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authorMaster ScienceSim2010-10-28 09:09:42 -0700
committerMaster ScienceSim2010-10-28 09:09:42 -0700
commitf2c1d0e34feba801ff85c35ee049ed6d3067bb0d (patch)
treeff692ecc0db2b9cdf4cacd5a42234a5bb58ddd34 /OpenSim/Region
parentAdded background thread to handle delayed send and save of appearance (diff)
parentFormatting cleanup. (diff)
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Merge branch 'opensim-master' into dev-appearance
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs44
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs37
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs16
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs17
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs9
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Sun/SunModule.cs57
-rw-r--r--OpenSim/Region/Framework/Scenes/EventManager.cs35
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs42
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs5
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs21
-rw-r--r--OpenSim/Region/Framework/Scenes/SimStatsReporter.cs10
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsMessagingModule.cs4
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/ExtensionHandler.cs2
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs12
-rw-r--r--OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs2
-rw-r--r--OpenSim/Region/Physics/Meshing/Meshmerizer.cs11
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs48
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs3
20 files changed, 259 insertions, 120 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 426e1df..14f923d 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -3423,7 +3423,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3423 3423
3424 avp.Sender.IsTrial = false; 3424 avp.Sender.IsTrial = false;
3425 avp.Sender.ID = agentID; 3425 avp.Sender.ID = agentID;
3426 m_log.DebugFormat("[CLIENT]: Sending appearance for {0} to {1}", agentID.ToString(), AgentId.ToString()); 3426 //m_log.DebugFormat("[CLIENT]: Sending appearance for {0} to {1}", agentID.ToString(), AgentId.ToString());
3427 OutPacket(avp, ThrottleOutPacketType.Task); 3427 OutPacket(avp, ThrottleOutPacketType.Task);
3428 } 3428 }
3429 3429
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
index ef5efdd..4359c01 100644
--- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
@@ -167,7 +167,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
167 // sanity check: 167 // sanity check:
168 if (c.Sender == null) 168 if (c.Sender == null)
169 { 169 {
170 m_log.ErrorFormat("[CHAT] OnChatFromClient from {0} has empty Sender field!", sender); 170 m_log.ErrorFormat("[CHAT]: OnChatFromClient from {0} has empty Sender field!", sender);
171 return; 171 return;
172 } 172 }
173 173
@@ -220,17 +220,25 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
220 if (message.Length >= 1000) // libomv limit 220 if (message.Length >= 1000) // libomv limit
221 message = message.Substring(0, 1000); 221 message = message.Substring(0, 1000);
222 222
223 // m_log.DebugFormat("[CHAT]: DCTA: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, c.Type, sourceType); 223// m_log.DebugFormat(
224// "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}",
225// fromID, fromName, scene.RegionInfo.RegionName, c.Type, sourceType);
224 226
227 HashSet<UUID> receiverIDs = new HashSet<UUID>();
228
225 foreach (Scene s in m_scenes) 229 foreach (Scene s in m_scenes)
226 { 230 {
227 s.ForEachScenePresence( 231 s.ForEachScenePresence(
228 delegate(ScenePresence presence) 232 delegate(ScenePresence presence)
229 { 233 {
230 TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, c.Type, message, sourceType); 234 if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, c.Type, message, sourceType))
235 receiverIDs.Add(presence.UUID);
231 } 236 }
232 ); 237 );
233 } 238 }
239
240 (scene as Scene).EventManager.TriggerOnChatToClients(
241 fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully);
234 } 242 }
235 243
236 static private Vector3 CenterOfRegion = new Vector3(128, 128, 30); 244 static private Vector3 CenterOfRegion = new Vector3(128, 128, 30);
@@ -269,6 +277,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
269 277
270 // m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType); 278 // m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType);
271 279
280 HashSet<UUID> receiverIDs = new HashSet<UUID>();
281
272 ((Scene)c.Scene).ForEachScenePresence( 282 ((Scene)c.Scene).ForEachScenePresence(
273 delegate(ScenePresence presence) 283 delegate(ScenePresence presence)
274 { 284 {
@@ -286,16 +296,32 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
286 296
287 client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID, 297 client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID,
288 (byte)sourceType, (byte)ChatAudibleLevel.Fully); 298 (byte)sourceType, (byte)ChatAudibleLevel.Fully);
299 receiverIDs.Add(presence.UUID);
289 }); 300 });
301
302 (c.Scene as Scene).EventManager.TriggerOnChatToClients(
303 fromID, receiverIDs, c.Message, cType, CenterOfRegion, fromName, sourceType, ChatAudibleLevel.Fully);
290 } 304 }
291 305
292 306 /// <summary>
293 protected virtual void TrySendChatMessage(ScenePresence presence, Vector3 fromPos, Vector3 regionPos, 307 /// Try to send a message to the given presence
308 /// </summary>
309 /// <param name="presence">The receiver</param>
310 /// <param name="fromPos"></param>
311 /// <param name="regionPos">/param>
312 /// <param name="fromAgentID"></param>
313 /// <param name="fromName"></param>
314 /// <param name="type"></param>
315 /// <param name="message"></param>
316 /// <param name="src"></param>
317 /// <returns>true if the message was sent to the receiver, false if it was not sent due to failing a
318 /// precondition</returns>
319 protected virtual bool TrySendChatMessage(ScenePresence presence, Vector3 fromPos, Vector3 regionPos,
294 UUID fromAgentID, string fromName, ChatTypeEnum type, 320 UUID fromAgentID, string fromName, ChatTypeEnum type,
295 string message, ChatSourceType src) 321 string message, ChatSourceType src)
296 { 322 {
297 // don't send stuff to child agents 323 // don't send stuff to child agents
298 if (presence.IsChildAgent) return; 324 if (presence.IsChildAgent) return false;
299 325
300 Vector3 fromRegionPos = fromPos + regionPos; 326 Vector3 fromRegionPos = fromPos + regionPos;
301 Vector3 toRegionPos = presence.AbsolutePosition + 327 Vector3 toRegionPos = presence.AbsolutePosition +
@@ -308,12 +334,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
308 type == ChatTypeEnum.Say && dis > m_saydistance || 334 type == ChatTypeEnum.Say && dis > m_saydistance ||
309 type == ChatTypeEnum.Shout && dis > m_shoutdistance) 335 type == ChatTypeEnum.Shout && dis > m_shoutdistance)
310 { 336 {
311 return; 337 return false;
312 } 338 }
313 339
314 // TODO: should change so the message is sent through the avatar rather than direct to the ClientView 340 // TODO: should change so the message is sent through the avatar rather than direct to the ClientView
315 presence.ControllingClient.SendChatMessage(message, (byte) type, fromPos, fromName, 341 presence.ControllingClient.SendChatMessage(message, (byte) type, fromPos, fromName,
316 fromAgentID,(byte)src,(byte)ChatAudibleLevel.Fully); 342 fromAgentID, (byte)src, (byte)ChatAudibleLevel.Fully);
343
344 return true;
317 } 345 }
318 } 346 }
319} 347}
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index c1df827..046b05f 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -33,6 +33,7 @@ using System.Reflection;
33using System.Threading; 33using System.Threading;
34using System.Text; 34using System.Text;
35using System.Xml; 35using System.Xml;
36using System.Xml.Linq;
36using log4net; 37using log4net;
37using OpenMetaverse; 38using OpenMetaverse;
38using OpenSim.Framework; 39using OpenSim.Framework;
@@ -50,6 +51,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
50 { 51 {
51 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 52 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
52 53
54 /// <summary>
55 /// The maximum major version of archive that we can read. Minor versions shouldn't need a max number since version
56 /// bumps here should be compatible.
