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author | Melanie | 2012-05-07 23:03:57 +0200 |
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committer | Melanie | 2012-05-07 23:03:57 +0200 |
commit | d3844d142deaa0a9c9f54463388cbff6e6ac1f05 (patch) | |
tree | 49fc5cf00fd9405a36acbc0e6b8bc7fa5e11309e /OpenSim/Region | |
parent | Fix moving no-mod objects. Fixes a regression introduced with the undo fix (diff) | |
parent | minor change to linear motor decay (diff) | |
download | opensim-SC_OLD-d3844d142deaa0a9c9f54463388cbff6e6ac1f05.zip opensim-SC_OLD-d3844d142deaa0a9c9f54463388cbff6e6ac1f05.tar.gz opensim-SC_OLD-d3844d142deaa0a9c9f54463388cbff6e6ac1f05.tar.bz2 opensim-SC_OLD-d3844d142deaa0a9c9f54463388cbff6e6ac1f05.tar.xz |
Merge branch 'ubitwork' into avination
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs | 28 |
1 files changed, 17 insertions, 11 deletions
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs index 9fefc4e..8f2feba 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEDynamics.cs | |||
@@ -118,6 +118,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
118 | 118 | ||
119 | // auxiliar | 119 | // auxiliar |
120 | private float m_lmEfect = 0; // current linear motor eficiency | 120 | private float m_lmEfect = 0; // current linear motor eficiency |
121 | private float m_lmDecay = 1.0f; | ||
121 | private float m_amEfect = 0; // current angular motor eficiency | 122 | private float m_amEfect = 0; // current angular motor eficiency |
122 | private float m_ffactor = 1.0f; | 123 | private float m_ffactor = 1.0f; |
123 | 124 | ||
@@ -155,6 +156,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
155 | 156 | ||
156 | m_linearMotorDecayTimescale = vd.m_linearMotorDecayTimescale; | 157 | m_linearMotorDecayTimescale = vd.m_linearMotorDecayTimescale; |
157 | if (m_linearMotorDecayTimescale < m_timestep) m_linearMotorDecayTimescale = m_timestep; | 158 | if (m_linearMotorDecayTimescale < m_timestep) m_linearMotorDecayTimescale = m_timestep; |
159 | m_linearMotorDecayTimescale += 0.2f; | ||
158 | m_linearMotorDecayTimescale *= m_invtimestep; | 160 | m_linearMotorDecayTimescale *= m_invtimestep; |
159 | 161 | ||
160 | m_linearMotorTimescale = vd.m_linearMotorTimescale; | 162 | m_linearMotorTimescale = vd.m_linearMotorTimescale; |
@@ -208,6 +210,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
208 | m_referenceFrame = vd.m_referenceFrame; | 210 | m_referenceFrame = vd.m_referenceFrame; |
209 | 211 | ||
210 | m_lmEfect = 0; | 212 | m_lmEfect = 0; |
213 | m_lmDecay = (1.0f - 1.0f / m_linearMotorDecayTimescale); | ||
211 | m_amEfect = 0; | 214 | m_amEfect = 0; |
212 | m_ffactor = 1.0f; | 215 | m_ffactor = 1.0f; |
213 | } | 216 | } |
@@ -279,7 +282,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
279 | case Vehicle.LINEAR_MOTOR_DECAY_TIMESCALE: | 282 | case Vehicle.LINEAR_MOTOR_DECAY_TIMESCALE: |
280 | if (pValue < m_timestep) pValue = m_timestep; | 283 | if (pValue < m_timestep) pValue = m_timestep; |
281 | else if (pValue > 120) pValue = 120; | 284 | else if (pValue > 120) pValue = 120; |
282 | m_linearMotorDecayTimescale = pValue * m_invtimestep; | 285 | m_linearMotorDecayTimescale = (0.2f +pValue) * m_invtimestep; |
283 | break; | 286 | break; |
284 | case Vehicle.LINEAR_MOTOR_TIMESCALE: | 287 | case Vehicle.LINEAR_MOTOR_TIMESCALE: |
285 | if (pValue < m_timestep) pValue = m_timestep; | 288 | if (pValue < m_timestep) pValue = m_timestep; |
@@ -318,9 +321,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
318 | case Vehicle.LINEAR_MOTOR_DIRECTION: | 321 | case Vehicle.LINEAR_MOTOR_DIRECTION: |
319 | m_linearMotorDirection = new Vector3(pValue, pValue, pValue); | 322 | m_linearMotorDirection = new Vector3(pValue, pValue, pValue); |
