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authorDiva Canto2009-10-12 18:30:06 -0700
committerDiva Canto2009-10-12 18:30:06 -0700
commitf3d2192cd486cf32517e6c4549a3a691422a5f88 (patch)
treea0fd31da46a2b18df9286eb9947b7539f2bfcaa1 /OpenSim/Region
parentStop the recurring texture requests for textures that truly don't exist. (diff)
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Better handling of missing assets.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs32
1 files changed, 23 insertions, 9 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 25eb5cd..ad92494 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -117,6 +117,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
117 protected int m_avatarTerseUpdatesPerPacket = 5; 117 protected int m_avatarTerseUpdatesPerPacket = 5;
118 protected int m_packetMTU = 1400; 118 protected int m_packetMTU = 1400;
119 protected IAssetService m_assetService; 119 protected IAssetService m_assetService;
120 private IHyperAssetService m_hyperAssets;
120 121
121 122
122 #region Properties 123 #region Properties
@@ -172,6 +173,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
172 173
173 m_scene = scene; 174 m_scene = scene;
174 m_assetService = m_scene.RequestModuleInterface<IAssetService>(); 175 m_assetService = m_scene.RequestModuleInterface<IAssetService>();
176 m_hyperAssets = m_scene.RequestModuleInterface<IHyperAssetService>();
175 m_GroupsModule = scene.RequestModuleInterface<IGroupsModule>(); 177 m_GroupsModule = scene.RequestModuleInterface<IGroupsModule>();
176 m_imageManager = new LLImageManager(this, m_assetService, Scene.RequestModuleInterface<IJ2KDecoder>()); 178 m_imageManager = new LLImageManager(this, m_assetService, Scene.RequestModuleInterface<IJ2KDecoder>());
177 m_channelVersion = Utils.StringToBytes(scene.GetSimulatorVersion()); 179 m_channelVersion = Utils.StringToBytes(scene.GetSimulatorVersion());
@@ -10342,14 +10344,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10342 { 10344 {
10343 //inventory asset request 10345 //inventory asset request
10344 requestID = new UUID(transferRequest.TransferInfo.Params, 80); 10346 requestID = new UUID(transferRequest.TransferInfo.Params, 80);
10345 //m_log.Debug("asset request " + requestID); 10347 //m_log.Debug("[XXX] inventory asset request " + requestID);
10346 if (taskID == UUID.Zero) // Agent 10348 //if (taskID == UUID.Zero) // Agent
10347 if (m_scene is HGScene) 10349 // if (m_scene is HGScene)
10348 { 10350 // {
10349 // We may need to fetch the asset from the user's asset server into the local asset server 10351 // m_log.Debug("[XXX] hg asset request " + requestID);
10350 HGAssetMapper mapper = ((HGScene)m_scene).AssetMapper; 10352 // // We may need to fetch the asset from the user's asset server into the local asset server
10351 mapper.Get(requestID, AgentId); 10353 // HGAssetMapper mapper = ((HGScene)m_scene).AssetMapper;
10352 } 10354 // mapper.Get(requestID, AgentId);
10355 // }
10353 } 10356 }
10354 10357
10355 //check to see if asset is in local cache, if not we need to request it from asset server. 10358 //check to see if asset is in local cache, if not we need to request it from asset server.
@@ -10378,10 +10381,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
10378 //m_log.Debug("asset request " + requestID); 10381 //m_log.Debug("asset request " + requestID);
10379 } 10382 }
10380 10383
10381 // FIXME: We never tell the client about assets which do not exist when requested by this transfer mechanism, which can't be right.
10382 if (null == asset) 10384 if (null == asset)
10383 { 10385 {
10386 // Try the user's inventory, but only if it's different from the regions'
10387 string userAssets = m_hyperAssets.GetUserAssetServer(AgentId);
10388 if ((userAssets != string.Empty) && (userAssets != m_hyperAssets.GetSimAssetServer()))
10389 {
10390 m_log.DebugFormat("[CLIENT]: asset {0} not found in local asset storage. Trying user's storage.", id);
10391 transferRequest.TransferInfo.SourceType = 9999; // marker
10392 m_assetService.Get(userAssets + "/" + id, transferRequest, AssetReceived);
10393 return;
10394 }
10395
10384 //m_log.DebugFormat("[ASSET CACHE]: Asset transfer request for asset which is {0} already known to be missing. Dropping", requestID); 10396 //m_log.DebugFormat("[ASSET CACHE]: Asset transfer request for asset which is {0} already known to be missing. Dropping", requestID);
10397
10398 // FIXME: We never tell the client about assets which do not exist when requested by this transfer mechanism, which can't be right.
10385 return; 10399 return;
10386 } 10400 }
10387 10401