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authorTedd Hansen2008-11-08 17:35:48 +0000
committerTedd Hansen2008-11-08 17:35:48 +0000
commit9511a8c76370f21e839114007dcd2b25c69b009a (patch)
treeb63323dfd96ecd1cc3cd560939bd66bb43ec9c1c /OpenSim/ScriptEngine/Engines
parent* Added IClientIM to IClientCore interfaces (diff)
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Work in progress on SECS stuff. Have been holding it off until after 0.6 release. Still messy as hell and doesn't really work yet. Will undergo dramatic changes. AND MOST IMPORTANTLY: Will be conformed to work in coop with todays DNE and XEngine, hopefully one day providing a common interface for all components.
Diffstat (limited to 'OpenSim/ScriptEngine/Engines')
-rw-r--r--OpenSim/ScriptEngine/Engines/DotNetEngine/DotNetEngine.cs171
-rw-r--r--OpenSim/ScriptEngine/Engines/DotNetEngine/DotNetEngine_ScriptLoadUnload.cs68
2 files changed, 215 insertions, 24 deletions
diff --git a/OpenSim/ScriptEngine/Engines/DotNetEngine/DotNetEngine.cs b/OpenSim/ScriptEngine/Engines/DotNetEngine/DotNetEngine.cs
index 3f24763..0f9b964 100644
--- a/OpenSim/ScriptEngine/Engines/DotNetEngine/DotNetEngine.cs
+++ b/OpenSim/ScriptEngine/Engines/DotNetEngine/DotNetEngine.cs
@@ -28,47 +28,170 @@ using System;
28using System.Collections.Generic; 28using System.Collections.Generic;
29using System.Reflection; 29using System.Reflection;
30using System.Text; 30using System.Text;
31using System.Text.RegularExpressions;
31using log4net; 32using log4net;
32using Nini.Config; 33using Nini.Config;
34using OpenMetaverse;
33using OpenSim.ApplicationPlugins.ScriptEngine; 35using OpenSim.ApplicationPlugins.ScriptEngine;
34using OpenSim.Region.Environment.Interfaces; 36using OpenSim.Region.Environment.Interfaces;
35using OpenSim.Region.Environment.Scenes; 37using OpenSim.Region.Environment.Scenes;
36using ComponentProviders = OpenSim.ApplicationPlugins.ScriptEngine.ComponentRegistry; 38using OpenSim.ScriptEngine.Components.DotNetEngine.Events;
39using OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler;
40using OpenSim.ScriptEngine.Shared;
41using ComponentProviders = OpenSim.ApplicationPlugins.ScriptEngine;
37 42
38namespace OpenSim.ScriptEngine.Engines.DotNetEngine 43namespace OpenSim.ScriptEngine.Engines.DotNetEngine
39{ 44{
40 // This is a sample engine 45 // This is a sample engine
41 public class DotNetEngine : RegionScriptEngineBase 46 public partial class DotNetEngine : IScriptEngine
42 { 47 {
43 48
44 49 //private string[] _ComponentNames = new string[] {
45 // This will be the makeup of this script engine 50 // "Commands_LSL",
46 public string[] ComponentNames = new string[] { 51 // "Commands_OSSL",
47 "Commands_LSL", 52 // "Compiler_CS",
48 "Commands_OSSL", 53 // "Compiler_JS",
49 "Compiler_CS", 54 // "Compiler_LSL",
50 "Compiler_JS", 55 // "Compiler_VB",
51 "Compiler_LSL", 56 // "LSLEventProvider",
52 "Compiler_VB", 57 // "Scheduler"
53 "LSLEventProvider", 58 // };
54 "Scheduler" 59 internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
55 }; 60
56 61 public string Name { get { return "SECS.DotNetEngine"; } }
57 public override string Name 62 //public bool IsSharedModule { get { return true; } }
63 internal RegionInfoStructure RegionInfo;
64
65 private string[] commandNames = new string[]
66 {
67 "Commands_LSL"
68 };
69
70 private string[] compilerNames = new string[]