57 /// </summary>
58 public static int MAX_MAJOR_VERSION = 0;
59
53 protected TarArchiveReader archive; 60 protected TarArchiveReader archive;
54 61
55 private UserAccount m_userInfo; 62 private UserAccount m_userInfo;
@@ -133,7 +140,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
133 140
134 while ((data = archive.ReadEntry(out filePath, out entryType)) != null) 141 while ((data = archive.ReadEntry(out filePath, out entryType)) != null)
135 { 142 {
136 if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH)) 143 if (filePath == ArchiveConstants.CONTROL_FILE_PATH)
144 {
145 LoadControlFile(filePath, data);
146 }
147 else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
137 { 148 {
138 if (LoadAsset(filePath, data)) 149 if (LoadAsset(filePath, data))
139 successfulAssetRestores++; 150 successfulAssetRestores++;
@@ -461,5 +472,29 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
461 return false; 472 return false;
462 } 473 }
463 } 474 }
475
476 /// <summary>
477 /// Load control file
478 /// </summary>
479 /// <param name="path"></param>
480 /// <param name="data"></param>
481 protected void LoadControlFile(string path, byte[] data)
482 {
483 XDocument doc = XDocument.Parse(Encoding.ASCII.GetString(data));
484 XElement archiveElement = doc.Element("archive");
485 int majorVersion = int.Parse(archiveElement.Attribute("major_version").Value);
486 int minorVersion = int.Parse(archiveElement.Attribute("minor_version").Value);
487 string version = string.Format("{0}.{1}", majorVersion, minorVersion);
488
489 if (majorVersion > MAX_MAJOR_VERSION)
490 {
491 throw new Exception(
492 string.Format(
493 "The IAR you are trying to load has major version number of {0} but this version of OpenSim can only load IARs with major version number {1} and below",
494 majorVersion, MAX_MAJOR_VERSION));
495 }
496
497 m_log.InfoFormat("[INVENTORY ARCHIVER]: Loading IAR with version {0}", version);
498 }
464 } 499 }
465} \ No newline at end of file 500} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
index bae5a7a..9080e1c 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
@@ -123,9 +123,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
123 123
124 try 124 try
125 { 125 {
126 // We're almost done. Just need to write out the control file now
127 m_archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, Create0p1ControlFile());
128 m_log.InfoFormat("[ARCHIVER]: Added control file to archive.");
129 m_archiveWriter.Close(); 126 m_archiveWriter.Close();
130 } 127 }
131 catch (Exception e) 128 catch (Exception e)
@@ -277,6 +274,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
277 274
278 m_archiveWriter = new TarArchiveWriter(m_saveStream); 275 m_archiveWriter = new TarArchiveWriter(m_saveStream);
279 276
277 // Write out control file. This has to be done first so that subsequent loaders will see this file first
278 // XXX: I know this is a weak way of doing it since external non-OAR aware tar executables will not do this
279 m_archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, Create0p1ControlFile());
280 m_log.InfoFormat("[INVENTORY ARCHIVER]: Added control file to archive.");
281
280 if (inventoryFolder != null) 282 if (inventoryFolder != null)
281 { 283 {
282 m_log.DebugFormat( 284 m_log.DebugFormat(
@@ -399,13 +401,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
399 /// <returns></returns> 401 /// <returns></returns>
400 public static string Create0p1ControlFile() 402 public static string Create0p1ControlFile()
401 { 403 {
404 int majorVersion = 0, minorVersion = 1;
405
406 m_log.InfoFormat("[INVENTORY ARCHIVER]: Creating version {0}.{1} IAR", majorVersion, minorVersion);
407
402 StringWriter sw = new StringWriter(); 408 StringWriter sw = new StringWriter();
403 XmlTextWriter xtw = new XmlTextWriter(sw); 409 XmlTextWriter xtw = new XmlTextWriter(sw);
404 xtw.Formatting = Formatting.Indented; 410 xtw.Formatting = Formatting.Indented;
405 xtw.WriteStartDocument(); 411 xtw.WriteStartDocument();
406 xtw.WriteStartElement("archive"); 412 xtw.WriteStartElement("archive");
407 xtw.WriteAttributeString("major_version", "0"); 413 xtw.WriteAttributeString("major_version", majorVersion.ToString());
408 xtw.WriteAttributeString("minor_version", "1"); 414 xtw.WriteAttributeString("minor_version", minorVersion.ToString());
409 xtw.WriteEndElement(); 415 xtw.WriteEndElement();
410 416
411 xtw.Flush(); 417 xtw.Flush();
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index f1f5258..117b2fd 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -53,7 +53,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
53 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 53 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
54 54
55 /// <summary> 55 /// <summary>
56 /// The maximum major version of OAR that we can read. Minor versions shouldn't need a number since version 56 /// The maximum major version of OAR that we can read. Minor versions shouldn't need a max number since version
57 /// bumps here should be compatible. 57 /// bumps here should be compatible.
58 /// </summary> 58 /// </summary>
59 public static int MAX_MAJOR_VERSION = 0; 59 public static int MAX_MAJOR_VERSION = 0;
@@ -481,17 +481,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver
481 /// </summary> 481 /// </summary>
482 /// <param name="path"></param> 482 /// <param name="path"></param>
483 /// <param name="data"></param> 483 /// <param name="data"></param>
484 private void LoadControlFile(string path, byte[] data) 484 protected void LoadControlFile(string path, byte[] data)
485 { 485 {
486 //Create the XmlNamespaceManager. 486 XmlNamespaceManager nsmgr = new XmlNamespaceManager(new NameTable());
487 NameTable nt = new NameTable();
488 XmlNamespaceManager nsmgr = new XmlNamespaceManager(nt);
489
490 // Create the XmlParserContext.
