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authorSean Dague2009-04-23 17:53:18 +0000
committerSean Dague2009-04-23 17:53:18 +0000
commit7943ae48f506f23ac89fdcc0593c296c2cbf6540 (patch)
tree176dbb3601db3f58707768001ac901a11e680081 /OpenSim/ScriptEngine/Shared.Script/ScriptBase.cs
parentbased on recent unit test output, put some extra checking in the (diff)
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move the lock out a bit further in the ProccessAssetCache loop to reduce
the number of times we are going to take this lock in a row (which is just wasted resource), and to keep us from attempting to array access a list which might be changing right now. Extremely curious if this helps prevent some of our mono segfaults.
Diffstat (limited to 'OpenSim/ScriptEngine/Shared.Script/ScriptBase.cs')
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