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author | Dr Scofield | 2009-06-25 07:50:02 +0000 |
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committer | Dr Scofield | 2009-06-25 07:50:02 +0000 |
commit | 8f5efc499456edd03d3d22e64a0151386cbf47b1 (patch) | |
tree | 1131fa8879f670ded2a26794c448afff8d89a985 /OpenSim/ScriptEngine/Shared/IScriptEngineRegionComponent.cs | |
parent | From: Alan Webb <alan_webb@us.ibm.com> (diff) | |
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- adds the possibility of setting the socket receive buffer size
option for LLUDPServer. On windows .NET the default socket receive
buffer size is 8192 bytes, on recent linux systems it's about
111K. both value can be a bit small for an OpenSim instance serving
many clients. The socket receive buffer size can be configured via
an OpenSim.ini config option
- adds a general catch clause to LLUDPServer.OnReceivedData() to
prevent it submerging when an unexpected Exception occurs.
Diffstat (limited to 'OpenSim/ScriptEngine/Shared/IScriptEngineRegionComponent.cs')
0 files changed, 0 insertions, 0 deletions