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authorCasperW2009-11-26 02:01:51 +0100
committerCasperW2009-11-26 02:01:51 +0100
commitde551102472780b21ccd6cf82fb6838cf4f175ce (patch)
tree4ad56f9766ae4b0bd702fa0f0d3211cf216e14d4 /OpenSim/Region
parentAdd nudge right and left to avatar movement (faster reaction times when stepp... (diff)
parentAdd the dummy "Size" property to the list type (diff)
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Merge branch 'careminster' into casper
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Application/HGCommands.cs2
-rw-r--r--OpenSim/Region/Application/OpenSim.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs6
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs10
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs18
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandChannel.cs3
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs12
-rw-r--r--OpenSim/Region/Framework/Interfaces/ILandChannel.cs25
-rw-r--r--OpenSim/Region/RegionCombinerModule/RegionCombinerLargeLandChannel.cs1
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs5
13 files changed, 74 insertions, 20 deletions
diff --git a/OpenSim/Region/Application/HGCommands.cs b/OpenSim/Region/Application/HGCommands.cs
index f503db7..7ae161d 100644
--- a/OpenSim/Region/Application/HGCommands.cs
+++ b/OpenSim/Region/Application/HGCommands.cs
@@ -42,7 +42,7 @@ namespace OpenSim
42{ 42{
43 public class HGCommands 43 public class HGCommands
44 { 44 {
45 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 45// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
46 46
47 public static Scene CreateScene(RegionInfo regionInfo, AgentCircuitManager circuitManager, CommunicationsManager m_commsManager, 47 public static Scene CreateScene(RegionInfo regionInfo, AgentCircuitManager circuitManager, CommunicationsManager m_commsManager,
48 StorageManager storageManager, ModuleLoader m_moduleLoader, ConfigSettings m_configSettings, OpenSimConfigSource m_config, string m_version) 48 StorageManager storageManager, ModuleLoader m_moduleLoader, ConfigSettings m_configSettings, OpenSimConfigSource m_config, string m_version)
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs
index f9be1e2..5228e4b 100644
--- a/OpenSim/Region/Application/OpenSim.cs
+++ b/OpenSim/Region/Application/OpenSim.cs
@@ -232,7 +232,7 @@ namespace OpenSim
232 "Save named prim to XML2", SavePrimsXml2); 232 "Save named prim to XML2", SavePrimsXml2);
233 233
234 m_console.Commands.AddCommand("region", false, "load oar", 234 m_console.Commands.AddCommand("region", false, "load oar",
235 "load oar <oar name>", 235 "load oar [--merge] <oar name>",
236 "Load a region's data from OAR archive", LoadOar); 236 "Load a region's data from OAR archive", LoadOar);
237 237
238 m_console.Commands.AddCommand("region", false, "save oar", 238 m_console.Commands.AddCommand("region", false, "save oar",
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
index 1e63e3e..e3e8718 100644
--- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
@@ -57,21 +57,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
57 #region ISharedRegionModule Members 57 #region ISharedRegionModule Members
58 public virtual void Initialise(IConfigSource config) 58 public virtual void Initialise(IConfigSource config)
59 { 59 {
60
61 m_config = config.Configs["Chat"]; 60 m_config = config.Configs["Chat"];
62 61
63 if (null == m_config) 62 if (null == m_config)
64 { 63 {
65 m_log.Info("[CHAT]: no config found, plugin disabled"); 64 m_log.Info("[CHAT]: no config found, plugin disabled");
65 m_enabled = false;
66 return; 66 return;
67 } 67 }
68 68
69 if (!m_config.GetBoolean("enabled", false)) 69 if (!m_config.GetBoolean("enabled", true))
70 { 70 {
71 m_log.Info("[CHAT]: plugin disabled by configuration"); 71 m_log.Info("[CHAT]: plugin disabled by configuration");
72 m_enabled = false;
72 return; 73 return;
73 } 74 }
74 m_enabled = true;
75 75
76 m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance); 76 m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance);
77 m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance); 77 m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance);
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
index f08d8ec..71bfe57 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
@@ -93,6 +93,16 @@ namespace OpenSim.Region.CoreModules.World.Archiver
93 List<EntityBase> entities = m_scene.GetEntities(); 93 List<EntityBase> entities = m_scene.GetEntities();
94 List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>(); 94 List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>();
95 95
96 /*
97 foreach (ILandObject lo in m_scene.LandChannel.AllParcels())
98 {
99 if (name == lo.LandData.Name)
100 {
101 // This is the parcel we want
102 }
103 }
104 */
105
96 // Filter entities so that we only have scene objects. 106 // Filter entities so that we only have scene objects.
