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author | Alan M Webb | 2009-09-16 10:33:42 -0400 |
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committer | dr scofield (aka dirk husemann) | 2009-09-16 17:07:53 +0200 |
commit | 9cbb8659858b5d460c178e128a0b2818ef460209 (patch) | |
tree | 31575f151a71cad3b912b508637e9c973ea9509f /OpenSim/ScriptEngine/Engines | |
parent | This fix adds a stand-alone compilation environment (diff) | |
download | opensim-SC_OLD-9cbb8659858b5d460c178e128a0b2818ef460209.zip opensim-SC_OLD-9cbb8659858b5d460c178e128a0b2818ef460209.tar.gz opensim-SC_OLD-9cbb8659858b5d460c178e128a0b2818ef460209.tar.bz2 opensim-SC_OLD-9cbb8659858b5d460c178e128a0b2818ef460209.tar.xz |
This fix allows you to configure a script-to-console-log channel
association. Then, whenever there is an llSay to that channel,
the message is directed to the OpenSim console log (and NOT
forwarded to the client). This is a great way to capture scripting
events to the log. To enable, add ScriptConsoleChannel = -xxx to
the ScriptEngine parameters in the .ini file. Note that the
message is written using Console.WriteLine rather than
the rather more fragile log4net service. The console channel is
also not subjected to the 1024 character limit imposed on regular
say traffic.
Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
Diffstat (limited to 'OpenSim/ScriptEngine/Engines')
0 files changed, 0 insertions, 0 deletions