491 XmlParserContext context = new XmlParserContext(null, nsmgr, null, XmlSpace.None); 487 XmlParserContext context = new XmlParserContext(null, nsmgr, null, XmlSpace.None);
492 488 XmlTextReader xtr = new XmlTextReader(Encoding.ASCII.GetString(data), XmlNodeType.Document, context);
493 XmlTextReader xtr
494 = new XmlTextReader(Encoding.ASCII.GetString(data), XmlNodeType.Document, context);
495 489
496 RegionSettings currentRegionSettings = m_scene.RegionInfo.RegionSettings; 490 RegionSettings currentRegionSettings = m_scene.RegionInfo.RegionSettings;
497 491
@@ -530,10 +524,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver
530 currentRegionSettings.LoadedCreationID = xtr.ReadElementContentAsString(); 524 currentRegionSettings.LoadedCreationID = xtr.ReadElementContentAsString();
531 } 525 }
532 } 526 }
533
534 } 527 }
535 528
536 currentRegionSettings.Save(); 529 currentRegionSettings.Save();
537 } 530 }
538 } 531 }
539} 532} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
index 43789af..3182079 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
@@ -171,7 +171,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
171 171
172 m_log.InfoFormat("[ARCHIVER]: Creating archive file. This may take some time."); 172 m_log.InfoFormat("[ARCHIVER]: Creating archive file. This may take some time.");
173 173
174 // Write out control file 174 // Write out control file. This has to be done first so that subsequent loaders will see this file first
175 // XXX: I know this is a weak way of doing it since external non-OAR aware tar executables will not do this
175 archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, Create0p2ControlFile(options)); 176 archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, Create0p2ControlFile(options));
176 m_log.InfoFormat("[ARCHIVER]: Added control file to archive."); 177 m_log.InfoFormat("[ARCHIVER]: Added control file to archive.");
177 178
@@ -198,13 +199,13 @@ namespace OpenSim.Region.CoreModules.World.Archiver
198 { 199 {
199 majorVersion = 1; 200 majorVersion = 1;
200 minorVersion = 0; 201 minorVersion = 0;
201 } 202 }
202 */ 203 */
203 204
204 m_log.InfoFormat("[ARCHIVER]: Creating version {0}.{1} OAR", majorVersion, minorVersion); 205 m_log.InfoFormat("[ARCHIVER]: Creating version {0}.{1} OAR", majorVersion, minorVersion);
205// if (majorVersion == 1) 206// if (majorVersion == 1)
206// { 207// {
207// m_log.WarnFormat("[ARCHIVER]: Please be aware that version 1.0 OARs are not compatible with OpenSim 0.7.0.2 and earlier. Please use the --version=0 option if you want to produce a compatible OAR"); 208// m_log.WarnFormat("[ARCHIVER]: Please be aware that version 1.0 OARs are not compatible with OpenSim 0.7.0.2 and earlier. Please use the --version=0 option if you want to produce a compatible OAR");
208// } 209// }
209 210
210 211
@@ -231,6 +232,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
231 sw.Close(); 232 sw.Close();
232 233
233 return s; 234 return s;
234 } 235 }
235 } 236 }
236} 237}
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
index a1451ce..d4a09b4 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
@@ -188,7 +188,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
188 m_log.ErrorFormat( 188 m_log.ErrorFormat(
189 "[ARCHIVER]: (... {0} more not shown)", uuids.Count - MAX_UUID_DISPLAY_ON_TIMEOUT); 189 "[ARCHIVER]: (... {0} more not shown)", uuids.Count - MAX_UUID_DISPLAY_ON_TIMEOUT);
190 190
191 m_log.Error("[ARCHIVER]: OAR save aborted."); 191 m_log.Error("[ARCHIVER]: OAR save aborted. PLEASE DO NOT USE THIS OAR, IT WILL BE INCOMPLETE.");
192 } 192 }
193 catch (Exception e) 193 catch (Exception e)
194 { 194 {
diff --git a/OpenSim/Region/CoreModules/World/Sun/SunModule.cs b/OpenSim/Region/CoreModules/World/Sun/SunModule.cs
index a6dc2ec..cea7c78 100644
--- a/OpenSim/Region/CoreModules/World/Sun/SunModule.cs
+++ b/OpenSim/Region/CoreModules/World/Sun/SunModule.cs
@@ -44,10 +44,8 @@ namespace OpenSim.Region.CoreModules
44 /// it is not based on ~06:00 == Sun Rise. Rather it is based on 00:00 being sun-rise. 44 /// it is not based on ~06:00 == Sun Rise. Rather it is based on 00:00 being sun-rise.
45 /// </summary> 45 /// </summary>
46 46
47
48 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
49 48
50
51 // 49 //
52 // Global Constants used to determine where in the sky the sun is 50 // Global Constants used to determine where in the sky the sun is
53 // 51 //
@@ -108,26 +106,25 @@ namespace OpenSim.Region.CoreModules
108 private Scene m_scene = null; 106 private Scene m_scene = null;
109 107
110 // Calculated Once in the lifetime of a region 108 // Calculated Once in the lifetime of a region
111 private long TicksToEpoch; // Elapsed time for 1/1/1970 109 private long TicksToEpoch; // Elapsed time for 1/1/1970
112 private uint SecondsPerSunCycle; // Length of a virtual day in RW seconds 110 private uint SecondsPerSunCycle; // Length of a virtual day in RW seconds
113 private uint SecondsPerYear; // Length of a virtual year in RW seconds 111 private uint SecondsPerYear; // Length of a virtual year in RW seconds
114 private double SunSpeed; // Rate of passage in radians/second 112 private double SunSpeed; // Rate of passage in radians/second
115 private double SeasonSpeed; // Rate of change for seasonal effects 113 private double SeasonSpeed; // Rate of change for seasonal effects
116 // private double HoursToRadians; // Rate of change for seasonal effects 114 // private double HoursToRadians; // Rate of change for seasonal effects
117 private long TicksUTCOffset = 0; // seconds offset from UTC 115 private long TicksUTCOffset = 0; // seconds offset from UTC
118 // Calculated every update 116 // Calculated every update
119 private float OrbitalPosition; // Orbital placement at a point in time 117 private float OrbitalPosition; // Orbital placement at a point in time
120 private double HorizonShift; // Axis offset to skew day and night 118 private double HorizonShift; // Axis offset to skew day and night
121 private double TotalDistanceTravelled; // Distance since beginning of time (in radians) 119 private double TotalDistanceTravelled; // Distance since beginning of time (in radians)
122 private double SeasonalOffset; // Seaonal variation of tilt 120 private double SeasonalOffset; // Seaonal variation of tilt
123 private float Magnitude; // Normal tilt 121 private float Magnitude; // Normal tilt
124 // private double VWTimeRatio; // VW time as a ratio of real time 122 // private double VWTimeRatio; // VW time as a ratio of real time
125 123
126 // Working values 124 // Working values
127 private Vector3 Position = Vector3.Zero; 125 private Vector3 Position = Vector3.Zero;
128 private Vector3 Velocity = Vector3.Zero; 126 private Vector3 Velocity = Vector3.Zero;
129 private Quaternion Tilt = new Quaternion(1.0f, 0.0f, 0.0f, 0.0f); 127 private Quaternion Tilt = new Quaternion(1.0f, 0.0f, 0.0f, 0.0f);
130
131 128
132 // Used to fix the sun in the sky so it doesn't move based on current time 129 // Used to fix the sun in the sky so it doesn't move based on current time
133 private bool m_SunFixed = false; 130 private bool m_SunFixed = false;
@@ -135,8 +132,6 @@ namespace OpenSim.Region.CoreModules
135 132
136 private const int TICKS_PER_SECOND = 10000000; 133 private const int TICKS_PER_SECOND = 10000000;
137 134
138
139
140 // Current time in elapsed seconds since Jan 1st 1970 135 // Current time in elapsed seconds since Jan 1st 1970
141 private ulong CurrentTime 136 private ulong CurrentTime
142 { 137 {
@@ -149,8 +144,6 @@ namespace OpenSim.Region.CoreModules
149 // Time in seconds since UTC to use to calculate sun position. 144 // Time in seconds since UTC to use to calculate sun position.
150 ulong PosTime = 0; 145 ulong PosTime = 0;
151 146
152
153
154 /// <summary> 147 /// <summary>
155 /// Calculate the sun's orbital position and its velocity. 148 /// Calculate the sun's orbital position and its velocity.
