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author | UbitUmarov | 2014-09-10 19:30:57 +0100 |
---|---|---|
committer | UbitUmarov | 2014-09-10 19:30:57 +0100 |
commit | f66b58cf00d4dcbd9d11030809bf9766330966f2 (patch) | |
tree | 40cf47bda3160e03d1d94918a795179b01ca2778 /OpenSim/Region | |
parent | Fix a nullref that can hit Vivox voice (diff) | |
download | opensim-SC_OLD-f66b58cf00d4dcbd9d11030809bf9766330966f2.zip opensim-SC_OLD-f66b58cf00d4dcbd9d11030809bf9766330966f2.tar.gz opensim-SC_OLD-f66b58cf00d4dcbd9d11030809bf9766330966f2.tar.bz2 opensim-SC_OLD-f66b58cf00d4dcbd9d11030809bf9766330966f2.tar.xz |
*TEST* add movement states SIT and SITGROUND. ScenePresence on SIT,
SITGROUND or STAND, sets directly the state, and desired sitAnimation for
default sits
Diffstat (limited to 'OpenSim/Region')
3 files changed, 71 insertions, 34 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index bbc5745..4d1d913 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -200,21 +200,28 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
200 | if (overridenAnim != UUID.Zero) | 200 | if (overridenAnim != UUID.Zero) |
201 | { | 201 | { |
202 | m_animations.SetDefaultAnimation(overridenAnim, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, m_scenePresence.UUID); | 202 | m_animations.SetDefaultAnimation(overridenAnim, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, m_scenePresence.UUID); |
203 | m_scenePresence.SendScriptEventToAttachments("changed", new Object[] { (int)Changed.ANIMATION}); | 203 | m_scenePresence.SendScriptEventToAttachments("changed", new Object[] { (int)Changed.ANIMATION }); |
204 | SendAnimPack(); | 204 | SendAnimPack(); |
205 | ret = true; | 205 | ret = true; |
206 | } | 206 | } |
207 | else if (m_animations.TrySetDefaultAnimation( | 207 | else |
208 | anim, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, m_scenePresence.UUID)) | ||
209 | { | 208 | { |
210 | // m_log.DebugFormat( | 209 | // translate sit and sitground state animations |
211 | // "[SCENE PRESENCE ANIMATOR]: Updating movement animation to {0} for {1}", | 210 | if (anim == "SIT" || anim == "SITGROUND") |
212 | // anim, m_scenePresence.Name); | 211 | anim = m_scenePresence.sitAnimation; |
213 | 212 | ||
214 | // 16384 is CHANGED_ANIMATION | 213 | if (m_animations.TrySetDefaultAnimation( |
215 | m_scenePresence.SendScriptEventToAttachments("changed", new Object[] { (int)Changed.ANIMATION}); | 214 | anim, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, m_scenePresence.UUID)) |
216 | SendAnimPack(); | 215 | { |
217 | ret = true; | 216 | // m_log.DebugFormat( |
217 | // "[SCENE PRESENCE ANIMATOR]: Updating movement animation to {0} for {1}", | ||
218 | // anim, m_scenePresence.Name); | ||
219 | |||
220 | // 16384 is CHANGED_ANIMATION | ||
221 | m_scenePresence.SendScriptEventToAttachments("changed", new Object[] { (int)Changed.ANIMATION }); | ||
222 | SendAnimPack(); | ||
223 | ret = true; | ||
224 | } | ||
218 | } | 225 | } |
219 | } | 226 | } |
220 | else | 227 | else |
@@ -236,6 +243,11 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
236 | const float JUMP_PERIOD = 800f; | 243 | const float JUMP_PERIOD = 800f; |
237 | #region Inputs | 244 | #region Inputs |
238 | 245 | ||
246 | if (m_scenePresence.SitGround) | ||
247 | return "SITGROUND"; | ||
248 | if (m_scenePresence.ParentID != 0 || m_scenePresence.ParentUUID != UUID.Zero) | ||
249 | return "SIT"; | ||
250 | |||
239 | AgentManager.ControlFlags controlFlags = (AgentManager.ControlFlags)m_scenePresence.AgentControlFlags; | 251 | AgentManager.ControlFlags controlFlags = (AgentManager.ControlFlags)m_scenePresence.AgentControlFlags; |
240 | PhysicsActor actor = m_scenePresence.PhysicsActor; | 252 | PhysicsActor actor = m_scenePresence.PhysicsActor; |
241 | 253 | ||
@@ -491,15 +503,20 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
491 | 503 | ||
