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Add a slow cache cleaner thread. By default, the thread starts a cleanup
sweep every 10 minutes. If any texture data is older than 12 hours, it is
regenerated and the memory cache is refreshed. After each decode, the thread
delays for 5 seconds.
Diffstat (limited to 'OpenSim/ScriptEngine/Shared/IScriptEngineRegionComponent.cs')
0 files changed, 0 insertions, 0 deletions