156 /// </summary> 149 /// </summary>
@@ -202,7 +195,6 @@ namespace OpenSim.Region.CoreModules
202 PosTime += (ulong)(((CurDayPercentage - 0.5) / .5) * NightSeconds); 195 PosTime += (ulong)(((CurDayPercentage - 0.5) / .5) * NightSeconds);
203 } 196 }
204 } 197 }
205
206 } 198 }
207 199
208 TotalDistanceTravelled = SunSpeed * PosTime; // distance measured in radians 200 TotalDistanceTravelled = SunSpeed * PosTime; // distance measured in radians
@@ -251,7 +243,6 @@ namespace OpenSim.Region.CoreModules
251 Velocity.X = 0; 243 Velocity.X = 0;
252 Velocity.Y = 0; 244 Velocity.Y = 0;
253 Velocity.Z = 0; 245 Velocity.Z = 0;
254
255 } 246 }
256 else 247 else
257 { 248 {
@@ -271,9 +262,7 @@ namespace OpenSim.Region.CoreModules
271 private float GetCurrentTimeAsLindenSunHour() 262 private float GetCurrentTimeAsLindenSunHour()
272 { 263 {
273 if (m_SunFixed) 264 if (m_SunFixed)
274 {
275 return m_SunFixedHour + 6; 265 return m_SunFixedHour + 6;
276 }
277 266
278 return GetCurrentSunHour() + 6.0f; 267 return GetCurrentSunHour() + 6.0f;
279 } 268 }
@@ -297,8 +286,6 @@ namespace OpenSim.Region.CoreModules
297 m_scene.AddCommand(this, String.Format("sun {0}", kvp.Key), String.Format("{0} - {1}", kvp.Key, kvp.Value), "", HandleSunConsoleCommand); 286 m_scene.AddCommand(this, String.Format("sun {0}", kvp.Key), String.Format("{0} - {1}", kvp.Key, kvp.Value), "", HandleSunConsoleCommand);
298 } 287 }
299 288
300
301
302 TimeZone local = TimeZone.CurrentTimeZone; 289 TimeZone local = TimeZone.CurrentTimeZone;
303 TicksUTCOffset = local.GetUtcOffset(local.ToLocalTime(DateTime.Now)).Ticks; 290 TicksUTCOffset = local.GetUtcOffset(local.ToLocalTime(DateTime.Now)).Ticks;
304 m_log.Debug("[SUN]: localtime offset is " + TicksUTCOffset); 291 m_log.Debug("[SUN]: localtime offset is " + TicksUTCOffset);
@@ -325,13 +312,11 @@ namespace OpenSim.Region.CoreModules
325 // must hard code to ~.5 to match sun position in LL based viewers 312 // must hard code to ~.5 to match sun position in LL based viewers
326 m_HorizonShift = config.Configs["Sun"].GetDouble("day_night_offset", d_day_night); 313 m_HorizonShift = config.Configs["Sun"].GetDouble("day_night_offset", d_day_night);
327 314
328
329 // Scales the sun hours 0...12 vs 12...24, essentially makes daylight hours longer/shorter vs nighttime hours 315 // Scales the sun hours 0...12 vs 12...24, essentially makes daylight hours longer/shorter vs nighttime hours
330 m_DayTimeSunHourScale = config.Configs["Sun"].GetDouble("day_time_sun_hour_scale", d_DayTimeSunHourScale); 316 m_DayTimeSunHourScale = config.Configs["Sun"].GetDouble("day_time_sun_hour_scale", d_DayTimeSunHourScale);
331 317
332 // Update frequency in frames 318 // Update frequency in frames
333 m_UpdateInterval = config.Configs["Sun"].GetInt("update_interval", d_frame_mod); 319 m_UpdateInterval = config.Configs["Sun"].GetInt("update_interval", d_frame_mod);
334
335 } 320 }
336 catch (Exception e) 321 catch (Exception e)
337 { 322 {
@@ -391,10 +376,8 @@ namespace OpenSim.Region.CoreModules
391 } 376 }
392 377
393 scene.RegisterModuleInterface<ISunModule>(this); 378 scene.RegisterModuleInterface<ISunModule>(this);
394
395 } 379 }
396 380
397
398 public void PostInitialise() 381 public void PostInitialise()
399 { 382 {
400 } 383 }
@@ -402,7 +385,7 @@ namespace OpenSim.Region.CoreModules
402 public void Close() 385 public void Close()
403 { 386 {
404 ready = false; 387 ready = false;
405 388
406 // Remove our hooks 389 // Remove our hooks
407 m_scene.EventManager.OnFrame -= SunUpdate; 390 m_scene.EventManager.OnFrame -= SunUpdate;
408 m_scene.EventManager.OnAvatarEnteringNewParcel -= AvatarEnteringParcel; 391 m_scene.EventManager.OnAvatarEnteringNewParcel -= AvatarEnteringParcel;
@@ -419,6 +402,7 @@ namespace OpenSim.Region.CoreModules
419 { 402 {
420 get { return false; } 403 get { return false; }
421 } 404 }
405
422 #endregion 406 #endregion
423 407
424 #region EventManager Events 408 #region EventManager Events
@@ -446,9 +430,7 @@ namespace OpenSim.Region.CoreModules
446 public void SunUpdate() 430 public void SunUpdate()
447 { 431 {
448 if (((m_frame++ % m_UpdateInterval) != 0) || !ready || m_SunFixed || !receivedEstateToolsSunUpdate) 432 if (((m_frame++ % m_UpdateInterval) != 0) || !ready || m_SunFixed || !receivedEstateToolsSunUpdate)
449 {
450 return; 433 return;
451 }
452 434
453 GenSunPos(); // Generate shared values once 435 GenSunPos(); // Generate shared values once
454 436
@@ -467,7 +449,7 @@ namespace OpenSim.Region.CoreModules
467 } 449 }
468 450
469 /// <summary> 451 /// <summary>
470 /// 452 ///
471 /// </summary> 453 /// </summary>
472 /// <param name="regionHandle"></param> 454 /// <param name="regionHandle"></param>
473 /// <param name="FixedTime">Is the sun's position fixed?</param> 455 /// <param name="FixedTime">Is the sun's position fixed?</param>
@@ -484,7 +466,6 @@ namespace OpenSim.Region.CoreModules
484 while (FixedSunHour < 0) 466 while (FixedSunHour < 0)
485 FixedSunHour += 24; 467 FixedSunHour += 24;
486 468
487
488 m_SunFixedHour = FixedSunHour; 469 m_SunFixedHour = FixedSunHour;
489 m_SunFixed = FixedSun; 470 m_SunFixed = FixedSun;
490 471
@@ -499,14 +480,12 @@ namespace OpenSim.Region.CoreModules
499 // When sun settings are updated, we should update all clients with new settings. 480 // When sun settings are updated, we should update all clients with new settings.
500 SunUpdateToAllClients(); 481 SunUpdateToAllClients();
501 482
502
503 m_log.DebugFormat("[SUN]: PosTime : {0}", PosTime.ToString()); 483 m_log.DebugFormat("[SUN]: PosTime : {0}", PosTime.ToString());
504 } 484 }
505 } 485 }
506 486
507 #endregion 487 #endregion
508 488
509
510 private void SunUpdateToAllClients() 489 private void SunUpdateToAllClients()
511 { 490 {
512 m_scene.ForEachScenePresence(delegate(ScenePresence sp) 491 m_scene.ForEachScenePresence(delegate(ScenePresence sp)
@@ -553,7 +532,6 @@ namespace OpenSim.Region.CoreModules
553 { 532 {
554 float ticksleftover = CurrentTime % SecondsPerSunCycle; 533 float ticksleftover = CurrentTime % SecondsPerSunCycle;
555 534
556
557 return (24.0f * (ticksleftover / SecondsPerSunCycle)); 535 return (24.0f * (ticksleftover / SecondsPerSunCycle));
558 } 536 }
559 537
@@ -666,7 +644,6 @@ namespace OpenSim.Region.CoreModules
666 644
667 // When sun settings are updated, we should update all clients with new settings. 645 // When sun settings are updated, we should update all clients with new settings.
