Encoding encoding = new UTF8Encoding();
246 return encoding.GetBytes(xmlString); 246 return encoding.GetBytes(xmlString);
247 } 247 }
@@ -257,7 +257,7 @@ namespace OpenSim.Server.Handlers.Asset
257 result["folder"] = EncodeFolder(rfolder); 257 result["folder"] = EncodeFolder(rfolder);
258 258
259 string xmlString = ServerUtils.BuildXmlResponse(result); 259 string xmlString = ServerUtils.BuildXmlResponse(result);
260 m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); 260 //m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
261 UTF8Encoding encoding = new UTF8Encoding(); 261 UTF8Encoding encoding = new UTF8Encoding();
262 return encoding.GetBytes(xmlString); 262 return encoding.GetBytes(xmlString);
263 } 263 }
@@ -274,7 +274,7 @@ namespace OpenSim.Server.Handlers.Asset
274 result["folder"] = EncodeFolder(folder); 274 result["folder"] = EncodeFolder(folder);
275 275
276 string xmlString = ServerUtils.BuildXmlResponse(result); 276 string xmlString = ServerUtils.BuildXmlResponse(result);
277 m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); 277 //m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
278 UTF8Encoding encoding = new UTF8Encoding(); 278 UTF8Encoding encoding = new UTF8Encoding();
279 return encoding.GetBytes(xmlString); 279 return encoding.GetBytes(xmlString);
280 } 280 }
@@ -310,7 +310,7 @@ namespace OpenSim.Server.Handlers.Asset
310 } 310 }
311 311
312 string xmlString = ServerUtils.BuildXmlResponse(result); 312 string xmlString = ServerUtils.BuildXmlResponse(result);
313 m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); 313 //m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
314 UTF8Encoding encoding = new UTF8Encoding(); 314 UTF8Encoding encoding = new UTF8Encoding();
315 return encoding.GetBytes(xmlString); 315 return encoding.GetBytes(xmlString);
316 } 316 }
@@ -338,7 +338,7 @@ namespace OpenSim.Server.Handlers.Asset
338 result["ITEMS"] = sitems; 338 result["ITEMS"] = sitems;
339 339
340 string xmlString = ServerUtils.BuildXmlResponse(result); 340 string xmlString = ServerUtils.BuildXmlResponse(result);
341 m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); 341 //m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
342 UTF8Encoding encoding = new UTF8Encoding(); 342 UTF8Encoding encoding = new UTF8Encoding();
343 return encoding.GetBytes(xmlString); 343 return encoding.GetBytes(xmlString);
344 } 344 }
@@ -511,7 +511,7 @@ namespace OpenSim.Server.Handlers.Asset
511 result["item"] = EncodeItem(item); 511 result["item"] = EncodeItem(item);
512 512
513 string xmlString = ServerUtils.BuildXmlResponse(result); 513 string xmlString = ServerUtils.BuildXmlResponse(result);
514 m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); 514 //m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
515 UTF8Encoding encoding = new UTF8Encoding(); 515 UTF8Encoding encoding = new UTF8Encoding();
516 return encoding.GetBytes(xmlString); 516 return encoding.GetBytes(xmlString);
517 } 517 }
@@ -528,7 +528,7 @@ namespace OpenSim.Server.Handlers.Asset
528 result["folder"] = EncodeFolder(folder); 528 result["folder"] = EncodeFolder(folder);
529 529
530 string xmlString = ServerUtils.BuildXmlResponse(result); 530 string xmlString = ServerUtils.BuildXmlResponse(result);
531 m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); 531 //m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
532 UTF8Encoding encoding = new UTF8Encoding(); 532 UTF8Encoding encoding = new UTF8Encoding();
533 return encoding.GetBytes(xmlString); 533 return encoding.GetBytes(xmlString);
534 } 534 }
@@ -553,7 +553,7 @@ namespace OpenSim.Server.Handlers.Asset
553 result["ITEMS"] = items; 553 result["ITEMS"] = items;
554 554
555 string xmlString = ServerUtils.BuildXmlResponse(result); 555 string xmlString = ServerUtils.BuildXmlResponse(result);
556 m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); 556 //m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
557 UTF8Encoding encoding = new UTF8Encoding(); 557 UTF8Encoding encoding = new UTF8Encoding();
558 return encoding.GetBytes(xmlString); 558 return encoding.GetBytes(xmlString);
559 } 559 }
@@ -570,7 +570,7 @@ namespace OpenSim.Server.Handlers.Asset
570 570
571 result["RESULT"] = perms.ToString(); 571 result["RESULT"] = perms.ToString();
572 string xmlString = ServerUtils.BuildXmlResponse(result); 572 string xmlString = ServerUtils.BuildXmlResponse(result);
573 m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); 573 //m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
574 UTF8Encoding encoding = new UTF8Encoding(); 574 UTF8Encoding encoding = new UTF8Encoding();
575 return encoding.GetBytes(xmlString); 575 return encoding.GetBytes(xmlString);
576 } 576 }
@@ -582,7 +582,7 @@ namespace OpenSim.Server.Handlers.Asset
582 UUID.TryParse(request["PRINCIPAL"].ToString(), out principal); 582 UUID.TryParse(request["PRINCIPAL"].ToString(), out principal);
583 583
584 Dictionary<AssetType, InventoryFolderBase> sfolders = GetSystemFolders(principal); 584 Dictionary<AssetType, InventoryFolderBase> sfolders = GetSystemFolders(principal);
585 m_log.DebugFormat("[XXX]: SystemFolders got {0} folders", sfolders.Count); 585 //m_log.DebugFormat("[XXX]: SystemFolders got {0} folders", sfolders.Count);
586 586
587 Dictionary<string, object> folders = new Dictionary<string, object>(); 587 Dictionary<string, object> folders = new Dictionary<string, object>();
588 int i = 0; 588 int i = 0;
@@ -594,7 +594,7 @@ namespace OpenSim.Server.Handlers.Asset
594 result["FOLDERS"] = folders; 594 result["FOLDERS"] = folders;
595 595
596 string xmlString = ServerUtils.BuildXmlResponse(result); 596 string xmlString = ServerUtils.BuildXmlResponse(result);
597 m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); 597 //m_log.DebugFormat("[XXX]: resp string: {0}", xmlString);
598 UTF8Encoding encoding = new UTF8Encoding(); 598 UTF8Encoding encoding = new UTF8Encoding();
599 return encoding.GetBytes(xmlString); 599 return encoding.GetBytes(xmlString);
600 } 600 }