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authorTedd Hansen2007-08-26 13:31:58 +0000
committerTedd Hansen2007-08-26 13:31:58 +0000
commitebb0099816299108b025b55e62ef1f15fe60c2f9 (patch)
tree5b663b915ad6536e50802c75beb6ac4b4a272f8f /OpenSim/Region
parentBugfix for last commit, { instead of ( (diff)
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Run-time script errors are now shown in-world. No line number though, might require script to be compiled with (slow) debug information.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/Executor.cs28
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs26
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs29
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs67
4 files changed, 108 insertions, 42 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/Executor.cs b/OpenSim/Region/ScriptEngine/Common/Executor.cs
index e3d574b..d165722 100644
--- a/OpenSim/Region/ScriptEngine/Common/Executor.cs
+++ b/OpenSim/Region/ScriptEngine/Common/Executor.cs
@@ -45,8 +45,8 @@ namespace OpenSim.Region.ScriptEngine.Common
45 { 45 {
46 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. 46 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
47 // Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead! 47 // Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead!
48 try 48 //try
49 { 49 //{
50 if (m_Running == false) 50 if (m_Running == false)
51 { 51 {
52 // Script is inactive, do not execute! 52 // Script is inactive, do not execute!
@@ -68,7 +68,7 @@ namespace OpenSim.Region.ScriptEngine.Common
68 MethodInfo mi = type.GetMethod(EventName); 68 MethodInfo mi = type.GetMethod(EventName);
69 Events.Add(EventName, mi); 69 Events.Add(EventName, mi);
70 } 70 }
71 catch (Exception e) 71 catch
72 { 72 {
73 // Event name not found, cache it as not found 73 // Event name not found, cache it as not found
74 Events.Add(EventName, null); 74 Events.Add(EventName, null);
@@ -86,19 +86,21 @@ namespace OpenSim.Region.ScriptEngine.Common
86 } 86 }
87 87
88 // Found 88 // Found
89 try 89 //try
90 { 90 //{
91 // Invoke it 91 // Invoke it
92 ev.Invoke(m_Script, args); 92 ev.Invoke(m_Script, args);
93 93
94 } 94 //}
95 catch (Exception e) 95 //catch (Exception e)
96 { 96 //{
97 // TODO: Send to correct place 97 // // TODO: Send to correct place
98 Console.WriteLine("ScriptEngine Exception attempting to executing script function: " + e.ToString()); 98 // Console.WriteLine("ScriptEngine Exception attempting to executing script function: " + e.ToString());
99 } 99 //}
100 } 100
101 catch { } 101
102 //}
103 //catch { }
102 } 104 }
103 105
104 106
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
index bbb9f06..bac8bde 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
@@ -13,15 +13,17 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
13 13
14 public LSL2CSConverter() 14 public LSL2CSConverter()
15 { 15 {
16
16 DataTypes.Add("void", "void"); 17 DataTypes.Add("void", "void");
17 DataTypes.Add("integer", "int"); 18 DataTypes.Add("integer", "System.Int32");
18 DataTypes.Add("float", "double"); 19 DataTypes.Add("float", "System.Double");
19 DataTypes.Add("string", "string"); 20 DataTypes.Add("string", "string");
20 DataTypes.Add("key", "string"); 21 DataTypes.Add("key", "System.String");
21 DataTypes.Add("vector", "LSL_Types.Vector3"); 22 DataTypes.Add("vector", "LSL_Types.Vector3");
22 DataTypes.Add("rotation", "LSL_Types.Quaternion"); 23 DataTypes.Add("rotation", "LSL_Types.Quaternion");
23 DataTypes.Add("list", "list"); 24 DataTypes.Add("list", "list");
24 DataTypes.Add("null", "null"); 25 DataTypes.Add("null", "null");
26
25 } 27 }
26 28
27 29
@@ -227,11 +229,29 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
227 229
228 230
229 // Add namespace, class name and inheritance 231 // Add namespace, class name and inheritance
232
230 Return = "" + 233 Return = "" +
231 "using System; " + 234 "using System; " +
232 "using System.Collections.Generic; " + 235 "using System.Collections.Generic; " +
233 "using System.Text; " + 236 "using System.Text; " +
234 "using OpenSim.Region.ScriptEngine.Common; " + 237 "using OpenSim.Region.ScriptEngine.Common; " +
238 "using integer = System.Int32; " +
239 "using key = System.String; ";
240
241 //// Make a Using out of DataTypes
242 //// Using integer = System.Int32;
243 //string _val;
244 //foreach (string key in DataTypes.Keys)
245 //{
246 // DataTypes.TryGetValue(key, out _val);
247 // if (key != _val)
248 // {
249 // Return += "using " + key + " = " + _val + "; ";
250 // }
251 //}
252
253
254 Return += "" +
235 "namespace SecondLife { "; 255 "namespace SecondLife { ";
236 Return += "" + 256 Return += "" +
237 //"[Serializable] " + 257 //"[Serializable] " +
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
index 7018dfe..c724f01 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
@@ -177,6 +177,35 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
177 { 177 {
178 myScriptEngine.myScriptManager.ExecuteEvent(QIS.localID, QIS.itemID, QIS.FunctionName, QIS.param); 178 myScriptEngine.myScriptManager.ExecuteEvent(QIS.localID, QIS.itemID, QIS.FunctionName, QIS.param);
179 } 179 }
180 catch (Exception e)
181 {
182 // DISPLAY ERROR INWORLD
183 string text = "Error executing script:\r\n";
184 if (e.InnerException != null)
185 { // Send inner exception
186 text += e.InnerException.Message.ToString();
187 }
188 else
189 { // Send normal
190 text += e.Message.ToString();
191 }
192 try
193 {
194 if (text.Length > 1500)
195 text = text.Substring(0, 1500);