668 SunUpdateToAllClients(); 646 SunUpdateToAllClients();
669
670 } 647 }
671 648
672 return Output; 649 return Output;
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index 437b91a..c321a15 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -293,6 +293,17 @@ namespace OpenSim.Region.Framework.Scenes
293 public event ChatFromClientEvent OnChatFromClient; 293 public event ChatFromClientEvent OnChatFromClient;
294 294
295 /// <summary> 295 /// <summary>
296 /// ChatToClientsEvent is triggered via ChatModule (or
297 /// substitutes thereof) when a chat message is actually sent to clients. Clients will only be sent a
298 /// received chat message if they satisfy various conditions (within audible range, etc.)
299 /// </summary>
300 public delegate void ChatToClientsEvent(
301 UUID senderID, HashSet<UUID> receiverIDs,
302 string message, ChatTypeEnum type, Vector3 fromPos, string fromName,
303 ChatSourceType src, ChatAudibleLevel level);
304 public event ChatToClientsEvent OnChatToClients;
305
306 /// <summary>
296 /// ChatBroadcastEvent is called via Scene when a broadcast chat message 307 /// ChatBroadcastEvent is called via Scene when a broadcast chat message
297 /// from world comes in 308 /// from world comes in
298 /// </summary> 309 /// </summary>
@@ -1603,6 +1614,30 @@ namespace OpenSim.Region.Framework.Scenes
1603 } 1614 }
1604 } 1615 }
1605 } 1616 }
1617
1618 public void TriggerOnChatToClients(
1619 UUID senderID, HashSet<UUID> receiverIDs,
1620 string message, ChatTypeEnum type, Vector3 fromPos, string fromName,
1621 ChatSourceType src, ChatAudibleLevel level)
1622 {
1623 ChatToClientsEvent handler = OnChatToClients;
1624 if (handler != null)
1625 {
1626 foreach (ChatToClientsEvent d in handler.GetInvocationList())
1627 {
1628 try
1629 {
1630 d(senderID, receiverIDs, message, type, fromPos, fromName, src, level);
1631 }
1632 catch (Exception e)
1633 {
1634 m_log.ErrorFormat(
1635 "[EVENT MANAGER]: Delegate for TriggerOnChatToClients failed - continuing. {0} {1}",
1636 e.Message, e.StackTrace);
1637 }
1638 }
1639 }
1640 }
1606 1641
1607 public void TriggerOnChatBroadcast(Object sender, OSChatMessage chat) 1642 public void TriggerOnChatBroadcast(Object sender, OSChatMessage chat)
1608 { 1643 {
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index c69c9b1..6367fcf 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -593,8 +593,6 @@ namespace OpenSim.Region.Framework.Scenes
593 StatsReporter.OnSendStatsResult += SendSimStatsPackets; 593 StatsReporter.OnSendStatsResult += SendSimStatsPackets;
594 StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats; 594 StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats;
595 595
596 StatsReporter.SetObjectCapacity(RegionInfo.ObjectCapacity);
597
598 // Old 596 // Old
599 /* 597 /*
600 m_simulatorVersion = simulatorVersion 598 m_simulatorVersion = simulatorVersion
@@ -2390,7 +2388,7 @@ namespace OpenSim.Region.Framework.Scenes
2390 } 2388 }
2391 catch (Exception e) 2389 catch (Exception e)
2392 { 2390 {
2393 m_log.WarnFormat("[SCENE]: Problem casting object: {0}", e.Message); 2391 m_log.WarnFormat("[SCENE]: Problem casting object: " + e.ToString());
2394 return false; 2392 return false;
2395 } 2393 }
2396 2394
@@ -3273,7 +3271,6 @@ namespace OpenSim.Region.Framework.Scenes
3273 m_log.WarnFormat("[SCENE]: Deregister from grid failed for region {0}", m_regInfo.RegionName); 3271 m_log.WarnFormat("[SCENE]: Deregister from grid failed for region {0}", m_regInfo.RegionName);
3274 } 3272 }
3275 3273
3276
3277 /// <summary> 3274 /// <summary>
3278 /// Do the work necessary to initiate a new user connection for a particular scene. 3275 /// Do the work necessary to initiate a new user connection for a particular scene.
3279 /// At the moment, this consists of setting up the caps infrastructure 3276 /// At the moment, this consists of setting up the caps infrastructure
@@ -3286,6 +3283,23 @@ namespace OpenSim.Region.Framework.Scenes
3286 /// also return a reason.</returns> 3283 /// also return a reason.</returns>
3287 public bool NewUserConnection(AgentCircuitData agent, uint teleportFlags, out string reason) 3284 public bool NewUserConnection(AgentCircuitData agent, uint teleportFlags, out string reason)
3288 { 3285 {
3286 return NewUserConnection(agent, teleportFlags, out reason, true);
3287 }
3288
3289 /// <summary>
3290 /// Do the work necessary to initiate a new user connection for a particular scene.
3291 /// At the moment, this consists of setting up the caps infrastructure
3292 /// The return bool should allow for connections to be refused, but as not all calling paths
3293 /// take proper notice of it let, we allowed banned users in still.
