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authorSean Dague2007-12-05 18:58:55 +0000
committerSean Dague2007-12-05 18:58:55 +0000
commitc5c0df74e61666d56fbbe33c4bfe5cd98482cacb (patch)
treeec1477da6e614e62f95bf729aae557b6ad84e827 /OpenSim/Region
parentFrom Gary Chernega (IBM) (diff)
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Do not create a new asset on item metadata change
From Justin Casey (IBM)
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs52
1 files changed, 12 insertions, 40 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index cf845a6..d8abe90 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -128,46 +128,24 @@ namespace OpenSim.Region.Environment.Scenes
128 { 128 {
129 InventoryItemBase item = userInfo.RootFolder.HasItem(itemID); 129 InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
130 if (item != null) 130 if (item != null)
131 { 131 {
132 AssetBase asset = null;
133 bool addAsset = false;
134
135 // If we're not inside a transaction and an existing asset is attached
136 // to the update item, then we need to create a new asset for the new details
137 if (LLUUID.Zero == transactionID) 132 if (LLUUID.Zero == transactionID)
138 { 133 {
139 asset = AssetCache.GetAsset(item.assetID); 134 item.inventoryName = name;
135 item.inventoryDescription = description;
136 item.inventoryNextPermissions = nextOwnerMask;
140 137
141 if (asset != null) 138 userInfo.UpdateItem(remoteClient.AgentId, item);
142 {
143 // to update an item we need to create a new asset
144 // it's possible that this could be optimized to an update if we knew
145 // that the owner's inventory had the only copy of the item (I believe
146 // we're using copy on write semantics).
147 item.inventoryName = asset.Name = name;
148 item.inventoryDescription = asset.Description = description;
149 item.inventoryNextPermissions = nextOwnerMask;
150 item.assetID = asset.FullID = LLUUID.Random();
151
152 addAsset = true;
153 }
154 else
155 {
156 MainLog.Instance.Warn(
157 "Asset ID " + item.assetID + " not found for item ID " + itemID
158 + " named " + item.inventoryName + " for an inventory item update.");
159 return;
160 }
161 } 139 }
162 else 140 else
163 { 141 {
164 AgentAssetTransactions transactions 142 AgentAssetTransactions transactions
165 = CommsManager.TransactionsManager.GetUserTransActions(remoteClient.AgentId); 143 = CommsManager.TransactionsManager.GetUserTransActions(remoteClient.AgentId);
166 144
167 if (transactions != null) 145 if (transactions != null)
168 { 146 {
169 LLUUID assetID = transactionID.Combine(remoteClient.SecureSessionId); 147 LLUUID assetID = transactionID.Combine(remoteClient.SecureSessionId);
170 asset = AssetCache.GetAsset(assetID); 148 AssetBase asset = AssetCache.GetAsset(assetID);
171 149
172 if (asset == null) 150 if (asset == null)
173 { 151 {
@@ -182,30 +160,24 @@ namespace OpenSim.Region.Environment.Scenes
182 asset.Type = (sbyte) item.assetType; 160 asset.Type = (sbyte) item.assetType;
183 item.assetID = asset.FullID; 161 item.assetID = asset.FullID;
184 162
185 addAsset = true; 163 AssetCache.AddAsset(asset);
186 } 164 }
165
166 userInfo.UpdateItem(remoteClient.AgentId, item);
187 } 167 }
188 } 168 }
189
190 if (asset != null)
191 {
192 if (addAsset)
193 {
194 AssetCache.AddAsset(asset);
195 }
196
197 userInfo.UpdateItem(remoteClient.AgentId, item);
198 }
199 } 169 }
200 else 170 else
201 { 171 {
202 MainLog.Instance.Warn( 172 MainLog.Instance.Warn(
173 "INVENTORY",
203 "Item ID " + itemID + " not found for an inventory item update."); 174 "Item ID " + itemID + " not found for an inventory item update.");
204 } 175 }
205 } 176 }
206 else 177 else
207 { 178 {
208 MainLog.Instance.Warn( 179 MainLog.Instance.Warn(
180 "INVENTORY",
209 "Agent ID " + remoteClient.AgentId + " not found for an inventory item update."); 181 "Agent ID " + remoteClient.AgentId + " not found for an inventory item update.");
210 } 182 }
211 } 183 }