492 | public bool ForceUpdateMovementAnimations() | 504 | public bool ForceUpdateMovementAnimations() |
493 | { | 505 | { |
494 | // m_log.DebugFormat("[SCENE PRESENCE ANIMATOR]: Updating movement animations for {0}", m_scenePresence.Name); | 506 | lock (m_animations) |
507 | { | ||
508 | CurrentMovementAnimation = DetermineMovementAnimation(); | ||
509 | return TrySetMovementAnimation(CurrentMovementAnimation); | ||
510 | } | ||
511 | } | ||
495 | 512 | ||
496 | bool ret = false; | 513 | public bool SetMovementAnimations(string motionState) |
514 | { | ||
497 | lock (m_animations) | 515 | lock (m_animations) |
498 | { | 516 | { |
499 | string newMovementAnimation = DetermineMovementAnimation(); | 517 | CurrentMovementAnimation = motionState; |
500 | ret = TrySetMovementAnimation(newMovementAnimation); | 518 | return TrySetMovementAnimation(CurrentMovementAnimation); |
501 | } | 519 | } |
502 | return ret; | ||
503 | } | 520 | } |
504 | 521 | ||
505 | public UUID[] GetAnimationArray() | 522 | public UUID[] GetAnimationArray() |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 5da92f9..fd1bab6 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -243,7 +243,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
243 | /// Server Side Animation Override | 243 | /// Server Side Animation Override |
244 | /// </value> | 244 | /// </value> |
245 | public MovementAnimationOverrides Overrides { get; private set; } | 245 | public MovementAnimationOverrides Overrides { get; private set; } |
246 | 246 | public String sitAnimation = "SIT"; | |
247 | /// <summary> | 247 | /// <summary> |
248 | /// Attachments recorded on this avatar. | 248 | /// Attachments recorded on this avatar. |
249 | /// </summary> | 249 | /// </summary> |
@@ -2779,7 +2779,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2779 | SendAvatarDataToAllAgents(); | 2779 | SendAvatarDataToAllAgents(); |
2780 | } | 2780 | } |
2781 | 2781 | ||
2782 | Animator.TrySetMovementAnimation("STAND"); | 2782 | // reset to default sitAnimation |
2783 | sitAnimation = "SIT"; | ||
2784 | |||
2785 | // Animator.TrySetMovementAnimation("STAND"); | ||
2786 | Animator.SetMovementAnimations("STAND"); | ||
2783 | 2787 | ||
2784 | TriggerScenePresenceUpdated(); | 2788 | TriggerScenePresenceUpdated(); |
2785 | } | 2789 | } |
@@ -3058,11 +3062,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
3058 | 3062 | ||
3059 | SendAvatarDataToAllAgents(); | 3063 | SendAvatarDataToAllAgents(); |
3060 | 3064 | ||
3065 | /* | ||
3061 | if(status == 3) | 3066 | if(status == 3) |
3062 | Animator.TrySetMovementAnimation("SIT_GROUND"); | 3067 | Animator.TrySetMovementAnimation("SIT_GROUND"); |
3063 | else | 3068 | else |
3064 | Animator.TrySetMovementAnimation("SIT"); | 3069 | Animator.TrySetMovementAnimation("SIT"); |
3070 | */ | ||
3071 | if (status == 3) | ||
3072 | sitAnimation = "SIT_GROUND"; | ||
3073 | else | ||
3074 | sitAnimation = "SIT"; | ||
3065 | 3075 | ||
3076 | Animator.SetMovementAnimations("SIT"); | ||
3066 | 3077 | ||
3067 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); | 3078 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); |
3068 | } | 3079 | } |
@@ -3164,12 +3175,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3164 | 3175 | ||
3165 | SendAvatarDataToAllAgents(); | 3176 | SendAvatarDataToAllAgents(); |
3166 | 3177 | ||
3167 | String sitAnimation = "SIT"; | 3178 | sitAnimation = "SIT"; |
3168 | if (!String.IsNullOrEmpty(part.SitAnimation)) | 3179 | if (!String.IsNullOrEmpty(part.SitAnimation)) |
3169 | { | 3180 | { |
3170 | sitAnimation = part.SitAnimation; | 3181 | sitAnimation = part.SitAnimation; |
3171 | } | 3182 | } |
3172 | Animator.TrySetMovementAnimation(sitAnimation); | 3183 | // Animator.TrySetMovementAnimation(sitAnimation); |
3184 | Animator.SetMovementAnimations("SIT"); | ||
3173 | TriggerScenePresenceUpdated(); | 3185 | TriggerScenePresenceUpdated(); |
3174 | } | 3186 | } |
3175 | } | 3187 | } |