3294 /// </summary>
3295 /// <param name="agent">CircuitData of the agent who is connecting</param>
3296 /// <param name="reason">Outputs the reason for the false response on this string</param>
3297 /// <param name="requirePresenceLookup">True for normal presence. False for NPC
3298 /// or other applications where a full grid/Hypergrid presence may not be required.</param>
3299 /// <returns>True if the region accepts this agent. False if it does not. False will
3300 /// also return a reason.</returns>
3301 public bool NewUserConnection(AgentCircuitData agent, uint teleportFlags, out string reason, bool requirePresenceLookup)
3302 {
3289 bool vialogin = ((teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0 || 3303 bool vialogin = ((teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0 ||
3290 (teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0); 3304 (teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0);
3291 reason = String.Empty; 3305 reason = String.Empty;
@@ -3334,16 +3348,18 @@ namespace OpenSim.Region.Framework.Scenes
3334 3348
3335 if (sp == null) // We don't have an [child] agent here already 3349 if (sp == null) // We don't have an [child] agent here already
3336 { 3350 {
3337 3351 if (requirePresenceLookup)
3338 try
3339 { 3352 {
3340 if (!VerifyUserPresence(agent, out reason)) 3353 try
3354 {
3355 if (!VerifyUserPresence(agent, out reason))
3356 return false;
3357 }
3358 catch (Exception e)
3359 {
3360 m_log.ErrorFormat("[CONNECTION BEGIN]: Exception verifying presence " + e.ToString());
3341 return false; 3361 return false;
3342 } 3362 }
3343 catch (Exception e)
3344 {
3345 m_log.DebugFormat("[CONNECTION BEGIN]: Exception verifying presence {0}", e.Message);
3346 return false;
3347 } 3363 }
3348 3364
3349 try 3365 try
@@ -3353,7 +3369,7 @@ namespace OpenSim.Region.Framework.Scenes
3353 } 3369 }
3354 catch (Exception e) 3370 catch (Exception e)
3355 { 3371 {
3356 m_log.DebugFormat("[CONNECTION BEGIN]: Exception authorizing user {0}", e.Message); 3372 m_log.ErrorFormat("[CONNECTION BEGIN]: Exception authorizing user " + e.ToString());
3357 return false; 3373 return false;
3358 } 3374 }
3359 3375
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index f81c551..24d7334 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -406,11 +406,14 @@ namespace OpenSim.Region.Framework.Scenes
406 public bool DeleteSceneObject(UUID uuid, bool resultOfObjectLinked) 406 public bool DeleteSceneObject(UUID uuid, bool resultOfObjectLinked)
407 { 407 {
408 EntityBase entity; 408 EntityBase entity;
409 if (!Entities.TryGetValue(uuid, out entity) && entity is SceneObjectGroup) 409 if (!Entities.TryGetValue(uuid, out entity) || (!(entity is SceneObjectGroup)))
410 return false; 410 return false;
411 411
412 SceneObjectGroup grp = (SceneObjectGroup)entity; 412 SceneObjectGroup grp = (SceneObjectGroup)entity;
413 413
414 if (entity == null)
415 return false;
416
414 if (!resultOfObjectLinked) 417 if (!resultOfObjectLinked)
415 { 418 {
416 m_numPrim -= grp.PrimCount; 419 m_numPrim -= grp.PrimCount;
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index 044b599..e661ca9 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -804,7 +804,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
804 private static void ProcessShpTextureEntry(PrimitiveBaseShape shp, XmlTextReader reader) 804 private static void ProcessShpTextureEntry(PrimitiveBaseShape shp, XmlTextReader reader)
805 { 805 {
806 byte[] teData = Convert.FromBase64String(reader.ReadElementString("TextureEntry")); 806 byte[] teData = Convert.FromBase64String(reader.ReadElementString("TextureEntry"));
807 shp.Textures = new Primitive.TextureEntry(teData, 0, teData.Length); 807 shp.Textures = new Primitive.TextureEntry(teData, 0, teData.Length);
808 } 808 }
809 809
810 private static void ProcessShpExtraParams(PrimitiveBaseShape shp, XmlTextReader reader) 810 private static void ProcessShpExtraParams(PrimitiveBaseShape shp, XmlTextReader reader)
@@ -1426,7 +1426,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1426 1426
1427 reader.ReadStartElement(name); 1427 reader.ReadStartElement(name);
1428 vec.X = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // X or x 1428 vec.X = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // X or x
1429 vec.Y = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // Y or Y 1429 vec.Y = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // Y or y
1430 vec.Z = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // Z or z 1430 vec.Z = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // Z or z
1431 reader.ReadEndElement(); 1431 reader.ReadEndElement();
1432 1432
@@ -1501,15 +1501,28 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1501 1501
1502 reader.ReadStartElement(name, String.Empty); // Shape 1502 reader.ReadStartElement(name, String.Empty); // Shape
1503 1503
1504 string nodeName = string.Empty;
1504 while (reader.NodeType != XmlNodeType.EndElement) 1505 while (reader.NodeType != XmlNodeType.EndElement)
1505 { 1506 {
1507 nodeName = reader.Name;
1506 //m_log.DebugFormat("[XXX] Processing: {0}", reader.Name); 1508 //m_log.DebugFormat("[XXX] Processing: {0}", reader.Name);
1507 ShapeXmlProcessor p = null; 1509 ShapeXmlProcessor p = null;
1508 if (m_ShapeXmlProcessors.TryGetValue(reader.Name, out p)) 1510 if (m_ShapeXmlProcessors.TryGetValue(reader.Name, out p))
1509 p(shape, reader); 1511 {
1512 try
1513 {
1514 p(shape, reader);
1515 }
1516 catch (Exception e)
1517 {
1518 m_log.DebugFormat("[SceneObjectSerializer]: exception while parsing Shape {0}: {1}", nodeName, e);
1519 if (reader.NodeType == XmlNodeType.EndElement)
1520 reader.Read();
1521 }
1522 }
1510 else 1523 else
1511 { 1524 {
1512// m_log.DebugFormat("[SceneObjectSerializer]: caught unknown element in Shape {0}", reader.Name); 1525 // m_log.DebugFormat("[SceneObjectSerializer]: caught unknown element in Shape {0}", reader.Name);
1513 reader.ReadOuterXml(); 1526 reader.ReadOuterXml();
1514 } 1527 }
1515 } 1528 }
diff --git a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
index fd23294..87dcdee 100644
--- a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
+++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
@@ -108,7 +108,7 @@ namespace OpenSim.Region.Framework.Scenes
108 private int m_activeScripts = 0; 108 private int m_activeScripts = 0;
109 private int m_scriptLinesPerSecond = 0; 109 private int m_scriptLinesPerSecond = 0;
110 110
111 private int objectCapacity = 45000; 111 private int m_objectCapacity = 45000;
112 112
113 private Scene m_scene; 113 private Scene m_scene;
114 114
@@ -124,6 +124,7 @@ namespace OpenSim.Region.Framework.Scenes
124 m_scene = scene; 124 m_scene = scene;
125 ReportingRegion = scene.RegionInfo; 125 ReportingRegion = scene.RegionInfo;
126 126
127 m_objectCapacity = scene.RegionInfo.ObjectCapacity;
127 m_report.AutoReset = true; 128 m_report.AutoReset = true;
128 m_report.Interval = statsUpdatesEveryMS; 129 m_report.Interval = statsUpdatesEveryMS;
129 m_report.Elapsed += new ElapsedEventHandler(statsHeartBeat); 130 m_report.Elapsed += new ElapsedEventHandler(statsHeartBeat);
@@ -271,7 +272,7 @@ namespace OpenSim.Region.Framework.Scenes
271 272
272 SimStats simStats 273 SimStats simStats
273 = new SimStats( 274 = new SimStats(