97 // FIXME: Would be nicer to have this as a proper list in SceneGraph, since lots of methods 107 // FIXME: Would be nicer to have this as a proper list in SceneGraph, since lots of methods
98 // end up having to do this 108 // end up having to do this
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
index 181f4c6..27763bb 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
@@ -26,9 +26,11 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections.Generic;
29using System.IO; 30using System.IO;
30using System.Reflection; 31using System.Reflection;
31using log4net; 32using log4net;
33using NDesk.Options;
32using Nini.Config; 34using Nini.Config;
33using OpenSim.Region.Framework.Interfaces; 35using OpenSim.Region.Framework.Interfaces;
34using OpenSim.Region.Framework.Scenes; 36using OpenSim.Region.Framework.Scenes;
@@ -91,13 +93,23 @@ namespace OpenSim.Region.CoreModules.World.Archiver
91 /// <param name="cmdparams"></param> 93 /// <param name="cmdparams"></param>
92 public void HandleLoadOarConsoleCommand(string module, string[] cmdparams) 94 public void HandleLoadOarConsoleCommand(string module, string[] cmdparams)
93 { 95 {
94 if (cmdparams.Length > 2) 96 bool mergeOar = false;
97
98 OptionSet options = new OptionSet().Add("m|merge", delegate (string v) { mergeOar = v != null; });
99 List<string> mainParams = options.Parse(cmdparams);
100
101// m_log.DebugFormat("MERGE OAR IS [{0}]", mergeOar);
102//
103// foreach (string param in mainParams)
104// m_log.DebugFormat("GOT PARAM [{0}]", param);
105
106 if (mainParams.Count > 2)
95 { 107 {
96 DearchiveRegion(cmdparams[2]); 108 DearchiveRegion(mainParams[2], mergeOar, Guid.Empty);
97 } 109 }
98 else 110 else
99 { 111 {
100 DearchiveRegion(DEFAULT_OAR_BACKUP_FILENAME); 112 DearchiveRegion(DEFAULT_OAR_BACKUP_FILENAME, mergeOar, Guid.Empty);
101 } 113 }
102 } 114 }
103 115
diff --git a/OpenSim/Region/CoreModules/World/Land/LandChannel.cs b/OpenSim/Region/CoreModules/World/Land/LandChannel.cs
index 4ed23bb..81024db 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandChannel.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandChannel.cs
@@ -105,7 +105,7 @@ namespace OpenSim.Region.CoreModules.World.Land
105 ILandObject obj = new LandObject(UUID.Zero, false, m_scene); 105 ILandObject obj = new LandObject(UUID.Zero, false, m_scene);
106 obj.LandData.Name = "NO LAND"; 106 obj.LandData.Name = "NO LAND";
107 return obj; 107 return obj;
108 } 108 }
109 109
110 public List<ILandObject> AllParcels() 110 public List<ILandObject> AllParcels()
111 { 111 {
@@ -154,6 +154,7 @@ namespace OpenSim.Region.CoreModules.World.Land
154 m_landManagementModule.UpdateLandObject(localID, data); 154 m_landManagementModule.UpdateLandObject(localID, data);
155 } 155 }
156 } 156 }
157
157 public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient) 158 public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient)
158 { 159 {
159 if (m_landManagementModule != null) 160 if (m_landManagementModule != null)
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index 968f46a..9a2ef50 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -67,7 +67,14 @@ namespace OpenSim.Region.CoreModules.World.Land
67 private const int landArrayMax = ((int)((int)Constants.RegionSize / 4) >= 64) ? (int)((int)Constants.RegionSize / 4) : 64; 67 private const int landArrayMax = ((int)((int)Constants.RegionSize / 4) >= 64) ? (int)((int)Constants.RegionSize / 4) : 64;
68 #pragma warning restore 0429 68 #pragma warning restore 0429
69 69
70 /// <value>
71 /// Local land ids at specified region co-ordinates (region size / 4)
72 /// </value>
70 private readonly int[,] m_landIDList = new int[landArrayMax, landArrayMax]; 73 private readonly int[,] m_landIDList = new int[landArrayMax, landArrayMax];
74
75 /// <value>
76 /// Land objects keyed by local id
77 /// </value>
71 private readonly Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>(); 78 private readonly Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>();