320 | len = m_linearMotorDirection.Length(); | 323 | len = m_linearMotorDirection.Length(); |
321 | if (len > 30.0f) | 324 | if (len > 100.0f) |
322 | m_linearMotorDirection *= (30.0f / len); | 325 | m_linearMotorDirection *= (100.0f / len); |
323 | m_lmEfect = 1.0f; // turn it on | 326 | m_lmDecay = 1.0f - 1.0f / m_linearMotorDecayTimescale; |
327 | m_lmEfect = 1.0f / m_linearMotorTimescale; // turn it on | ||
324 | m_ffactor = 0.01f; | 328 | m_ffactor = 0.01f; |
325 | if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body) | 329 | if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body) |
326 | && !rootPrim.m_isSelected && !rootPrim.m_disabled) | 330 | && !rootPrim.m_isSelected && !rootPrim.m_disabled) |
@@ -368,9 +372,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
368 | case Vehicle.LINEAR_MOTOR_DIRECTION: | 372 | case Vehicle.LINEAR_MOTOR_DIRECTION: |
369 | m_linearMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z); | 373 | m_linearMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z); |
370 | len = m_linearMotorDirection.Length(); | 374 | len = m_linearMotorDirection.Length(); |
371 | if (len > 30.0f) | 375 | if (len > 100.0f) |
372 | m_linearMotorDirection *= (30.0f / len); | 376 | m_linearMotorDirection *= (100.0f / len); |
373 | m_lmEfect = 1.0f; // turn it on | 377 | m_lmDecay = 1.0f - 1.0f / m_linearMotorDecayTimescale; |
378 | m_lmEfect = 1.0f / m_linearMotorTimescale; // turn it on | ||
374 | m_ffactor = 0.01f; | 379 | m_ffactor = 0.01f; |
375 | if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body) | 380 | if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body) |
376 | && !rootPrim.m_isSelected && !rootPrim.m_disabled) | 381 | && !rootPrim.m_isSelected && !rootPrim.m_disabled) |
@@ -603,12 +608,13 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
603 | // VehicleFlag.HOVER_GLOBAL_HEIGHT); | 608 | // VehicleFlag.HOVER_GLOBAL_HEIGHT); |
604 | break; | 609 | break; |
605 | } | 610 | } |
606 | 611 | m_lmDecay = (1.0f - 1.0f / m_linearMotorDecayTimescale); | |
607 | }//end SetDefaultsForType | 612 | }//end SetDefaultsForType |
608 | 613 | ||
609 | internal void Stop() | 614 | internal void Stop() |
610 | { | 615 | { |
611 | m_lmEfect = 0; | 616 | m_lmEfect = 0; |
617 | m_lmDecay = 1.0f; | ||
612 | m_amEfect = 0; | 618 | m_amEfect = 0; |
613 | m_ffactor = 1f; | 619 | m_ffactor = 1f; |
614 | } | 620 | } |
@@ -739,10 +745,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
739 | Vector3 curLocalAngVel = curAngVel * irotq; // current angular velocity in local | 745 | Vector3 curLocalAngVel = curAngVel * irotq; // current angular velocity in local |
740 | 746 | ||
741 | // linear motor | 747 | // linear motor |
742 | if (m_lmEfect > 0.01 && m_linearMotorTimescale < 1000) | 748 | if (m_lmEfect > 0.001 && m_linearMotorTimescale < 1000) |
743 | { | 749 | { |
744 | tmpV = m_linearMotorDirection - curLocalVel; // velocity error | 750 | tmpV = m_linearMotorDirection - curLocalVel; // velocity error |
745 | tmpV *= m_lmEfect / m_linearMotorTimescale; // error to correct in this timestep | 751 | tmpV *= m_lmEfect; // error to correct in this timestep |
746 | tmpV *= rotq; // to world | 752 | tmpV *= rotq; // to world |
747 | 753 | ||
748 | if ((m_flags & VehicleFlag.LIMIT_MOTOR_UP) != 0) | 754 | if ((m_flags & VehicleFlag.LIMIT_MOTOR_UP) != 0) |
@@ -760,7 +766,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
760 | force.Y += tmpV.Y; | 766 | force.Y += tmpV.Y; |
761 | force.Z += tmpV.Z; | 767 | force.Z += tmpV.Z; |
762 | } | 768 | } |
763 | m_lmEfect *= (1.0f - 1.0f / m_linearMotorDecayTimescale); | 769 | m_lmEfect *= m_lmDecay; |
764 | 770 | ||
765 | m_ffactor = 0.01f + 1e-4f * curVel.LengthSquared(); | 771 | m_ffactor = 0.01f + 1e-4f * curVel.LengthSquared(); |
766 | } | 772 | } |