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author | Sean Dague | 2009-04-23 17:53:18 +0000 |
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committer | Sean Dague | 2009-04-23 17:53:18 +0000 |
commit | 7943ae48f506f23ac89fdcc0593c296c2cbf6540 (patch) | |
tree | 176dbb3601db3f58707768001ac901a11e680081 /OpenSim/ScriptEngine/Shared.Script/ScriptBase.cs | |
parent | based on recent unit test output, put some extra checking in the (diff) | |
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move the lock out a bit further in the ProccessAssetCache loop to reduce
the number of times we are going to take this lock in a row (which is
just wasted resource), and to keep us from attempting to array access a
list which might be changing right now. Extremely curious if this helps
prevent some of our mono segfaults.
Diffstat (limited to 'OpenSim/ScriptEngine/Shared.Script/ScriptBase.cs')
0 files changed, 0 insertions, 0 deletions