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authorUbitUmarov2016-07-24 22:28:45 +0100
committerUbitUmarov2016-07-24 22:28:45 +0100
commitc303cf74125e3e3251d77fc0d4147c89014c120d (patch)
tree6ba7e37b00d194b22434e12e77928bf45eaadc72 /OpenSim/Region
parentubOde try to improve contact velocity on first avatar collision with terrain (diff)
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ubOde still on relative velocity. Make ubOde report avatar empty collisions to tick events on core. Avn didn't require this, core should not require also (TODO)
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/PhysicsModules/ubOde/ODECharacter.cs16
1 files changed, 11 insertions, 5 deletions
diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODECharacter.cs b/OpenSim/Region/PhysicsModules/ubOde/ODECharacter.cs
index ccaff5e..98f2eac 100644
--- a/OpenSim/Region/PhysicsModules/ubOde/ODECharacter.cs
+++ b/OpenSim/Region/PhysicsModules/ubOde/ODECharacter.cs
@@ -110,6 +110,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
110 private bool m_alwaysRun = false; 110 private bool m_alwaysRun = false;
111 111
112 private bool _zeroFlag = false; 112 private bool _zeroFlag = false;
113 private bool m_haveLastFallVel = false;
113 114
114 115
115 private uint m_localID = 0; 116 private uint m_localID = 0;
@@ -1087,6 +1088,12 @@ namespace OpenSim.Region.PhysicsModule.ubOde
1087 if (ctz.Z < 0) 1088 if (ctz.Z < 0)
1088 ctz.Z = 0; 1089 ctz.Z = 0;
1089 1090
1091 if(!m_haveLastFallVel)
1092 {
1093 m_lastFallVel = vel;
1094 m_haveLastFallVel = true;
1095 }
1096
1090 Vector3 n = _parent_scene.GetTerrainNormalAtXY(posch.X, posch.Y); 1097 Vector3 n = _parent_scene.GetTerrainNormalAtXY(posch.X, posch.Y);
1091 float depth = terrainheight - chrminZ; 1098 float depth = terrainheight - chrminZ;
1092 1099
@@ -1123,7 +1130,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
1123 contact.SurfaceNormal.X = -n.X; 1130 contact.SurfaceNormal.X = -n.X;
1124 contact.SurfaceNormal.Y = -n.Y; 1131 contact.SurfaceNormal.Y = -n.Y;
1125 contact.SurfaceNormal.Z = -n.Z; 1132 contact.SurfaceNormal.Z = -n.Z;
1126 contact.RelativeSpeed = -Vector3.Dot(m_lastFallVel, contact.SurfaceNormal);; 1133 contact.RelativeSpeed = Vector3.Dot(m_lastFallVel, n);
1127 contact.CharacterFeet = true; 1134 contact.CharacterFeet = true;
1128 AddCollisionEvent(0, contact); 1135 AddCollisionEvent(0, contact);
1129 m_lastFallVel = vel; 1136 m_lastFallVel = vel;
@@ -1134,7 +1141,6 @@ namespace OpenSim.Region.PhysicsModule.ubOde
1134 1141
1135 else 1142 else
1136 { 1143 {
1137 m_lastFallVel = vel;
1138 m_colliderGroundfilter -= 5; 1144 m_colliderGroundfilter -= 5;
1139 if (m_colliderGroundfilter <= 0) 1145 if (m_colliderGroundfilter <= 0)
1140 { 1146 {
@@ -1145,7 +1151,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
1145 } 1151 }
1146 else 1152 else
1147 { 1153 {
1148 m_lastFallVel = vel; 1154 m_haveLastFallVel = false;
1149 m_colliderGroundfilter -= 5; 1155 m_colliderGroundfilter -= 5;
1150 if (m_colliderGroundfilter <= 0) 1156 if (m_colliderGroundfilter <= 0)
1151 { 1157 {
@@ -1574,14 +1580,14 @@ namespace OpenSim.Region.PhysicsModule.ubOde
1574 1580
1575 int ncolisions = CollisionEventsThisFrame.m_objCollisionList.Count; 1581 int ncolisions = CollisionEventsThisFrame.m_objCollisionList.Count;
1576 1582
1577 if (!SentEmptyCollisionsEvent || ncolisions > 0) 1583// if (!SentEmptyCollisionsEvent || ncolisions > 0)
1578 { 1584 {
1579 base.SendCollisionUpdate(CollisionEventsThisFrame); 1585 base.SendCollisionUpdate(CollisionEventsThisFrame);
1580 1586
1581 if (ncolisions == 0) 1587 if (ncolisions == 0)
1582 { 1588 {
1583 SentEmptyCollisionsEvent = true; 1589 SentEmptyCollisionsEvent = true;
1584 _parent_scene.RemoveCollisionEventReporting(this); 1590// _parent_scene.RemoveCollisionEventReporting(this);
1585 } 1591 }
1586 else 1592 else
1587 { 1593 {