72 79
73 private bool m_landPrimCountTainted; 80 private bool m_landPrimCountTainted;
@@ -570,6 +577,7 @@ namespace OpenSim.Region.CoreModules.World.Land
570 577
571 if (x_float > Constants.RegionSize || x_float <= 0 || y_float > Constants.RegionSize || y_float <= 0) 578 if (x_float > Constants.RegionSize || x_float <= 0 || y_float > Constants.RegionSize || y_float <= 0)
572 return null; 579 return null;
580
573 try 581 try
574 { 582 {
575 x = Convert.ToInt32(Math.Floor(Convert.ToDouble(x_float) / 4.0)); 583 x = Convert.ToInt32(Math.Floor(Convert.ToDouble(x_float) / 4.0));
@@ -584,6 +592,7 @@ namespace OpenSim.Region.CoreModules.World.Land
584 { 592 {
585 return null; 593 return null;
586 } 594 }
595
587 lock (m_landList) 596 lock (m_landList)
588 { 597 {
589 // Corner case. If an autoreturn happens during sim startup 598 // Corner case. If an autoreturn happens during sim startup
@@ -603,6 +612,7 @@ namespace OpenSim.Region.CoreModules.World.Land
603 // they happen every time at border crossings 612 // they happen every time at border crossings
604 throw new Exception("Error: Parcel not found at point " + x + ", " + y); 613 throw new Exception("Error: Parcel not found at point " + x + ", " + y);
605 } 614 }
615
606 lock (m_landIDList) 616 lock (m_landIDList)
607 { 617 {
608 try 618 try
@@ -617,7 +627,7 @@ namespace OpenSim.Region.CoreModules.World.Land
617 return null; 627 return null;
618 } 628 }
619 } 629 }
620 } 630 }
621 631
622 #endregion 632 #endregion
623 633
diff --git a/OpenSim/Region/Framework/Interfaces/ILandChannel.cs b/OpenSim/Region/Framework/Interfaces/ILandChannel.cs
index 74f404f..6fe6118 100644
--- a/OpenSim/Region/Framework/Interfaces/ILandChannel.cs
+++ b/OpenSim/Region/Framework/Interfaces/ILandChannel.cs
@@ -33,26 +33,41 @@ namespace OpenSim.Region.Framework.Interfaces
33{ 33{
34 public interface ILandChannel 34 public interface ILandChannel
35 { 35 {
36 List<ILandObject> ParcelsNearPoint(Vector3 position); 36 /// <summary>
37 /// Get all parcels
38 /// </summary>
39 /// <returns></returns>
37 List<ILandObject> AllParcels(); 40 List<ILandObject> AllParcels();
38 41
39 /// <summary> 42 /// <summary>
40 /// Get the land object at the specified point 43 /// Get the parcel at the specified point
41 /// </summary> 44 /// </summary>
42 /// <param name="x">Value between 0 - 256 on the x axis of the point</param> 45 /// <param name="x">Value between 0 - 256 on the x axis of the point</param>
43 /// <param name="y">Value between 0 - 256 on the y axis of the point</param> 46 /// <param name="y">Value between 0 - 256 on the y axis of the point</param>
44 /// <returns>Land object at the point supplied</returns> 47 /// <returns>Land object at the point supplied</returns>
45 ILandObject GetLandObject(int x, int y); 48 ILandObject GetLandObject(int x, int y);
46 49
47 ILandObject GetLandObject(int localID);
48
49 /// <summary> 50 /// <summary>
50 /// Get the land object at the specified point 51 /// Get the parcel at the specified point
51 /// </summary> 52 /// </summary>
52 /// <param name="x">Value between 0 - 256 on the x axis of the point</param> 53 /// <param name="x">Value between 0 - 256 on the x axis of the point</param>
53 /// <param name="y">Value between 0 - 256 on the y axis of the point</param> 54 /// <param name="y">Value between 0 - 256 on the y axis of the point</param>
54 /// <returns>Land object at the point supplied</returns> 55 /// <returns>Land object at the point supplied</returns>
55 ILandObject GetLandObject(float x, float y); 56 ILandObject GetLandObject(float x, float y);
57
58 /// <summary>
59 /// Get the parcels near the specified point
60 /// </summary>
61 /// <param name="position"></param>
62 /// <returns></returns>
63 List<ILandObject> ParcelsNearPoint(Vector3 position);
64
65 /// <summary>
66 /// Get the parcel given the land's local id.