274 ReportingRegion.RegionLocX, ReportingRegion.RegionLocY, regionFlags, (uint)objectCapacity, rb, sb, m_scene.RegionInfo.originRegionID); 275 ReportingRegion.RegionLocX, ReportingRegion.RegionLocY, regionFlags, (uint)m_objectCapacity, rb, sb, m_scene.RegionInfo.originRegionID);
275 276
276 handlerSendStatResult = OnSendStatsResult; 277 handlerSendStatResult = OnSendStatsResult;
277 if (handlerSendStatResult != null) 278 if (handlerSendStatResult != null)
@@ -435,11 +436,6 @@ namespace OpenSim.Region.Framework.Scenes
435 m_activeScripts = count; 436 m_activeScripts = count;
436 } 437 }
437 438
438 public void SetObjectCapacity(int objects)
439 {
440 objectCapacity = objects;
441 }
442
443 /// <summary> 439 /// <summary>
444 /// This is for llGetRegionFPS 440 /// This is for llGetRegionFPS
445 /// </summary> 441 /// </summary>
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsMessagingModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsMessagingModule.cs
index 25dba7f..3d34441 100644
--- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsMessagingModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsMessagingModule.cs
@@ -220,7 +220,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
220 groupID, groupMembers.Count); 220 groupID, groupMembers.Count);
221 221
222 foreach (GroupMembersData member in groupMembers) 222 foreach (GroupMembersData member in groupMembers)
223 { 223 {
224 if (m_groupData.hasAgentDroppedGroupChatSession(member.AgentID, groupID)) 224 if (m_groupData.hasAgentDroppedGroupChatSession(member.AgentID, groupID))
225 { 225 {
226 // Don't deliver messages to people who have dropped this session 226 // Don't deliver messages to people who have dropped this session
@@ -266,7 +266,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
266 266
267 void OnClientLogin(IClientAPI client) 267 void OnClientLogin(IClientAPI client)
268 { 268 {
269 if (m_debugEnabled) m_log.DebugFormat("[GROUPS-MESSAGING]: OnInstantMessage registered for {0}", client.Name); 269 if (m_debugEnabled) m_log.DebugFormat("[GROUPS-MESSAGING]: OnInstantMessage registered for {0}", client.Name);
270 } 270 }
271 271
272 private void OnNewClient(IClientAPI client) 272 private void OnNewClient(IClientAPI client)
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/ExtensionHandler.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/ExtensionHandler.cs
index d8f7a84..3f1bd54 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/ExtensionHandler.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/ExtensionHandler.cs
@@ -32,7 +32,7 @@ using OpenSim.Region.OptionalModules.Scripting.Minimodule.Interfaces;
32 32
33namespace OpenSim.Region.OptionalModules.Scripting.Minimodule 33namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
34{ 34{
35 class ExtensionHandler : IExtension 35 class ExtensionHandler : IExtension
36 { 36 {
37 private readonly Dictionary<Type, object> m_instances; 37 private readonly Dictionary<Type, object> m_instances;
38 38
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs
index 2ddc31b..df60709 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs
@@ -50,7 +50,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
50 { 50 {
51 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 51 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
52 private Scene m_scene; 52 private Scene m_scene;
53 53
54 private readonly Dictionary<UUID,MRMBase> m_scripts = new Dictionary<UUID, MRMBase>(); 54 private readonly Dictionary<UUID,MRMBase> m_scripts = new Dictionary<UUID, MRMBase>();
55 55
56 private readonly Dictionary<Type,object> m_extensions = new Dictionary<Type, object>(); 56 private readonly Dictionary<Type,object> m_extensions = new Dictionary<Type, object>();
@@ -77,7 +77,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
77 { 77 {
78 m_log.Info("[MRM] Enabling MRM Module"); 78 m_log.Info("[MRM] Enabling MRM Module");
79 m_scene = scene; 79 m_scene = scene;
80 80
81 // when hidden, we don't listen for client initiated script events 81 // when hidden, we don't listen for client initiated script events
82 // only making the MRM engine available for region modules 82 // only making the MRM engine available for region modules
83 if (!source.Configs["MRM"].GetBoolean("Hidden", false)) 83 if (!source.Configs["MRM"].GetBoolean("Hidden", false))
@@ -85,7 +85,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
85 scene.EventManager.OnRezScript += EventManager_OnRezScript; 85 scene.EventManager.OnRezScript += EventManager_OnRezScript;
86 scene.EventManager.OnStopScript += EventManager_OnStopScript; 86 scene.EventManager.OnStopScript += EventManager_OnStopScript;
87 } 87 }
88 88
89 scene.EventManager.OnFrame += EventManager_OnFrame; 89 scene.EventManager.OnFrame += EventManager_OnFrame;
90 90
91 scene.RegisterModuleInterface<IMRMModule>(this); 91 scene.RegisterModuleInterface<IMRMModule>(this);
@@ -291,7 +291,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
291 291
292 public void InitializeMRM(MRMBase mmb, uint localID, UUID itemID) 292 public void InitializeMRM(MRMBase mmb, uint localID, UUID itemID)
293 { 293 {
294
295 m_log.Info("[MRM] Created MRM Instance"); 294 m_log.Info("[MRM] Created MRM Instance");
296 295
297 IWorld world; 296 IWorld world;
@@ -304,7 +303,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
304 303
305 public void PostInitialise() 304 public void PostInitialise()
306 { 305 {
307
308 } 306 }
309 307
310 public void Close() 308 public void Close()
@@ -350,7 +348,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
350 if (!Directory.Exists(tmp)) 348 if (!Directory.Exists(tmp))
351 Directory.CreateDirectory(tmp); 349 Directory.CreateDirectory(tmp);
352 350
353
354 m_log.Info("MRM 2"); 351 m_log.Info("MRM 2");
355 352
356 try 353 try
@@ -396,8 +393,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
396 393
397 parameters.IncludeDebugInformation = true; 394 parameters.IncludeDebugInformation = true;
398 395
399 string rootPath = 396 string rootPath = Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory);
400 Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory);
401 397
402 List<string> libraries = new List<string>(); 398 List<string> libraries = new List<string>();
403 string[] lines = Script.Split(new string[] {"\n"}, StringSplitOptions.RemoveEmptyEntries); 399 string[] lines = Script.Split(new string[] {"\n"}, StringSplitOptions.RemoveEmptyEntries);
diff --git a/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs b/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
index 7e1b5ac..b84a34d 100644
--- a/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
+++ b/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
@@ -83,7 +83,6 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
83 83
84 // private int m_stipend = 1000; 84 // private int m_stipend = 1000;
85 85
86// private int ObjectCapacity = 45000;
87 private int ObjectCount = 0; 86 private int ObjectCount = 0;
88 private int PriceEnergyUnit = 0; 87 private int PriceEnergyUnit = 0;
89 private int PriceGroupCreate = 0; 88 private int PriceGroupCreate = 0;
@@ -135,7 +134,6 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
135 134
136 public void AddRegion(Scene scene) 135 public void AddRegion(Scene scene)
137 { 136 {
138 // Send ObjectCapacity to Scene.. Which sends it to the SimStatsReporter.