71 {
72 "Compiler_CS",
73 "Compiler_JS",
74 "Compiler_LSL",
75 "Compiler_YP",
76 "Compiler_VB"
77 };
78 private string[] schedulerNames = new string[]
79 {
80 "Scheduler"
81 };
82
83 //internal IScriptLoader m_ScriptLoader;
84 internal LSLEventProvider m_LSLEventProvider;
85 //internal IScriptExecutor m_Executor;
86 //internal Dictionary<string, IScriptCompiler> Compilers = new Dictionary<string, IScriptCompiler>();
87 internal Dictionary<string, IScriptScheduler> Schedulers = new Dictionary<string, IScriptScheduler>();
88 public static Dictionary<string, IScriptCompiler> Compilers = new Dictionary<string, IScriptCompiler>();
89// private static bool haveInitialized = false;
90
91 public DotNetEngine()
58 { 92 {
59 get { return "DotNetEngine"; } 93 RegionInfo = new RegionInfoStructure();
94 RegionInfo.Compilers = Compilers;
95 RegionInfo.Schedulers = Schedulers;
96 RegionInfo.Executors = new Dictionary<string, IScriptExecutor>();
97 RegionInfo.CommandProviders = new Dictionary<string, IScriptCommandProvider>();
98 RegionInfo.EventProviders = new Dictionary<string, IScriptEventProvider>();
99 RegionInfo.Logger = LogManager.GetLogger("SECS.DotNetEngine.RegionInfo");
60 } 100 }
61 101
62 public override void Initialize() 102 public void Initialise(Scene scene, IConfigSource source)
63 { 103 {
64 // We need to initialize the components we will be using. Our baseclass already has builtin functions for this. 104 RegionInfo.Scene = scene;
65 m_log.Info("[" + Name + "]: Initializing SECs (Script Engine Components)"); 105 RegionInfo.ConfigSource = source;
66 InitializeComponents(ComponentNames); 106
107 m_log.DebugFormat("[{0}] Initializing components", Name);
108 InitializeComponents();
67 } 109 }
68 110
69 public override void PreClose() 111 public void PostInitialise() { }
112
113 /// <summary>
114 /// Called on region close
115 /// </summary>
116 public void Close()
70 { 117 {
71 // Before 118 ComponentClose();
72 } 119 }
120 #region Initialize the Script Engine Components we need
121 public void InitializeComponents()
122 {
123 string cname = "";
124 m_log.DebugFormat("[{0}] Component initialization", Name);
125 // Initialize an instance of all module we want
126 try
127 {
128 cname = "ScriptManager";
129 m_log.DebugFormat("[{0}] Executor: {1}", Name, cname);
130 RegionInfo.Executors.Add(cname,
131 ScriptEnginePlugin.GetComponentInstance(RegionInfo, cname) as IScriptExecutor);
132
133 cname = "ScriptLoader";
134 m_log.DebugFormat("[{0}] ScriptLoader: {1}", Name, cname);
135 RegionInfo.ScriptLoader =
136 ScriptEnginePlugin.GetComponentInstance(RegionInfo, cname) as IScriptExecutor as ScriptLoader;
137
138 // CommandProviders
139 foreach (string cn in commandNames)
140 {
141 cname = cn;
142 m_log.DebugFormat("[{0}] CommandProvider: {1}", Name, cname);
143 RegionInfo.CommandProviders.Add(cname,
144 ScriptEnginePlugin.GetComponentInstance(RegionInfo, cname) as
145 IScriptCommandProvider);
146 }
147
148 // Compilers
149 foreach (string cn in compilerNames)
150 {
151 cname = cn;
152 m_log.DebugFormat("[{0}] Compiler: {1}", Name, cname);
153 RegionInfo.Compilers.Add(cname,
154 ScriptEnginePlugin.GetComponentInstance(RegionInfo, cname) as
155 IScriptCompiler);
156 }
157
158 // Schedulers
159 foreach (string cn in schedulerNames)
160 {
161 cname = cn;
162 m_log.DebugFormat("[{0}] Scheduler: {1}", Name, cname);
