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authorJohn Hurliman2009-10-27 02:36:57 -0700
committerJohn Hurliman2009-10-27 02:36:57 -0700
commit3a1ee79ee4239213b35f6b73a65c127c2af977fb (patch)
tree4743f5eb7c12b3723ed4b986d19714d1b3a0a3ea /OpenSim/ScriptEngine
parent* Tweak to region module loading to check for a matching constructor first in... (diff)
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Finally hunted down the Parallel deadlock. Packets were being handled asynchronously (filling up the threadpool with handlers), which would turn around and try to do parallel operations on the starved threadpool. The solution for now is to disable Parallel.cs operations until we can gracefully handle parallel operations with a potentially starved threadpool
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