139 if (m_enabled) 137 if (m_enabled)
140 { 138 {
141 scene.RegisterModuleInterface<IMoneyModule>(this); 139 scene.RegisterModuleInterface<IMoneyModule>(this);
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
index 72dce6d..d770ad1 100644
--- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
+++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs
@@ -287,7 +287,7 @@ namespace OpenSim.Region.Physics.Meshing
287 long start = 0; 287 long start = 0;
288 using (MemoryStream data = new MemoryStream(primShape.SculptData)) 288 using (MemoryStream data = new MemoryStream(primShape.SculptData))
289 { 289 {
290 meshOsd = (OSDMap)OSDParser.DeserializeLLSDBinary(data, true); 290 meshOsd = (OSDMap)OSDParser.DeserializeLLSDBinary(data);
291 start = data.Position; 291 start = data.Position;
292 } 292 }
293 293
@@ -324,7 +324,7 @@ namespace OpenSim.Region.Physics.Meshing
324 324
325 byte[] decompressedBuf = outMs.GetBuffer(); 325 byte[] decompressedBuf = outMs.GetBuffer();
326 326
327 decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf, true); 327 decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf);
328 } 328 }
329 } 329 }
330 } 330 }
@@ -349,6 +349,7 @@ namespace OpenSim.Region.Physics.Meshing
349 349
350 OpenMetaverse.Vector3 posMax = ((OSDMap)subMeshMap["PositionDomain"])["Max"].AsVector3(); 350 OpenMetaverse.Vector3 posMax = ((OSDMap)subMeshMap["PositionDomain"])["Max"].AsVector3();
351 OpenMetaverse.Vector3 posMin = ((OSDMap)subMeshMap["PositionDomain"])["Min"].AsVector3(); 351 OpenMetaverse.Vector3 posMin = ((OSDMap)subMeshMap["PositionDomain"])["Min"].AsVector3();
352 ushort faceIndexOffset = (ushort)coords.Count;
352 353
353 byte[] posBytes = subMeshMap["Position"].AsBinary(); 354 byte[] posBytes = subMeshMap["Position"].AsBinary();
354 for (int i = 0; i < posBytes.Length; i += 6) 355 for (int i = 0; i < posBytes.Length; i += 6)
@@ -368,9 +369,9 @@ namespace OpenSim.Region.Physics.Meshing
368 byte[] triangleBytes = subMeshMap["TriangleList"].AsBinary(); 369 byte[] triangleBytes = subMeshMap["TriangleList"].AsBinary();
369 for (int i = 0; i < triangleBytes.Length; i += 6) 370 for (int i = 0; i < triangleBytes.Length; i += 6)
370 { 371 {
371 ushort v1 = Utils.BytesToUInt16(triangleBytes, i); 372 ushort v1 = (ushort)(Utils.BytesToUInt16(triangleBytes, i) + faceIndexOffset);
372 ushort v2 = Utils.BytesToUInt16(triangleBytes, i + 2); 373 ushort v2 = (ushort)(Utils.BytesToUInt16(triangleBytes, i + 2) + faceIndexOffset);
373 ushort v3 = Utils.BytesToUInt16(triangleBytes, i + 4); 374 ushort v3 = (ushort)(Utils.BytesToUInt16(triangleBytes, i + 4) + faceIndexOffset);
374 Face f = new Face(v1, v2, v3); 375 Face f = new Face(v1, v2, v3);
375 faces.Add(f); 376 faces.Add(f);
376 } 377 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 8bf9482..1a13dea 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -6892,7 +6892,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6892 6892
6893 public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) 6893 public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules)
6894 { 6894 {
6895 llSetLinkPrimitiveParams(linknumber, rules); 6895 m_host.AddScriptLPS(1);
6896
6897 List<SceneObjectPart> parts = GetLinkParts(linknumber);
6898
6899 foreach (SceneObjectPart part in parts)
6900 SetPrimParams(part, rules);
6896 } 6901 }
6897 6902
6898 protected void SetPrimParams(SceneObjectPart part, LSL_List rules) 6903 protected void SetPrimParams(SceneObjectPart part, LSL_List rules)
@@ -7263,6 +7268,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7263 part.SetText(primText, av3, Util.Clip((float)primTextAlpha, 0.0f, 1.0f)); 7268 part.SetText(primText, av3, Util.Clip((float)primTextAlpha, 0.0f, 1.0f));
7264 7269
7265 break; 7270 break;
7271 case (int)ScriptBaseClass.PRIM_NAME:
7272 if (remain < 1)
7273 return;
7274 string primName = rules.GetLSLStringItem(idx++);
7275 part.Name = primName;
7276 break;
7277 case (int)ScriptBaseClass.PRIM_DESC:
7278 if (remain < 1)
7279 return;
7280 string primDesc = rules.GetLSLStringItem(idx++);
7281 part.Description = primDesc;
7282 break;
7283 case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
7284 if (remain < 1)
7285 return;
7286 LSL_Rotation lr = rules.GetQuaternionItem(idx++);
7287 SetRot(part, Rot2Quaternion(lr));
7288 break;
7266 } 7289 }
7267 } 7290 }
7268 } 7291 }
@@ -7808,6 +7831,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7808 textColor.B)); 7831 textColor.B));
7809 res.Add(new LSL_Float(textColor.A)); 7832 res.Add(new LSL_Float(textColor.A));
7810 break; 7833 break;
7834 case (int)ScriptBaseClass.PRIM_NAME:
7835 res.Add(part.Name);
7836 break;
7837 case (int)ScriptBaseClass.PRIM_DESC:
7838 res.Add(part.Description);
7839 break;
7840 case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
7841 res.Add(new LSL_Rotation(part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z, part.RotationOffset.W));
7842 break;
7811 } 7843 }
7812 } 7844 }
7813 return res; 7845 return res;
@@ -8404,6 +8436,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8404 8436
8405 for (j = 0; j < seplen; j++) 8437 for (j = 0; j < seplen; j++)
8406 { 8438 {
8439 if (separray[j].ToString() == String.Empty)
8440 active[j] = false;
8441
8407 if (active[j]) 8442 if (active[j])
8408 { 8443 {
8409 // scan all of the markers 8444 // scan all of the markers
@@ -8432,6 +8467,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8432 { 8467 {
8433 for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) 8468 for (j = seplen; (j < mlen) && (offset[best] > beginning); j++)
8434 { 8469 {
8470 if (spcarray[j-seplen].ToString() == String.Empty)
8471 active[j] = false;
8472
8435 if (active[j]) 8473 if (active[j])
8436 { 8474 {
8437 // scan all of the markers 8475 // scan all of the markers
@@ -9090,10 +9128,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9090 // do that one last, it will cause a ParcelPropertiesUpdate 9128 // do that one last, it will cause a ParcelPropertiesUpdate
9091 landObject.SetMediaUrl(url); 9129 landObject.SetMediaUrl(url);
9092 9130
9093 // now send to all (non-child) agents 9131 // now send to all (non-child) agents in the parcel
9094 World.ForEachScenePresence(delegate(ScenePresence sp) 9132 World.ForEachScenePresence(delegate(ScenePresence sp)
9095 { 9133 {
9096 if (!sp.IsChildAgent) 9134 if (!sp.IsChildAgent && (sp.currentParcelUUID == landData.GlobalID))
9097 { 9135 {
9098 sp.ControllingClient.SendParcelMediaUpdate(landData.MediaURL, 9136 sp.ControllingClient.SendParcelMediaUpdate(landData.MediaURL,
9099 landData.MediaID, 9137 landData.MediaID,
@@ -9123,10 +9161,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9123 // the commandList contained a start/stop/... command, too 9161 // the commandList contained a start/stop/... command, too
9124 if (presence == null) 9162 if (presence == null)
9125 { 9163 {
9126 // send to all (non-child) agents 9164 // send to all (non-child) agents in the parcel
9127 World.ForEachScenePresence(delegate(ScenePresence sp) 9165 World.ForEachScenePresence(delegate(ScenePresence sp)
9128 { 9166 {
9129 if (!sp.IsChildAgent) 9167 if (!sp.IsChildAgent && (sp.currentParcelUUID == landData.GlobalID))
9130 { 9168 {
9131 sp.ControllingClient.SendParcelMediaCommand(0x4, // TODO what is this? 9169 sp.ControllingClient.SendParcelMediaCommand(0x4, // TODO what is this?
9132 (ParcelMediaCommandEnum)commandToSend, 9170 (ParcelMediaCommandEnum)commandToSend,
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
index 5da6bb9..b96e977 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
@@ -316,6 +316,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
316 public const int PRIM_POINT_LIGHT = 23; // Huh? 316 public const int PRIM_POINT_LIGHT = 23; // Huh?
317 public const int PRIM_GLOW = 25; 317 public const int PRIM_GLOW = 25;
318 public const int PRIM_TEXT = 26; 318 public const int PRIM_TEXT = 26;
319 public const int PRIM_NAME = 27;
320 public const int PRIM_DESC = 28;
321 public const int PRIM_ROT_LOCAL = 29;
319 public const int PRIM_TEXGEN_DEFAULT = 0; 322 public const int PRIM_TEXGEN_DEFAULT = 0;
320 public const int PRIM_TEXGEN_PLANAR = 1; 323 public const int PRIM_TEXGEN_PLANAR = 1;
321 324