163 RegionInfo.Schedulers.Add(cname,
164 ScriptEnginePlugin.GetComponentInstance(RegionInfo, cname) as
165 IScriptScheduler);
166 }
167
168 // Event provider
169 cname = "LSLEventProvider";
170 m_log.DebugFormat("[{0}] EventProvider: {1}", Name, cname);
171 IScriptEventProvider sep = ScriptEnginePlugin.GetComponentInstance(RegionInfo, cname) as IScriptEventProvider;
172 RegionInfo.EventProviders.Add(cname, sep);
173 m_LSLEventProvider = sep as LSLEventProvider;
174
175 // Hook up events
176 m_LSLEventProvider.RezScript += Events_RezScript;
177 m_LSLEventProvider.RemoveScript += Events_RemoveScript;
178 }
179 catch (Exception e)
180 {
181 m_log.ErrorFormat("[{0}] Exception while loading \"{1}\": {2}", Name, cname, e.ToString());
182 }
183 }
184
185 private void ComponentClose()
186 {
187 // Close schedulers
188 foreach (IScriptScheduler scheduler in RegionInfo.Schedulers.Values)
189 {
190 scheduler.Close();
191 }
192 }
193
194 #endregion
195
73 } 196 }
74} 197}
diff --git a/OpenSim/ScriptEngine/Engines/DotNetEngine/DotNetEngine_ScriptLoadUnload.cs b/OpenSim/ScriptEngine/Engines/DotNetEngine/DotNetEngine_ScriptLoadUnload.cs
new file mode 100644
index 0000000..bf429f6
--- /dev/null
+++ b/OpenSim/ScriptEngine/Engines/DotNetEngine/DotNetEngine_ScriptLoadUnload.cs
@@ -0,0 +1,68 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using OpenMetaverse;
5using OpenSim.ScriptEngine.Components.DotNetEngine.Events;
6using OpenSim.ScriptEngine.Shared;
7
8namespace OpenSim.ScriptEngine.Engines.DotNetEngine
9{
10 public partial class DotNetEngine
11 {
12
13 //internal Dictionary<int, IScriptScheduler> ScriptMapping = new Dictionary<int, IScriptScheduler>();
14
15
16 //
17 // HANDLE EVENTS FROM SCRIPTS
18 // We will handle script add, change and remove events outside of command pipeline
19 //
20 #region Script Add/Change/Remove
21 void Events_RezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine)
22 {
23 // ###
24 // # New script created
25 // ###
26 m_log.DebugFormat(
27 "[{0}] NEW SCRIPT: localID: {1}, itemID: {2}, startParam: {3}, postOnRez: {4}, engine: {5}",
28 Name, localID, itemID, startParam, postOnRez, engine);
29
30 // Make a script object
31 ScriptStructure scriptObject = new ScriptStructure();
32 scriptObject.RegionInfo = RegionInfo;
33 scriptObject.LocalID = localID;
34 scriptObject.ItemID = itemID;
35 scriptObject.Source = script;
36
37 //
38 // Get MetaData from script header
39 //
40 ScriptMetaData scriptMetaData = ScriptMetaData.Extract(ref script);
41 scriptObject.ScriptMetaData = scriptMetaData;
42 foreach (string key in scriptObject.ScriptMetaData.Keys)
43 {
44 m_log.DebugFormat("[{0}] Script metadata: Key: \"{1}\", Value: \"{2}\".", Name, key, scriptObject.ScriptMetaData[key]);
45 }
46
47 //
48 // Load this assembly
49 //
50 // TODO: Use Executor to send a command instead?
51 m_log.DebugFormat("[{0}] Adding script to scheduler", Name);
52 RegionInfo.FindScheduler(scriptObject.ScriptMetaData).AddScript(scriptObject);
53 // Add to our internal mapping
54 //ScriptMapping.Add(itemID, Schedulers[scheduler]);
55 }
56
57 private void Events_RemoveScript(uint localID, UUID itemID)
58 {
59 // Tell all schedulers to remove this item
60 foreach (IScriptScheduler scheduler in RegionInfo.Schedulers.Values)
61 {
62 scheduler.Removecript(localID, itemID);
63 }
64 }
65 #endregion
66
67 }
68}