@@ -3181,10 +3193,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3181 | 3193 | ||
3182 | // m_updateCount = 0; // Kill animation update burst so that the SIT_G.. will stick.. | 3194 | // m_updateCount = 0; // Kill animation update burst so that the SIT_G.. will stick.. |
3183 | m_AngularVelocity = Vector3.Zero; | 3195 | m_AngularVelocity = Vector3.Zero; |
3184 | Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); | 3196 | sitAnimation = "SIT_GROUND_CONSTRAINED"; |
3185 | TriggerScenePresenceUpdated(); | 3197 | // Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); |
3198 | // TriggerScenePresenceUpdated(); | ||
3186 | SitGround = true; | 3199 | SitGround = true; |
3187 | RemoveFromPhysicalScene(); | 3200 | RemoveFromPhysicalScene(); |
3201 | |||
3202 | Animator.SetMovementAnimations("SITGROUND"); | ||
3203 | TriggerScenePresenceUpdated(); | ||
3188 | } | 3204 | } |
3189 | 3205 | ||
3190 | /// <summary> | 3206 | /// <summary> |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 755646f..ca682d3 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -132,25 +132,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
132 | 132 | ||
133 | private Dictionary<string, string> MovementAnimationsForLSL = | 133 | private Dictionary<string, string> MovementAnimationsForLSL = |
134 | new Dictionary<string, string> { | 134 | new Dictionary<string, string> { |
135 | {"CROUCH", "Crouching"}, | ||
136 | {"CROUCHWALK", "CrouchWalking"}, | ||
137 | {"FALLDOWN", "Falling Down"}, | ||
135 | {"FLY", "Flying"}, | 138 | {"FLY", "Flying"}, |
136 | {"FLYSLOW", "FlyingSlow"}, | 139 | {"FLYSLOW", "FlyingSlow"}, |
140 | {"HOVER", "Hovering"}, | ||
137 | {"HOVER_UP", "Hovering Up"}, | 141 | {"HOVER_UP", "Hovering Up"}, |
138 | {"HOVER_DOWN", "Hovering Down"}, | 142 | {"HOVER_DOWN", "Hovering Down"}, |
139 | {"HOVER", "Hovering"}, | 143 | {"JUMP", "Jumping"}, |
140 | {"LAND", "Landing"}, | 144 | {"LAND", "Landing"}, |
141 | {"FALLDOWN", "Falling Down"}, | ||
142 | {"PREJUMP", "PreJumping"}, | 145 | {"PREJUMP", "PreJumping"}, |
143 | {"JUMP", "Jumping"}, | 146 | {"RUN", "Running"}, |
147 | {"SIT","Sitting"}, | ||
148 | {"SITGROUND","Sitting on Ground"}, | ||
149 | {"STAND", "Standing"}, | ||
144 | {"STANDUP", "Standing Up"}, | 150 | {"STANDUP", "Standing Up"}, |
151 | {"STRIDE","Striding"}, | ||
145 | {"SOFT_LAND", "Soft Landing"}, | 152 | {"SOFT_LAND", "Soft Landing"}, |
146 | {"STAND", "Standing"}, | ||
147 | {"CROUCHWALK", "CrouchWalking"}, | ||
148 | {"RUN", "Running"}, | ||
149 | {"WALK", "Walking"}, | ||
150 | {"CROUCH", "Crouching"}, | ||
151 | {"TURNLEFT", "Turning Left"}, | 153 | {"TURNLEFT", "Turning Left"}, |
152 | {"TURNRIGHT", "Turning Right"} | 154 | {"TURNRIGHT", "Turning Right"}, |
155 | {"WALK", "Walking"} | ||
153 | }; | 156 | }; |
157 | |||
154 | //An array of HTTP/1.1 headers that are not allowed to be used | 158 | //An array of HTTP/1.1 headers that are not allowed to be used |
155 | //as custom headers by llHTTPRequest. | 159 | //as custom headers by llHTTPRequest. |
156 | private string[] HttpStandardHeaders = | 160 | private string[] HttpStandardHeaders = |
@@ -4884,10 +4888,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4884 | { | 4888 | { |
4885 | if (presence != null) | 4889 | if (presence != null) |
4886 | { | 4890 | { |
4887 | if (presence.SitGround) | 4891 | // if (presence.SitGround) |
4888 | return "Sitting on Ground"; | 4892 | // return "Sitting on Ground"; |
4889 | if (presence.ParentID != 0 || presence.ParentUUID != UUID.Zero) | 4893 | // if (presence.ParentID != 0 || presence.ParentUUID != UUID.Zero) |
4890 | return "Sitting"; | 4894 | // return "Sitting"; |
4891 | 4895 | ||
4892 | string movementAnimation = presence.Animator.CurrentMovementAnimation; | 4896 | string movementAnimation = presence.Animator.CurrentMovementAnimation; |
4893 | string lslMovementAnimation; | 4897 | string lslMovementAnimation; |