196 IScriptHost m_host = myScriptEngine.World.GetSceneObjectPart(QIS.localID);
197 //if (m_host != null)
198 //{
199 myScriptEngine.World.SimChat(Helpers.StringToField(text), 1, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
200 } catch {
201 //}
202 //else
203 //{
204 // T oconsole
205 Console.WriteLine("Unable to send text in-world:\r\n" + text);
206 }
207
208 }
180 finally 209 finally
181 { 210 {
182 ReleaseLock(QIS.localID); 211 ReleaseLock(QIS.localID);
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
index 5dc928a..1944025 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
@@ -39,6 +39,7 @@ using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL;
39using OpenSim.Region.ScriptEngine.Common; 39using OpenSim.Region.ScriptEngine.Common;
40using libsecondlife; 40using libsecondlife;
41 41
42
42namespace OpenSim.Region.ScriptEngine.DotNetEngine 43namespace OpenSim.Region.ScriptEngine.DotNetEngine
43{ 44{
44 /// <summary> 45 /// <summary>
@@ -49,7 +50,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
49 [Serializable] 50 [Serializable]
50 public class ScriptManager 51 public class ScriptManager
51 { 52 {
52 53 #region Declares
53 private Thread ScriptLoadUnloadThread; 54 private Thread ScriptLoadUnloadThread;
54 private int ScriptLoadUnloadThread_IdleSleepms = 100; 55 private int ScriptLoadUnloadThread_IdleSleepms = 100;
55 private Queue<LoadStruct> LoadQueue = new Queue<LoadStruct>(); 56 private Queue<LoadStruct> LoadQueue = new Queue<LoadStruct>();
@@ -66,6 +67,19 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
66 public LLUUID itemID; 67 public LLUUID itemID;
67 } 68 }
68 69
70 // Object<string, Script<string, script>>
71 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
72 // Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead!
73 internal Dictionary<uint, Dictionary<LLUUID, LSL_BaseClass>> Scripts = new Dictionary<uint, Dictionary<LLUUID, LSL_BaseClass>>();
74 public Scene World
75 {
76 get
77 {
78 return m_scriptEngine.World;
79 }
80 }
81#endregion
82 #region Object init/shutdown
69 private ScriptEngine m_scriptEngine; 83 private ScriptEngine m_scriptEngine;
70 public ScriptManager(ScriptEngine scriptEngine) 84 public ScriptManager(ScriptEngine scriptEngine)
71 { 85 {
@@ -96,6 +110,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
96 { 110 {
97 } 111 }
98 } 112 }
113 #endregion
114 #region Load / Unload scripts (Thread loop)
99 private void ScriptLoadUnloadThreadLoop() 115 private void ScriptLoadUnloadThreadLoop()
100 { 116 {
101 try 117 try
@@ -129,7 +145,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
129 } 145 }
130 146
131 } 147 }
132 148 #endregion
149 #region Helper functions
133 private static Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args) 150 private static Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args)
134 { 151 {
135 152
@@ -139,19 +156,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
139 } 156 }
140 157
141 158
142 // Object<string, Script<string, script>> 159 #endregion
143 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. 160 #region Internal functions to keep track of script
144 // Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead!
145 internal Dictionary<uint, Dictionary<LLUUID, LSL_BaseClass>> Scripts = new Dictionary<uint, Dictionary<LLUUID, LSL_BaseClass>>();
146 public Scene World
147 {
148 get
149 {
150 return m_scriptEngine.World;
151 }
152 }
153
154
155 internal Dictionary<LLUUID, LSL_BaseClass>.KeyCollection GetScriptKeys(uint localID) 161 internal Dictionary<LLUUID, LSL_BaseClass>.KeyCollection GetScriptKeys(uint localID)
156 { 162 {
157 if (Scripts.ContainsKey(localID) == false) 163 if (Scripts.ContainsKey(localID) == false)
@@ -212,6 +218,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
212 Obj.Remove(itemID); 218 Obj.Remove(itemID);
213 219
214 } 220 }
221 #endregion
222 #region Start/Stop script
215 /// <summary> 223 /// <summary>
216 /// Fetches, loads and hooks up a script to an objects events 224 /// Fetches, loads and hooks up a script to an objects events
217 /// </summary> 225 /// </summary>
@@ -346,9 +354,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
346 //return TempDotNetMicroThreadingCodeInjector.TestFix(FileName); 354 //return TempDotNetMicroThreadingCodeInjector.TestFix(FileName);
347 return FileName; 355 return FileName;
348 } 356 }
349 357 #endregion
350 358 #region Perform event execution in script
351
352 /// <summary> 359 /// <summary>
353 /// Execute a LL-event-function in Script 360 /// Execute a LL-event-function in Script
354 /// </summary> 361 /// </summary>
@@ -366,16 +373,24 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
366 return; 373 return;
367 374
368 // Must be done in correct AppDomain, so leaving it up to the script itself 375 // Must be done in correct AppDomain, so leaving it up to the script itself
369 try 376 Script.Exec.ExecuteEvent(FunctionName, args);
370 { 377
371 Script.Exec.ExecuteEvent(FunctionName, args); 378 }
372 } 379 #endregion
373 catch (Exception e) 380
374 { 381 #region Script serialization/deserialization
375 Console.WriteLine("Exception executing script funcion: " + e.ToString()); 382 public void GetSerializedScript(uint localID, LLUUID itemID)
376 } 383 {
384 // Serialize the script and return it
377 385
386 // Should not be a problem
378 } 387 }
388 public void PutSerializedScript(uint localID, LLUUID itemID)
389 {
390 // Deserialize the script and inject it into an AppDomain
379 391
392 // How to inject into an AppDomain?
393 }
394 #endregion
380 } 395 }
381} 396}