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authorJeff Ames2008-08-12 00:08:41 +0000
committerJeff Ames2008-08-12 00:08:41 +0000
commitf894f5d87b7f267e56436e687d0285f890a15b60 (patch)
tree8595e411bb0838fa339f3a16cc6a67ad966395c5 /OpenSim/Region
parentPatch #9163 - Refactor initial packet sending out of InnerScene into (diff)
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Minor formatting cleanup.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs32
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs2
5 files changed, 21 insertions, 21 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs
index f764405..8fe9a7b 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs
@@ -240,7 +240,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
240 return; 240 return;
241 } 241 }
242 242
243 packet.Header.Sequence = 0; 243 packet.Header.Sequence = 0;
244 244
245 lock (m_NeedAck) 245 lock (m_NeedAck)
246 { 246 {
@@ -726,21 +726,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
726 packet.TickCount = System.Environment.TickCount; 726 packet.TickCount = System.Environment.TickCount;
727 727
728 // Assign sequence number here to prevent out of order packets 728 // Assign sequence number here to prevent out of order packets
729 if(packet.Header.Sequence == 0) 729 if (packet.Header.Sequence == 0)
730 { 730 {
731 packet.Header.Sequence = NextPacketSequenceNumber(); 731 packet.Header.Sequence = NextPacketSequenceNumber();
732 732
733 lock (m_NeedAck) 733 lock (m_NeedAck)
734 { 734 {
735 // We want to see that packet arrive if it's reliable 735 // We want to see that packet arrive if it's reliable
736 if (packet.Header.Reliable) 736 if (packet.Header.Reliable)
737 { 737 {
738 m_UnackedBytes += packet.ToBytes().Length; 738 m_UnackedBytes += packet.ToBytes().Length;
739 m_NeedAck[packet.Header.Sequence] = new AckData(packet, 739 m_NeedAck[packet.Header.Sequence] = new AckData(packet,
740 item.Identifier); 740 item.Identifier);
741 } 741 }
742 } 742 }
743 } 743 }
744 744
745 // Actually make the byte array and send it 745 // Actually make the byte array and send it
746 try 746 try
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 1fcda03..1721acb 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -504,12 +504,12 @@ namespace OpenSim.Region.Environment.Scenes
504 m_pendingObjects = new Queue<SceneObjectGroup>(); 504 m_pendingObjects = new Queue<SceneObjectGroup>();
505 505
506 foreach (EntityBase e in m_scene.Entities.Values) 506 foreach (EntityBase e in m_scene.Entities.Values)
507 if(e is SceneObjectGroup) 507 if (e is SceneObjectGroup)
508 m_pendingObjects.Enqueue((SceneObjectGroup)e); 508 m_pendingObjects.Enqueue((SceneObjectGroup)e);
509 } 509 }
510 } 510 }
511 511
512 while(m_pendingObjects.Count > 0 && m_partsUpdateQueue.Count < 60) 512 while (m_pendingObjects.Count > 0 && m_partsUpdateQueue.Count < 60)
513 { 513 {
514 SceneObjectGroup g = m_pendingObjects.Dequeue(); 514 SceneObjectGroup g = m_pendingObjects.Dequeue();
515 515
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
index 48fd7f1..440540e 100644
--- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
@@ -3214,7 +3214,7 @@ namespace OpenSim.Region.ScriptEngine.Common
3214 { 3214 {
3215 m_host.AddScriptLPS(1); 3215 m_host.AddScriptLPS(1);
3216 SceneObjectPart targ = World.GetSceneObjectPart(target); 3216 SceneObjectPart targ = World.GetSceneObjectPart(target);
3217 if( targ == null ) 3217 if (targ == null)
3218 return; 3218 return;
3219 targ.ApplyImpulse(new LLVector3((float)impulse.x, (float)impulse.y, (float)impulse.z), local != 0); 3219 targ.ApplyImpulse(new LLVector3((float)impulse.x, (float)impulse.y, (float)impulse.z), local != 0);
3220 } 3220 }
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs
index 43905a7..dc97174 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs
@@ -321,7 +321,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
321 { 321 {
322 // ...if it is there. With mono --debug OpenSim.exe, 322 // ...if it is there. With mono --debug OpenSim.exe,
323 // you'll get the error in the format filename:linenumber 323 // you'll get the error in the format filename:linenumber
324 if(colon + 6 < t.Length && t.Substring(colon + 1, 5).Equals("line ")) colon += 6; 324 if (colon + 6 < t.Length && t.Substring(colon + 1, 5).Equals("line ")) colon += 6;
325 else ++colon; // else only skip the colon 325 else ++colon; // else only skip the colon
326 line = " at line " + Convert.ToInt32(t.Substring(colon)).ToString(); 326 line = " at line " + Convert.ToInt32(t.Substring(colon)).ToString();
327 } 327 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index a1f79ae..2612e93 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -3156,7 +3156,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3156 { 3156 {
3157 m_host.AddScriptLPS(1); 3157 m_host.AddScriptLPS(1);
3158 SceneObjectPart targ = World.GetSceneObjectPart(target); 3158 SceneObjectPart targ = World.GetSceneObjectPart(target);
3159 if( targ == null ) 3159 if (targ == null)
3160 return; 3160 return;
3161 targ.ApplyImpulse(new LLVector3((float)impulse.x, (float)impulse.y, (float)impulse.z), local != 0); 3161 targ.ApplyImpulse(new LLVector3((float)impulse.x, (float)impulse.y, (float)impulse.z), local != 0);
3162 } 3162 }