67 /// </summary>
68 /// <param name="localID"></param>
69 /// <returns></returns>
70 ILandObject GetLandObject(int localID);
56 71
57 bool IsLandPrimCountTainted(); 72 bool IsLandPrimCountTainted();
58 bool IsForcefulBansAllowed(); 73 bool IsForcefulBansAllowed();
diff --git a/OpenSim/Region/RegionCombinerModule/RegionCombinerLargeLandChannel.cs b/OpenSim/Region/RegionCombinerModule/RegionCombinerLargeLandChannel.cs
index 146ec66..9da818a 100644
--- a/OpenSim/Region/RegionCombinerModule/RegionCombinerLargeLandChannel.cs
+++ b/OpenSim/Region/RegionCombinerModule/RegionCombinerLargeLandChannel.cs
@@ -118,6 +118,7 @@ public class RegionCombinerLargeLandChannel : ILandChannel
118 return regionData.RegionScene.LandChannel.GetLandObject(x - offsetX, y - offsetY); 118 return regionData.RegionScene.LandChannel.GetLandObject(x - offsetX, y - offsetY);
119 } 119 }
120 } 120 }
121
121 ILandObject obj = new LandObject(UUID.Zero, false, RegData.RegionScene); 122 ILandObject obj = new LandObject(UUID.Zero, false, RegData.RegionScene);
122 obj.LandData.Name = "NO LAND"; 123 obj.LandData.Name = "NO LAND";
123 return obj; 124 return obj;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 83322eb..10165d3 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -636,13 +636,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
636 } 636 }
637 637
638 // Teleport functions 638 // Teleport functions
639 public void osTeleportAgent(string agent, uint regionX, uint regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat) 639 public void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
640 { 640 {
641 // High because there is no security check. High griefer potential 641 // High because there is no security check. High griefer potential
642 // 642 //
643 CheckThreatLevel(ThreatLevel.High, "osTeleportAgent"); 643 CheckThreatLevel(ThreatLevel.High, "osTeleportAgent");
644 644
645 ulong regionHandle = Util.UIntsToLong((regionX * (uint)Constants.RegionSize), (regionY * (uint)Constants.RegionSize)); 645 ulong regionHandle = Util.UIntsToLong(((uint)regionX * (uint)Constants.RegionSize), ((uint)regionY * (uint)Constants.RegionSize));
646 646
647 m_host.AddScriptLPS(1); 647 m_host.AddScriptLPS(1);
648 UUID agentId = new UUID(); 648 UUID agentId = new UUID();
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
index 2a403bf..470946a 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
@@ -83,7 +83,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
83 83
84 // Teleport commands 84 // Teleport commands
85 void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); 85 void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
86 void osTeleportAgent(string agent, uint regionX, uint regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); 86 void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
87 void osTeleportAgent(string agent, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat); 87 void osTeleportAgent(string agent, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
88 88
89 // Animation commands 89 // Animation commands
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
index 4928e90..6b88834 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
@@ -201,9 +201,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
201 m_OSSL_Functions.osTeleportAgent(agent, regionName, position, lookat); 201 m_OSSL_Functions.osTeleportAgent(agent, regionName, position, lookat);
202 } 202 }
203 203
204 public void osTeleportAgent(string agent, long regionX, long regionY, vector position, vector lookat) 204 public void osTeleportAgent(string agent, int regionX, int regionY, vector position, vector lookat)
205 { 205 {
206 m_OSSL_Functions.osTeleportAgent(agent, (uint) regionX, (uint) regionY, position, lookat); 206 m_OSSL_Functions.osTeleportAgent(agent, regionX, regionY, position, lookat);
207 } 207 }
208 208
209 public void osTeleportAgent(string agent, vector position, vector lookat) 209 public void osTeleportAgent(string agent, vector position, vector lookat)
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
index 3f38bb6..1fc31c5 100644
--- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs
@@ -429,6 +429,11 @@ namespace OpenSim.Region.ScriptEngine.Shared
429 } 429 }
430 } 430 }
431 431
432 public int Size
433 {
434 get { return 0; }
435 }
436
432 public object[] Data 437 public object[] Data
433 { 438 {
434 get { 439 get {